Exemple #1
0
        private void mnuSpecialCyberzombie_Click(object sender, EventArgs e)
        {
            bool blnEssence = true;
            bool blnCyberware = false;
            string strMessage = LanguageManager.Instance.GetString("Message_CyberzombieRequirements");

            // Make sure the character has an Essence lower than 0.
            if (_objCharacter.Essence >= 0)
            {
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsEssence");
                blnEssence = false;
            }

            // Make sure the character has an Invoked Memory Stimulator.
            foreach (Cyberware objCyberware in _objCharacter.Cyberware)
            {
                if (objCyberware.Name == "Invoked Memory Stimulator")
                    blnCyberware = true;
            }

            if (!blnCyberware)
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsStimulator");

            if (!blnEssence || !blnCyberware)
            {
                MessageBox.Show(strMessage, LanguageManager.Instance.GetString("MessageTitle_CyberzombieRequirements"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberzombieConfirm"), LanguageManager.Instance.GetString("MessageTitle_CyberzombieConfirm"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
                return;

            // Get the player to roll Dice to make a WIL Test and record the result.
            frmDiceHits frmWILHits = new frmDiceHits();
            frmWILHits.Text = LanguageManager.Instance.GetString("String_CyberzombieWILText");
            frmWILHits.Description = LanguageManager.Instance.GetString("String_CyberzombieWILDescription");
            int intDice = _objCharacter.WIL.TotalValue;
            int intThreshold = 3 + (Convert.ToInt32(_objCharacter.EssencePenalty - Convert.ToInt32(_objCharacter.EssenceMaximum)));
            frmWILHits.Dice = intDice;
            frmWILHits.ShowDialog(this);

            if (frmWILHits.DialogResult != DialogResult.OK)
                return;

            int intWILResult = frmWILHits.Result;

            // The character gains 10 + ((Threshold - Hits) * 10)BP worth of Negative Qualities.
            int intResult = 10;
            if (intWILResult < intThreshold)
            {
                intResult = (intThreshold - intWILResult) * 10;
            }
            _objImprovementManager.CreateImprovement("", Improvement.ImprovementSource.Cyberzombie, "Cyberzombie Qualities", Improvement.ImprovementType.FreeNegativeQualities, "", intResult * -1);

            // Convert the character.
            // Characters lose access to Resonance.
            _objCharacter.RESEnabled = false;

            // Gain MAG that is permanently set to 1.
            _objCharacter.MAGEnabled = true;
            _objCharacter.MAG.MetatypeMinimum = 1;
            _objCharacter.MAG.MetatypeMaximum = 1;
            _objCharacter.MAG.Value = 1;

            // Add the Cyberzombie Lifestyle if it is not already taken.
            bool blnHasLifestyle = false;
            foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles)
            {
                if (objLifestyle.Name == "Cyberzombie Lifestyle Addition")
                    blnHasLifestyle = true;
            }
            if (!blnHasLifestyle)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");
                XmlNode objXmlLifestyle = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"Cyberzombie Lifestyle Addition\"]");

                TreeNode objLifestyleNode = new TreeNode();
                Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                objLifestyle.Create(objXmlLifestyle, objLifestyleNode);
                _objCharacter.Lifestyles.Add(objLifestyle);

                treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode);
                treLifestyles.Nodes[0].Expand();
            }

            // Change the MetatypeCategory to Cyberzombie.
            _objCharacter.MetatypeCategory = "Cyberzombie";

            // Gain access to Critter Powers.
            _objCharacter.CritterEnabled = true;

            // Gain the Dual Natured Critter Power if it does not yet exist.
            bool blnHasPower = false;
            foreach (CritterPower objPower in _objCharacter.CritterPowers)
            {
                if (objPower.Name == "Dual Natured")
                    blnHasPower = true;
            }
            if (!blnHasPower)
            {
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"Dual Natured\"]");

                TreeNode objNode = new TreeNode();
                CritterPower objCritterPower = new CritterPower(_objCharacter);
                objCritterPower.Create(objXmlPowerNode, _objCharacter, objNode);
                _objCharacter.CritterPowers.Add(objCritterPower);

                treCritterPowers.Nodes[0].Nodes.Add(objNode);
                treCritterPowers.Nodes[0].Expand();
            }

            // Gain the Immunity (Normal Weapons) Critter Power if it does not yet exist.
            blnHasPower = false;
            foreach (CritterPower objPower in _objCharacter.CritterPowers)
            {
                if (objPower.Name == "Immunity" && objPower.Extra == "Normal Weapons")
                    blnHasPower = true;
            }
            if (!blnHasPower)
            {
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"Immunity\"]");

