public override void Sequence()
        {
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE);
            LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true);
            LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true);

            // Movement
            while (!ScriptControl.GetStopLights())
            {
                Random rnd = new Random();
                int    l1t = rnd.Next(170, 200);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, rnd.Next(60, 90));
                Thread.Sleep(100);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, rnd.Next(170, 200));
                Thread.Sleep(100);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, rnd.Next(80, 110));
                Thread.Sleep(100);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, rnd.Next(170, 200));
                Thread.Sleep(100);
            }
        }
Exemple #2
0
        public override void Sequence()
        {
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.SWIRLCROSS);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.SWIRL);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.PINK);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.DBLUE);


            // Movement
            while (!ScriptControl.GetStopLights())
            {
                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 65);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 200);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 100);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 180);

                Thread.Sleep(1000);

                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 90);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 183);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 180);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 55);

                Thread.Sleep(1000);
            }
        }
Exemple #3
0
        public override void Sequence()
        {
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 39);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 211);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 133);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 211);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

            // Movement
            while (!ScriptControl.GetStopLights())
            {
                LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.RED);
                LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE);
                Thread.Sleep(1000);
                LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.DBLUE);
                LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE);
                Thread.Sleep(1000);
                LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE);
                LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.RED);
                Thread.Sleep(1000);
                LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE);
                LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.DBLUE);
                Thread.Sleep(1000);
            }
        }
        public override void Sequence()
        {
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.ROTATE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.ROTATE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.LBLUE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.YELLOW);


            // Movement
            while (!ScriptControl.GetStopLights())
            {
                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 69);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 192);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 104);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 191);

                Thread.Sleep(1000);

                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 182);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);

                Thread.Sleep(1000);
            }
        }
Exemple #5
0
        public override void Sequence()
        {
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, false);

            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 83);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 193);
        }
        public override void Sequence()
        {
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, false);

            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 88);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 196);
        }
Exemple #7
0
        public override void Sequence()
        {
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.PINK);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.MAGENTA);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.STARS);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.STARS);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

            // light 1 MR pocket
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 70);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 180);
            // light 2 ML pocket
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 95);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 193);

            Thread.Sleep(1000);

            // light 1 center center back
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 68);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 192);
            // light 2 center center front
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 104);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 190);

            Thread.Sleep(1000);


            // light 1 MR pocket
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 70);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 180);
            // light 2 ML pocket
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 95);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 193);

            Thread.Sleep(1000);

            // light 1 center center back
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 68);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 192);
            // light 2 center center front
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 104);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 190);


            LightCtrl.AllOff();
        }
        public override void Sequence()
        {
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

            Thread.Sleep(1000);
        }
        public override void Sequence()
        {
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.RED);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.RED);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.LINE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.LINE);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

            for (int x = 0; x < 4; x++)
            {
                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 75);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 188);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 100);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 187);
                Thread.Sleep(500);
            }

            LightCtrl.AllOff();
        }
Exemple #10
0
        public override void Sequence()
        {
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.LGREEN);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.LGREEN);
            LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true);
            LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true);

            // Movement
            while (!ScriptControl.GetStopLights())
            {
                Random rnd = new Random();
                int    l1t = rnd.Next(170, 200);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, rnd.Next(50, 100));
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, rnd.Next(160, 210));
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, rnd.Next(70, 120));
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, rnd.Next(160, 210));
            }
        }
        public override void Sequence()
        {
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.WHITE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.WHITE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

            for (int x = 0; x < 3; x++)
            {
                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 85);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 255);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 85);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 255);
                Thread.Sleep(500);
            }

            for (int x = 0; x < 4; x++)
            {
                LightCtrl.SetPan(90);
                LightCtrl.SetTilt(115);

                Thread.Sleep(500);
            }

            for (int x = 0; x < 8; x++)
            {
                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);

                Thread.Sleep(100);
            }

            LightCtrl.AllOff();
        }
        public override void Sequence()
        {
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.ROTATE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.ROTATE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.ROTATE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.ROTATE);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

            for (int y = 0; y < 2; y++)
            {
                LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true);
                LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true);

                Thread.Sleep(100);
            }


            LightCtrl.AllOff();
        }
Exemple #13
0
        public override void Sequence()
        {
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.ROTATE);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.ROTATE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.ROTATE);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.ROTATE);

            // Movement
            while (!ScriptControl.GetStopLights())
            {
                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 85);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 255);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 85);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 255);



                LightCtrl.SetPan(90);
                LightCtrl.SetTilt(185);



                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 90);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 85);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 255);


                LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 85);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 255);
                LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
                LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 185);
            }
        }
Exemple #14
0
        public override void Sequence()
        {
            LightCtrl.SetColor(LightCtrl.Light.LIGHT1, LightCtrl.Color.YELLOW);
            LightCtrl.SetColor(LightCtrl.Light.LIGHT2, LightCtrl.Color.YELLOW);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT1, LightCtrl.Gobo.OPEN);
            LightCtrl.SetGobo(LightCtrl.Light.LIGHT2, LightCtrl.Gobo.OPEN);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT1, 81);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT1, 185);
            LightCtrl.SetPan(LightCtrl.Light.LIGHT2, 90);
            LightCtrl.SetTilt(LightCtrl.Light.LIGHT2, 182);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
            LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

            for (int x = 0; x < 3; x++)
            {
                for (int y = 0; y < 5; y++)
                {
                    LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, true);
                    LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, true);

                    Thread.Sleep(100);
                }

                for (int z = 0; z < 5; z++)
                {
                    LightCtrl.SetStrobe(LightCtrl.Light.LIGHT1, false);
                    LightCtrl.SetStrobe(LightCtrl.Light.LIGHT2, false);
                    LightCtrl.LightOnOff(LightCtrl.Light.LIGHT1, true);
                    LightCtrl.LightOnOff(LightCtrl.Light.LIGHT2, true);

                    Thread.Sleep(100);
                }
            }

            LightCtrl.AllOff();
        }