public static LightVect2[] GetSpawnPoints() { var array = new LightVect2[level.SpawnPoints.Count]; for (int i = 0; i < level.SpawnPoints.Count; ++i) { var pos = level.SpawnPoints[i]; array[i] = new LightVect2() { X = pos.X, Y = pos.Y }; } return(array); }
public static LightVect2[] GetTiles() { var array = new LightVect2[level.Tiles.Count]; for (int i = 0; i < level.Tiles.Count; ++i) { var rect = level.Tiles[i].Rect; array[i] = new LightVect2() { X = rect.Left, Y = rect.Top }; } return(array); }