                TreeNode objNode = new TreeNode();
                CritterPower objCritterPower = new CritterPower(_objCharacter);
                objCritterPower.Create(objXmlPowerNode, _objCharacter, objNode, 0, "Normal Weapons");
                _objCharacter.CritterPowers.Add(objCritterPower);

                treCritterPowers.Nodes[0].Nodes.Add(objNode);
                treCritterPowers.Nodes[0].Expand();
            }

            mnuSpecialCyberzombie.Visible = false;

            _blnIsDirty = true;
            UpdateWindowTitle();

            UpdateCharacterInfo();
        }
Exemple #2
0
        /// <summary>
        /// Add a PACKS Kit to the character.
        /// </summary>
        public void AddPACKSKit()
        {
            frmSelectPACKSKit frmPickPACKSKit = new frmSelectPACKSKit(_objCharacter);
            frmPickPACKSKit.ShowDialog(this);

            bool blnCreateChildren = true;

            // If the form was canceled, don't do anything.
            if (frmPickPACKSKit.DialogResult == DialogResult.Cancel)
                return;

            XmlDocument objXmlDocument = XmlManager.Instance.Load("packs.xml");

            // Do not create child items for Gear if the chosen Kit is in the Custom category since these items will contain the exact plugins desired.
            if (frmPickPACKSKit.SelectedCategory == "Custom")
                blnCreateChildren = false;

            XmlNode objXmlKit = objXmlDocument.SelectSingleNode("/chummer/packs/pack[name = \"" + frmPickPACKSKit.SelectedKit + "\" and category = \"" + frmPickPACKSKit.SelectedCategory + "\"]");
            // Update Qualities.
            if (objXmlKit["qualities"] != null)
            {
                XmlDocument objXmlQualityDocument = XmlManager.Instance.Load("qualities.xml");

                // Positive Qualities.
                foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/positive/quality"))
                {
                    XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]");

                    TreeNode objNode = new TreeNode();
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    Quality objQuality = new Quality(_objCharacter);
                    string strForceValue = "";

                    if (objXmlQuality.Attributes["select"] != null)
                        strForceValue = objXmlQuality.Attributes["select"].InnerText;

                    objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue);
                    _objCharacter.Qualities.Add(objQuality);

                    treQualities.Nodes[0].Nodes.Add(objNode);
                    treQualities.Nodes[0].Expand();

                    // Add any created Weapons to the character.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    // Create the Weapon Node if one exists.
                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }
                }

                // Negative Qualities.
                foreach (XmlNode objXmlQuality in objXmlKit.SelectNodes("qualities/negative/quality"))
                {
                    XmlNode objXmlQualityNode = objXmlQualityDocument.SelectSingleNode("/chummer/qualities/quality[name = \"" + objXmlQuality.InnerText + "\"]");

                    TreeNode objNode = new TreeNode();
                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    Quality objQuality = new Quality(_objCharacter);
                    string strForceValue = "";

                    if (objXmlQuality.Attributes["select"] != null)
                        strForceValue = objXmlQuality.Attributes["select"].InnerText;

                    objQuality.Create(objXmlQualityNode, _objCharacter, QualitySource.Selected, objNode, objWeapons, objWeaponNodes, strForceValue);
                    _objCharacter.Qualities.Add(objQuality);

                    treQualities.Nodes[1].Nodes.Add(objNode);
                    treQualities.Nodes[1].Expand();

                    // Add any created Weapons to the character.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    // Create the Weapon Node if one exists.
                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }
                }
            }

