public override void OnInspectorGUI() { serializedObject.Update(); LightingScenarioSwitcher switcher = (LightingScenarioSwitcher)target; index = EditorGUILayout.IntField(new GUIContent("scenario index"), index); serializedObject.ApplyModifiedProperties(); EditorGUILayout.Space(); if (GUILayout.Button("Load lighting scenario in editor")) { switcher.loadLightingScenario(index); } }
private void Awake() { instance = this; }