public void SetUpBasicAmbientAndKey() { LightsInScene.Clear(); AmbientLight = new AmbientLight(Color.White, 0.2f); Vector3 lightDir = new Vector3(1, 1, 1f); lightDir.Normalize(); LightsInScene.Add(new DiffuseLight(lightDir, Color.White, 0.5f)); }
public void ClearLights() { LightsInScene.Clear(); }