            // Update Attributes.
            if (objXmlKit["attributes"] != null)
            {
                // Reset all Attributes back to 1 so we don't go over any BP limits.
                nudBOD.Value = nudBOD.Minimum;
                nudAGI.Value = nudAGI.Minimum;
                nudREA.Value = nudREA.Minimum;
                nudSTR.Value = nudSTR.Minimum;
                nudCHA.Value = nudCHA.Minimum;
                nudINT.Value = nudINT.Minimum;
                nudLOG.Value = nudLOG.Minimum;
                nudWIL.Value = nudWIL.Minimum;
                nudEDG.Value = nudEDG.Minimum;
                nudMAG.Value = nudMAG.Minimum;
                nudRES.Value = nudRES.Minimum;
                foreach (XmlNode objXmlAttribute in objXmlKit["attributes"])
                {
                    // The Attribute is calculated as given value - (6 - Metatype Maximum) so that each Metatype has the values from the file adjusted correctly.
                    switch (objXmlAttribute.Name)
                    {
                        case "bod":
                            nudBOD.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.BOD.MetatypeMaximum);
                            break;
                        case "agi":
                            nudAGI.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.AGI.MetatypeMaximum);
                            break;
                        case "rea":
                            nudREA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.REA.MetatypeMaximum);
                            break;
                        case "str":
                            nudSTR.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.STR.MetatypeMaximum);
                            break;
                        case "cha":
                            nudCHA.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.CHA.MetatypeMaximum);
                            break;
                        case "int":
                            nudINT.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.INT.MetatypeMaximum);
                            break;
                        case "log":
                            nudLOG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.LOG.MetatypeMaximum);
                            break;
                        case "wil":
                            nudWIL.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.WIL.MetatypeMaximum);
                            break;
                        case "mag":
                            nudMAG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.MAG.MetatypeMaximum);
                            break;
                        case "res":
                            nudRES.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.RES.MetatypeMaximum);
                            break;
                        default:
                            nudEDG.Value = Convert.ToInt32(objXmlAttribute.InnerText) - (6 - _objCharacter.EDG.MetatypeMaximum);
                            break;
                    }
                }
            }

            // Update Skills.
            if (objXmlKit["skills"] != null)
            {
                // Active Skills.
                foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("skills/skill"))
                {
                    if (objXmlSkill["name"].InnerText.Contains("Exotic"))
                    {
                        int i = panActiveSkills.Controls.Count;
                        Skill objSkill = new Skill(_objCharacter);

                        SkillControl objSkillControl = new SkillControl(_objCharacter);
                        objSkillControl.SkillObject = objSkill;
                        objSkillControl.Width = 510;

                        // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                        objSkillControl.RatingChanged += objActiveSkill_RatingChanged;
                        objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                        objSkillControl.SkillName = objXmlSkill["name"].InnerText;

                        switch (objXmlSkill["name"].InnerText)
                        {
                            case "Exotic Ranged Weapon":
                            case "Exotic Melee Weapon":
                                objSkill.Attribute = "AGI";
                                objSkillControl.SkillCategory = "Combat Active";
                                objSkill.Default = true;
                                break;
                            default:
                                objSkill.Attribute = "REA";
                                objSkillControl.SkillCategory = "Vehicle Active";
                                objSkill.Default = false;
                                break;
                        }
                        objSkill.ExoticSkill = true;
                        _objCharacter.Skills.Add(objSkill);


						if (_objCharacter.IgnoreRules)
						{
							objSkillControl.SkillRatingMaximum = 12;
						}
						else
						{
							objSkillControl.SkillRatingMaximum = 6;
						}

						// Make sure it's not going above the maximum number.
						if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                            objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                        else
                            objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                        if (objXmlSkill["spec"] != null)
                            objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                        else
                            objSkillControl.SkillSpec = "";

                        // Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
                        objSkillControl.Location = new Point(0, objSkillControl.Height * i + panActiveSkills.AutoScrollPosition.Y);
                        panActiveSkills.Controls.Add(objSkillControl);
                    }
                    else
                    {
                        // Find the correct Skill Control.
                        SkillControl objSkillControl = new SkillControl(_objCharacter);
                        foreach (SkillControl objControl in panActiveSkills.Controls)
                        {
                            if (objControl.SkillName == objXmlSkill["name"].InnerText)
                            {
                                objSkillControl = objControl;
                                break;
                            }
                        }

                        // Make sure it's not going above the maximum number.
                        if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                            objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                        else
                            objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                        if (objXmlSkill["spec"] != null)
                            objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                        else
                            objSkillControl.SkillSpec = "";
                    }
                }

                // Skill Groups.
                foreach (XmlNode objXmlGroup in objXmlKit.SelectNodes("skills/skillgroup"))
                {
                    // Find the correct SkillGroupControl.
                    SkillGroupControl objSkillGroupControl = new SkillGroupControl(_objCharacter.Options, _objCharacter);
                    foreach (SkillGroupControl objControl in panSkillGroups.Controls)
                    {
                        if (objControl.GroupName == objXmlGroup["name"].InnerText)
                        {
                            objSkillGroupControl = objControl;
                            break;
                        }
                    }

