public bool TurnOffLight(LightColour colour) { var modifiedColour = (short)colour * 0x100; var packet = new UsbSetupPacket(0x48, 0x12, (short)0x0c0a, (short)modifiedColour, (short)0x0000); int temp2; return MyUsbDevice.ControlTransfer(ref packet, new byte[0], 0, out temp2); }
public void BlinkThenRevert(LightColour colour, int blinkInterval = 100) { var oldColour = CurrentColour; TurnOffLights(); Thread.Sleep(blinkInterval); ChangeColor(colour); Thread.Sleep(blinkInterval); ChangeColor(oldColour); }
public override string GetStepParameters() { var parameters = new List <string>(); parameters.Add(Name != null ? Name.ToStepValue() : "$"); parameters.Add(LightColour != null ? LightColour.ToStepValue() : "$"); parameters.Add(AmbientIntensity != null ? AmbientIntensity.ToStepValue() : "$"); parameters.Add(Intensity != null ? Intensity.ToStepValue() : "$"); return(string.Join(", ", parameters.ToArray())); }
public override string GetStepParameters() { var parameters = new List <string>(); parameters.Add(Name != null ? Name.ToStepValue() : "$"); parameters.Add(LightColour != null ? LightColour.ToStepValue() : "$"); parameters.Add(AmbientIntensity != null ? AmbientIntensity.ToStepValue() : "$"); parameters.Add(Intensity != null ? Intensity.ToStepValue() : "$"); parameters.Add(Position != null ? Position.ToStepValue() : "$"); parameters.Add(Radius != null ? Radius.ToStepValue() : "$"); parameters.Add(ConstantAttenuation != null ? ConstantAttenuation.ToStepValue() : "$"); parameters.Add(DistanceAttenuation != null ? DistanceAttenuation.ToStepValue() : "$"); parameters.Add(QuadricAttenuation != null ? QuadricAttenuation.ToStepValue() : "$"); return(string.Join(", ", parameters.ToArray())); }
public override string GetStepParameters() { var parameters = new List <string>(); parameters.Add(Name != null ? Name.ToStepValue() : "$"); parameters.Add(LightColour != null ? LightColour.ToStepValue() : "$"); parameters.Add(AmbientIntensity != null ? AmbientIntensity.ToStepValue() : "$"); parameters.Add(Intensity != null ? Intensity.ToStepValue() : "$"); parameters.Add(Position != null ? Position.ToStepValue() : "$"); parameters.Add(ColourAppearance != null ? ColourAppearance.ToStepValue() : "$"); parameters.Add(ColourTemperature != null ? ColourTemperature.ToStepValue() : "$"); parameters.Add(LuminousFlux != null ? LuminousFlux.ToStepValue() : "$"); parameters.Add(LightEmissionSource.ToStepValue()); parameters.Add(LightDistributionDataSource != null ? LightDistributionDataSource.ToStepValue() : "$"); return(string.Join(", ", parameters.ToArray())); }
protected override void ChangeColor(LightColour colour) { lock (_lockObject) { switch (colour) { case LightColour.Red: CurrentColour = LightColour.Red; SetColour("FF0D00"); break; case LightColour.Green: CurrentColour = LightColour.Green; SetColour("00FF00"); break; case LightColour.Blue: CurrentColour = LightColour.Blue; SetColour("0000FF"); break; case LightColour.Yellow: CurrentColour = LightColour.Yellow; SetColour("FFFF00"); break; case LightColour.White: CurrentColour = LightColour.White; SetColour("FFFFFF"); break; case LightColour.Purple: CurrentColour = LightColour.Purple; SetColour("8400FF"); break; case LightColour.Off: CurrentColour = LightColour.Off; var command = new LightCommand(); command.TurnOff(); command.Effect = Effect.None; _hueClient.SendCommandAsync(command, _lights); break; } } }
