public void AddConnectedUser(User user) { Debug.Assert(!m_ConnectedUserList.Contains(user)); m_ConnectedUserList.TryAdd(user); LogManager.Debug("Add connected user. UserID = " + user.UserID); }
public void AddConnectedGameServer(GameServer game_s) { Debug.Assert(!m_ConnectedGameServerList.Contains(game_s)); m_ConnectedGameServerList.TryAdd(game_s); LogManager.Debug("Add connected game server. Game server ID = " + game_s.GameServerID.ToString()); }