                    // Make sure it's not going above the maximum number.
                    if (Convert.ToInt32(objXmlGroup["base"].InnerText) > objSkillGroupControl.GroupRatingMaximum)
                    {
                        objSkillGroupControl.BaseRating = objSkillGroupControl.GroupRatingMaximum;
                        objSkillGroupControl.KarmaRating = 0;
                    }
                    else if (Convert.ToInt32(objXmlGroup["base"].InnerText) + Convert.ToInt32(objXmlGroup["karma"].InnerText) > objSkillGroupControl.GroupRatingMaximum)
                    {
                        objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText);
                        objSkillGroupControl.KarmaRating = objSkillGroupControl.GroupRatingMaximum - objSkillGroupControl.BaseRating;
                    }
                    else
                    {
                        objSkillGroupControl.BaseRating = Convert.ToInt32(objXmlGroup["base"].InnerText);
                        objSkillGroupControl.KarmaRating = Convert.ToInt32(objXmlGroup["karma"].InnerText);
                    }
                }
            }

            // Update Knowledge Skills.
            if (objXmlKit["knowledgeskills"] != null)
            {
                foreach (XmlNode objXmlSkill in objXmlKit.SelectNodes("knowledgeskills/skill"))
                {
                    int i = panKnowledgeSkills.Controls.Count;
                    Skill objSkill = new Skill(_objCharacter);
                    objSkill.Name = objXmlSkill["name"].InnerText;

                    SkillControl objSkillControl = new SkillControl(_objCharacter);
                    objSkillControl.SkillObject = objSkill;

                    // Attach an EventHandler for the RatingChanged and SpecializationChanged Events.
                    objSkillControl.RatingChanged += objKnowledgeSkill_RatingChanged;
                    objSkillControl.SpecializationChanged += objSkill_SpecializationChanged;
                    objSkillControl.DeleteSkill += objKnowledgeSkill_DeleteSkill;

                    objSkillControl.KnowledgeSkill = true;
                    objSkillControl.AllowDelete = true;

					if (_objCharacter.IgnoreRules)
					{
						objSkillControl.SkillRatingMaximum = 12;
					}
					else
					{
						objSkillControl.SkillRatingMaximum = 6;
					}
					// Set the SkillControl's Location since scrolling the Panel causes it to actually change the child Controls' Locations.
					objSkillControl.Location = new Point(0, objSkillControl.Height * i + panKnowledgeSkills.AutoScrollPosition.Y);
                    panKnowledgeSkills.Controls.Add(objSkillControl);

                    objSkillControl.SkillName = objXmlSkill["name"].InnerText;

                    // Make sure it's not going above the maximum number.
                    if (Convert.ToInt32(objXmlSkill["rating"].InnerText) > objSkillControl.SkillRatingMaximum)
                        objSkillControl.SkillRating = objSkillControl.SkillRatingMaximum;
                    else
                        objSkillControl.SkillRating = Convert.ToInt32(objXmlSkill["rating"].InnerText);

                    if (objXmlSkill["spec"] != null)
                        objSkillControl.SkillSpec = objXmlSkill["spec"].InnerText;
                    else
                        objSkillControl.SkillSpec = "";

                    if (objXmlSkill["category"] != null)
                        objSkillControl.SkillCategory = objXmlSkill["category"].InnerText;

                    _objCharacter.Skills.Add(objSkill);
                }
            }

            // Select a Martial Art.
            if (objXmlKit["selectmartialart"] != null)
            {
                string strForcedValue = "";
                int intRating = 1;
                if (objXmlKit["selectmartialart"].Attributes["select"] != null)
                    strForcedValue = objXmlKit["selectmartialart"].Attributes["select"].InnerText;
                if (objXmlKit["selectmartialart"].Attributes["rating"] != null)
                    intRating = Convert.ToInt32(objXmlKit["selectmartialart"].Attributes["rating"].InnerText);

                frmSelectMartialArt frmPickMartialArt = new frmSelectMartialArt(_objCharacter);
                frmPickMartialArt.ForcedValue = strForcedValue;
                frmPickMartialArt.ShowDialog(this);

                if (frmPickMartialArt.DialogResult != DialogResult.Cancel)
                {
                    // Open the Martial Arts XML file and locate the selected piece.
                    XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml");

                    XmlNode objXmlArt = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + frmPickMartialArt.SelectedMartialArt + "\"]");

