public static void LightModeliv(LightModelParameter pname, int[] @params) { unsafe { fixed(int * @params_ptr = @params) { Interop.Calli((int)pname, @params_ptr, LightModelivAddress); } } }
public static void LightModel(LightModelParameter pname, Int32 param) { Debug.Assert(Delegates.pglLightModeli != null, "pglLightModeli not implemented"); Delegates.pglLightModeli((Int32)pname, param); CallLog("glLightModeli({0}, {1})", pname, param); DebugCheckErrors(); }
public static void glLightModelf(LightModelParameter pname, Single param) { i_OpenGL1_0.glLightModelf(pname, param); }
public static void glLightModeli(LightModelParameter pname, Int32 param) { i_OpenGL1_0.glLightModeli(pname, param); }
internal static extern void glLightModelf(LightModelParameter pname, Single param);
internal static extern void glLightModeli(LightModelParameter pname, Int32 param);
public static extern void LightModeliv( LightModelParameter pname, int[] @params );
public static extern void LightModelfv( LightModelParameter pname, float[] @params );
public static extern void LightModeli( LightModelParameter pname, int param );
public static extern void LightModelf( LightModelParameter pname, float param );
public static void LightModel(LightModelParameter pname, float[] @params) { unsafe { fixed (float* p_params = @params) { Debug.Assert(Delegates.pglLightModelfv != null, "pglLightModelfv not implemented"); Delegates.pglLightModelfv((Int32)pname, p_params); LogFunction("glLightModelfv({0}, {1})", pname, LogValue(@params)); } } DebugCheckErrors(null); }
public static void LightModel(LightModelParameter pname, float param) { Debug.Assert(Delegates.pglLightModelf != null, "pglLightModelf not implemented"); Delegates.pglLightModelf((Int32)pname, param); LogFunction("glLightModelf({0}, {1})", pname, param); DebugCheckErrors(null); }
public static void LightModel(LightModelParameter pname, float param) { gl.glLightModelf((int)pname, param); }
internal static extern void glLightModelfv(LightModelParameter pname, Single* @params);
public static void LightModel(LightModelParameter pname, int[] parameters) { gl.glLightModeliv((int)pname, parameters); }
internal static extern void glLightModeliv(LightModelParameter pname, Int32* @params);
public static void LightModel(LightModelParameter pname, LightModel param) { gl.glLightModeli((int)pname, (int)param); }
internal static extern void glLightModelfv(LightModelParameter pname, Single * @params);
public void LightModel(LightModelParameter pname, float param) { gl.glLightModelf((int)pname, param); CheckException(); }
internal static extern void glLightModeliv(LightModelParameter pname, Int32 * @params);
public void LightModel(LightModelParameter pname, int[] parameters) { gl.glLightModeliv((int)pname, parameters); CheckException(); }
public static void glLightModelfv(LightModelParameter pname, ref Single[] @params) { i_OpenGL1_0.glLightModelfv(pname, ref @params); }
public void LightModel(LightModelParameter pname, LightModel param) { gl.glLightModeli((int)pname, (int)param); CheckException(); }
public static void glLightModeliv(LightModelParameter pname, ref Int32[] @params) { i_OpenGL1_0.glLightModeliv(pname, ref @params); }
public static unsafe void LightModelx(this OesFixedPoint thisApi, [Flow(FlowDirection.In)] LightModelParameter pname, [Count(Computed = "pname"), Flow(FlowDirection.In)] ReadOnlySpan <int> param) { // SpanOverloader thisApi.LightModelx(pname, in param.GetPinnableReference()); }
public static void LightModel(LightModelParameter pname, Int32[] @params) { unsafe { fixed (Int32* p_params = @params) { Debug.Assert(Delegates.pglLightModeliv != null, "pglLightModeliv not implemented"); Delegates.pglLightModeliv((Int32)pname, p_params); CallLog("glLightModeliv({0}, {1})", pname, @params); } } DebugCheckErrors(); }
public static void LightModeli(LightModelParameter pname, int param) { Interop.Calli((int)pname, param, LightModeliAddress); }