protected override void ChangeColor(LightColour colour) { { lock (_lockObject) { switch (colour) { case LightColour.Red: CurrentColour = LightColour.Red; SetRGB(true, false, false); break; case LightColour.Green: CurrentColour = LightColour.Green; SetRGB(false, true, false); break; case LightColour.Blue: CurrentColour = LightColour.Blue; SetRGB(false, false, true); break; case LightColour.Yellow: CurrentColour = LightColour.Yellow; SetRGB(false, true, true); break; case LightColour.White: CurrentColour = LightColour.White; SetRGB(true, true, true); break; case LightColour.Purple: CurrentColour = LightColour.Purple; SetRGB(true, false, true); break; case LightColour.Off: CurrentColour = LightColour.Off; SetRGB(false, false, false); break; } } } }
/// <summary> /// Sets the current colour of the traffic light. /// </summary> /// <param name="lightColour">The traffic light colour as an enum.</param> public void SetColour(LightColour lightColour) { currentLightColour = lightColour; foreach (KeyValuePair <LightColour, GameObject> lightObjectEntry in lightObjects) { if (lightColour == lightObjectEntry.Key) { ChangeMaterial(lightObjectEntry.Value, lightMaterials[lightObjectEntry.Key]); } else { ChangeMaterial(lightObjectEntry.Value, blackMaterial); } } if (trafficLightChangeEvent != null) { trafficLightChangeEvent.Invoke(this, new TrafficLightChangeEventArgs(this, currentLightColour)); } }
public override void EditorRender() { base.EditorRender(); if (Selected) { SpriteRenderer.DrawRect( ScreenX - (float)Width * MapRenderer.CameraScale * 8.0f, ScreenY - (float)Height * MapRenderer.CameraScale * 8.0f, (float)Width * MapRenderer.CameraScale * 16.0f, (float)Height * MapRenderer.CameraScale * 16.0f, new Color4(0, 255, 0, 63)); } mySprite.X = ScreenX; mySprite.Y = ScreenY; mySprite.Colour = LightColour.ToColor4(); mySprite.Render(); }
private void UpdateSkin(bool updateLight = true) { if (stTextures != null) { mySprite = new AnimatedSprite(stTextures[mySkinID], 16, 16, 8.0, MapRenderer.CameraScale) { UseCentreAsOrigin = true } } ; if (updateLight) { if (mySkinID < 2) { LightColour = new LightColour(0.75f, 0.5f, 0.25f); } else { LightColour = new LightColour(0.67f, 0.93f, 1.0f); } Range = 4.0; } }
protected abstract void ChangeColor(LightColour colour);
/// <summary> /// Randomly sets a new light colour /// </summary> private void RandomiseLight() { m_lightColour = (LightColour)Random.Range(0, 3); }
private static void ChangeColour(IUSBController controller, byte[] controlBytes, LightColour colour) { controlBytes[2] = (byte)colour; controller.HidSetFeature(controlBytes); }
public Light() { LightColour = new LightColour(1.0f, 1.0f, 1.0f); SetBoundingBox(12.0 / 16.0, 16.0 / 16.0); }
public TrafficLightChangeEventArgs(TrafficLight trafficLight, LightColour lightColour) { this.trafficLight = trafficLight; this.lightColour = lightColour; }
public Light(System.IO.BinaryReader reader, bool sentFromServer) : base(reader, sentFromServer) { LightColour = new LightColour(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); myRange = reader.ReadDouble(); }
public Light(LightColour colour) { this.colour = colour; }
public Stage(LightColour colour, int time) : this() { this.lights.Add(new Light(colour)); this.time = time; }
/// <summary> /// Checks to see if the inputted light colour is the current light colour. /// </summary> /// <param name="lightColour">The light colour to compare.</param> /// <returns>True if the inputted light colour is the current light colour.</returns> public bool IsCurrentLightColour(LightColour lightColour) { return(currentLightColour == lightColour); }