                    TreeNode objNode = new TreeNode();
                    MartialArt objMartialArt = new MartialArt(_objCharacter);
                    objMartialArt.Create(objXmlArt, objNode, _objCharacter);
                    objMartialArt.Rating = intRating;
                    _objCharacter.MartialArts.Add(objMartialArt);

                    objNode.ContextMenuStrip = cmsMartialArts;

                    treMartialArts.Nodes[0].Nodes.Add(objNode);
                    treMartialArts.Nodes[0].Expand();

                    treMartialArts.SelectedNode = objNode;
                }
            }

            // Update Martial Arts.
            if (objXmlKit["martialarts"] != null)
            {
                // Open the Martial Arts XML file and locate the selected art.
                XmlDocument objXmlMartialArtDocument = XmlManager.Instance.Load("martialarts.xml");

                foreach (XmlNode objXmlArt in objXmlKit.SelectNodes("martialarts/martialart"))
                {
                    TreeNode objNode = new TreeNode();
                    MartialArt objArt = new MartialArt(_objCharacter);
                    XmlNode objXmlArtNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]");
                    objArt.Create(objXmlArtNode, objNode, _objCharacter);
                    objArt.Rating = Convert.ToInt32(objXmlArt["rating"].InnerText);
                    _objCharacter.MartialArts.Add(objArt);

                    // Check for Advantages.
                    foreach (XmlNode objXmlAdvantage in objXmlArt.SelectNodes("techniques/technique"))
                    {
                        TreeNode objChildNode = new TreeNode();
                        MartialArtAdvantage objAdvantage = new MartialArtAdvantage(_objCharacter);
                        XmlNode objXmlAdvantageNode = objXmlMartialArtDocument.SelectSingleNode("/chummer/martialarts/martialart[name = \"" + objXmlArt["name"].InnerText + "\"]/techniques/technique[. = \"" + objXmlAdvantage.InnerText + "\"]");
                        objAdvantage.Create(objXmlAdvantageNode, _objCharacter, objChildNode);
                        objArt.Advantages.Add(objAdvantage);

                        objNode.Nodes.Add(objChildNode);
                        objNode.Expand();
                    }

                    treMartialArts.Nodes[0].Nodes.Add(objNode);
                    treMartialArts.Nodes[0].Expand();
                }
            }

            // Update Adept Powers.
            if (objXmlKit["powers"] != null)
            {
                // Open the Powers XML file and locate the selected power.
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("powers.xml");

                foreach (XmlNode objXmlPower in objXmlKit.SelectNodes("powers/power"))
                {
                    XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"" + objXmlPower["name"].InnerText + "\"]");

                    int i = panPowers.Controls.Count;

                    Power objPower = new Power(_objCharacter);
                    _objCharacter.Powers.Add(objPower);

                    PowerControl objPowerControl = new PowerControl();
                    objPowerControl.PowerObject = objPower;

                    // Attach an EventHandler for the PowerRatingChanged Event.
                    objPowerControl.PowerRatingChanged += objPower_PowerRatingChanged;
                    objPowerControl.DeletePower += objPower_DeletePower;

                    objPowerControl.PowerName = objXmlPowerNode["name"].InnerText;
                    objPowerControl.PointsPerLevel = Convert.ToDecimal(objXmlPowerNode["points"].InnerText, GlobalOptions.Instance.CultureInfo);
                    objPowerControl.AdeptWayDiscount = Convert.ToDecimal(objXmlPowerNode["adeptway"].InnerText, GlobalOptions.Instance.CultureInfo);
                    if (objXmlPowerNode["levels"].InnerText == "no")
                    {
                        objPowerControl.LevelEnabled = false;
                    }
                    else
                    {
                        objPowerControl.LevelEnabled = true;
                        if (objXmlPowerNode["levels"].InnerText != "yes")
                            objPower.MaxLevels = Convert.ToInt32(objXmlPowerNode["levels"].InnerText);
                    }

                    objPower.Source = objXmlPowerNode["source"].InnerText;
                    objPower.Page = objXmlPowerNode["page"].InnerText;
                    if (objXmlPowerNode["doublecost"] != null)
                        objPower.DoubleCost = false;

                    if (objXmlPowerNode.InnerXml.Contains("bonus"))
                    {
                        objPower.Bonus = objXmlPowerNode["bonus"];

                        if (objXmlPower["name"].Attributes["select"] != null)
                            _objImprovementManager.ForcedValue = objXmlPower["name"].Attributes["select"].InnerText;

