void UpdateIntelligence() { IntField.GetComponent <Text> ().text = Int + ""; this.Att_MgDmg = 5 * Int; this.Att_MgDmgCrit = 2 * Int; this.Att_FireRes = 1 * Con + 1 * Int; this.Att_IceRes = 1 * Con + 1 * Int;; this.Att_LightRes = 1 * Con + 1 * Int; MgDmg.GetComponent <Text> ().text = Att_MgDmg + ""; MgDmgCrit.GetComponent <Text> ().text = Att_MgDmgCrit + ""; FireRes.GetComponent <Text> ().text = Att_FireRes + ""; IceRes.GetComponent <Text> ().text = Att_IceRes + ""; LightRes.GetComponent <Text> ().text = Att_LightRes + ""; }
void UpdateConstituition() { ConField.GetComponent <Text> ().text = Con + ""; this.Att_Weight = 2 * Str + 1 * Con; this.Att_HP = 2 * Str + 5 * Con; this.Att_Armor = 1 * Con; this.Att_FireRes = 1 * Con + 1 * Int; this.Att_IceRes = 1 * Con + 1 * Int; this.Att_LightRes = 1 * Con + 1 * Int; Weight.GetComponent <Text> ().text = Att_Weight + ""; HP.GetComponent <Text> ().text = Att_HP + ""; Armor.GetComponent <Text> ().text = Att_Armor + ""; FireRes.GetComponent <Text> ().text = Att_FireRes + ""; IceRes.GetComponent <Text> ().text = Att_IceRes + ""; LightRes.GetComponent <Text> ().text = Att_LightRes + ""; }