private void onMessage(LimeMessage msg)
        {
            var msgType = msg.GetType();

            if (context.config.logMessages)
            {
                Global.log.trace($"received message {msgType.Name} from {msg.source}");
            }

            // dynamically resolve the handlers
            if (handlers.canHandle(msgType))
            {
                var handler = handlers.resolve(msgType);
                var status  = handler.handle(msg);
            }
            else
            {
                Global.log.err($"no handler found for {msgType.Name}");
            }

            // update last message time
            var client = context.clients.Single(x => x.uid == msg.source.RemoteUniqueIdentifier);

            client.lastMessage = stopwatch.ElapsedMilliseconds;
        }
Exemple #2
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        protected virtual void onMessage(LimeMessage msg)
        {
            var msgType = msg.GetType();

            if (msg is GameUpdateMessage gameUpdateMessage)
            {
                // preprocess all game updates
                preprocessGameUpdate(gameUpdateMessage);
#if DEBUG
                if (debug)
                {
                    Global.log.trace($"received game update {gameUpdateMessage} from {msg.source}");
                }
#endif
            }
            else
            {
                // log misc message
#if DEBUG
                if (debug)
                {
                    Global.log.trace($"received message {msgType.Name} from {msg.source}");
                }
#endif
            }

            if (handlers.canHandle(msgType))
            {
                var handler = handlers.resolve(msgType);
                var handled = handler.handle(msg);
            }
            else
            {
                Global.log.err($"no handler found for {msgType.Name}");
            }
        }