public static LightVect2[] GetSpawnPoints()
        {
            var array = new LightVect2[level.SpawnPoints.Count];

            for (int i = 0; i < level.SpawnPoints.Count; ++i)
            {
                var pos = level.SpawnPoints[i];
                array[i] = new LightVect2()
                {
                    X = pos.X, Y = pos.Y
                };
            }

            return(array);
        }
        public static LightVect2[] GetTiles()
        {
            var array = new LightVect2[level.Tiles.Count];

            for (int i = 0; i < level.Tiles.Count; ++i)
            {
                var rect = level.Tiles[i].Rect;
                array[i] = new LightVect2()
                {
                    X = rect.Left, Y = rect.Top
                };
            }

            return(array);
        }