public void StartDying() { if (isDying) { return; } isDying = true; if (dyingSequence != null && dyingSequence.IsActive()) { dyingSequence.Kill(); } dyingSequence = DOTween.Sequence(); AudioManager.Instance.SwitchReverb(true, false, dyingSequence, deathDelay); lightsManager.SwitchLights(dyingSequence, false, deathDelay); dyingSequence.OnComplete(Die); }