private void Awake() { //Set health to max healthMax = 1000; health = healthMax; children = Random.Range(0, 3); if (Random.Range(0, 1) == 1) { isMurderer = true; } else { isMurderer = false; } leftArmTxt.text = "Left Arm " + leftArm.GetClass(); leftLegTxt.text = "Left Leg " + leftLeg.GetClass(); rightArmTxt.text = "Right Arm " + rightArm.GetClass(); rightLegTxt.text = "Right Leg " + rightLeg.GetClass(); leftArmTxt.transform.parent.gameObject.SetActive(false); leftLegTxt.transform.parent.gameObject.SetActive(false); rightArmTxt.transform.parent.gameObject.SetActive(false); rightLegTxt.transform.parent.gameObject.SetActive(false); }