public void Dispose() { if (Layers != null) { foreach (var layer in Layers) { if (layer.Value != null) { layer.Value.Dispose(); } } } if (LBranch != null) { LBranchSprite.Dispose(); } LBranch = null; if (Layers != null) { Layers.Clear(); } if (Lights != null) { Lights.Clear(); } }
protected override void ReadData(DataBuffer buf, FileFormat fmt) { WheelDamageEffect = buf.ReadFloat(); Engine = buf.ReadByte(); Wheels = buf.ReadArray <WheelStatus>(NumWheels); Doors = buf.ReadArray <DoorStatus>(NumDoors); buf.Skip(1); int lightStatus = buf.ReadInt32(); int panelStatus = buf.ReadInt32(); Field24h = buf.ReadInt32(); Lights.Clear(); for (int i = 0; i < NumLights; i++) { Lights.Add((LightStatus)(lightStatus & 0x3)); lightStatus >>= 2; } Panels.Clear(); for (int i = 0; i < NumPanels; i++) { Panels.Add((PanelStatus)(panelStatus & 0xF)); panelStatus >>= 4; } Debug.Assert(buf.Offset == SizeOfType <DamageManager>()); }
public void Reset() { ReferenceNode = null; DecalNodes.Clear(); Lights.Clear(); LensFlareNodes.Clear(); SkyNodes.Clear(); FogNodes.Clear(); RenderableNodes.Clear(); }
//public void Pause() //{ //} //public void Resume() //{ //} public void Dispose(bool force) { Stop(force); Lights.Clear(); Lights = null; ZoneProgram = null; InterruptingPrograms = null; LightingController = null; Brightness = 0; Name = null; }
public Scene MakeScene() { Primitive accelerator = PbrtApi.MakeAccelerator(AcceleratorName, Primitives, AcceleratorParams); if (accelerator == null) { accelerator = new BvhAccelerator(Primitives); } Scene scene = new Scene(accelerator, Lights); // Erase primitives and lights from _RenderOptions_ Primitives.Clear(); Lights.Clear(); return(scene); }
private async void ExecuteGetLightsAsync() { _isGettingLights = true; GetLightsCommand.RaiseCanExecuteChanged(); var rv = await _bridge.GetLightsFullAsync(); Lights.Clear(); if (!rv.IsError()) { foreach (Light light in (from l in ((HueObjectCollectionBase <Light>)rv).Dictionary.Values orderby l.Name select l)) { Lights.Add(new LightViewModel(light, _commandFactory)); } } else { await _messageHandler.GetResponseAsync("Error", "No Lights Found", MessageBoxButtons.OK); } _isGettingLights = false; GetLightsCommand.RaiseCanExecuteChanged(); }
/// <summary> /// Cleans up. /// </summary> public virtual void CleanUp() { foreach (var item in this.CameraManager.GetCamerasDescription()) { item.cam.CleanUp(); } foreach (var item in SoundEmiters3D.ToArray()) { this.RemoveSoundEmitter(item); } foreach (var item in Triggers.ToArray()) { this.RemoveTrigger(item); } foreach (var item in Lights.ToArray()) { this.RemoveLight(item); } if (CleanUpObjectsOnDispose) { foreach (var item in Objects.ToArray()) { this.RemoveObject(item); item.CleanUp(graphicFactory); } } else { foreach (var item in Objects.ToArray()) { this.RemoveObject(item); } } foreach (var item in SoundEmiters3D) { item.CleanUp(graphicFactory); } Objects.Clear(); Lights.Clear(); Dummies.Clear(); this.culler = null; SoundEmiters3D.Clear(); CameraManager = null; Triggers.Clear(); if (particleManager != null) { particleManager.iCleanUp(); particleManager = null; } this.PhysicWorld.iCleanUp(); this.PhysicWorld = null; }