public IEnumerator dead() { LightCanvas.SetActive(true); lightAnim.Play("FadeIn"); yield return(new WaitForSeconds(1f)); lightAnim.Play("FadeOut"); yield return(new WaitForSeconds(1f)); LightCanvas.SetActive(false); }
public IEnumerator updatePerspective() { LightCanvas.SetActive(true); lightAnim.Play("FadeIn"); yield return(new WaitForSeconds(1f)); if (curPerspective == Perspective.twoD) { curPerspective = Perspective.threeD; } else { curPerspective = Perspective.twoD; } updateEnvironment(curPerspective); lightAnim.Play("FadeOut"); yield return(new WaitForSeconds(1f)); LightCanvas.SetActive(false); }