public override void DoSaveAction()
    {
        LightingEffect ta = target as LightingEffect;

        LightingEffectFactory.LoadByEditor(ta.nID);
        Debug.Log("Applying changes on LightingEffect");
    }
    public override void DoSaveAction()
    {
        LightingEffect ta = target as LightingEffect;

        LightingEffectFactory.LoadByEditor(ta.nID);
    }