                        _objImprovementManager.CreateImprovements(Improvement.ImprovementSource.Power, objPower.InternalId, objPower.Bonus, false, Convert.ToInt32(objPower.Rating), objPower.DisplayNameShort);
                        objPowerControl.Extra = _objImprovementManager.SelectedValue;
                    }

                    objPowerControl.Top = i * objPowerControl.Height;
                    panPowers.Controls.Add(objPowerControl);

                    // Set the Rating of the Power if applicable.
                    if (objXmlPower["rating"] != null)
                        objPowerControl.PowerLevel = Convert.ToInt32(objXmlPower["rating"].InnerText);
                }
            }

            // Update Complex Forms.
            if (objXmlKit["programs"] != null)
            {
                // Open the Programs XML file and locate the selected program.
                XmlDocument objXmlProgramDocument = XmlManager.Instance.Load("complexforms.xml");

                foreach (XmlNode objXmlProgram in objXmlKit.SelectNodes("complexforms/complexform"))
                {
                    XmlNode objXmlProgramNode = objXmlProgramDocument.SelectSingleNode("/chummer/complexforms/complexform[name = \"" + objXmlProgram["name"].InnerText + "\"]");

                    string strForceValue = "";
                    if (objXmlProgram.Attributes["select"] != null)
                        strForceValue = objXmlProgram.Attributes["select"].InnerText;

                    TreeNode objNode = new TreeNode();
                    ComplexForm objProgram = new ComplexForm(_objCharacter);
                    objProgram.Create(objXmlProgramNode, _objCharacter, objNode, strForceValue);

                    treComplexForms.Nodes[0].Nodes.Add(objNode);
                    treComplexForms.Nodes[0].Expand();

                    _objCharacter.ComplexForms.Add(objProgram);

                    treComplexForms.SortCustom();
                }
            }

            // Update Spells.
            if (objXmlKit["spells"] != null)
            {
                XmlDocument objXmlSpellDocument = XmlManager.Instance.Load("spells.xml");

                foreach (XmlNode objXmlSpell in objXmlKit.SelectNodes("spells/spell"))
                {
                    // Make sure the Spell has not already been added to the character.
                    bool blnFound = false;
                    foreach (TreeNode nodSpell in treSpells.Nodes[0].Nodes)
                    {
                        if (nodSpell.Text == objXmlSpell.InnerText)
                        {
                            blnFound = true;
                            break;
                        }
                    }

                    // The Spell is not in the list, so add it.
                    if (!blnFound)
                    {
                        string strForceValue = "";
                        if (objXmlSpell.Attributes["select"] != null)
                            strForceValue = objXmlSpell.Attributes["select"].InnerText;

                        XmlNode objXmlSpellNode = objXmlSpellDocument.SelectSingleNode("/chummer/spells/spell[name = \"" + objXmlSpell.InnerText + "\"]");

                        Spell objSpell = new Spell(_objCharacter);
                        TreeNode objNode = new TreeNode();
                        objSpell.Create(objXmlSpellNode, _objCharacter, objNode, strForceValue);
                        objNode.ContextMenuStrip = cmsSpell;
                        _objCharacter.Spells.Add(objSpell);

                        switch (objSpell.Category)
                        {
                            case "Combat":
                                treSpells.Nodes[0].Nodes.Add(objNode);
                                treSpells.Nodes[0].Expand();
                                break;
                            case "Detection":
                                treSpells.Nodes[1].Nodes.Add(objNode);
                                treSpells.Nodes[1].Expand();
                                break;
                            case "Health":
                                treSpells.Nodes[2].Nodes.Add(objNode);
                                treSpells.Nodes[2].Expand();
                                break;
                            case "Illusion":
                                treSpells.Nodes[3].Nodes.Add(objNode);
                                treSpells.Nodes[3].Expand();
                                break;
                            case "Manipulation":
                                treSpells.Nodes[4].Nodes.Add(objNode);
                                treSpells.Nodes[4].Expand();
                                break;
                            case "Rituals":
                                int intNode = 5;
                                if (_objCharacter.AdeptEnabled && !_objCharacter.MagicianEnabled)
                                    intNode = 0;
                                treSpells.Nodes[intNode].Nodes.Add(objNode);
                                treSpells.Nodes[intNode].Expand();
                                break;
                        }

                        treSpells.SortCustom();
                    }
                }
            }

            // Update Spirits.
            if (objXmlKit["spirits"] != null)
            {
                foreach (XmlNode objXmlSpirit in objXmlKit.SelectNodes("spirits/spirit"))
                {
                    int i = panSpirits.Controls.Count;

                    Spirit objSpirit = new Spirit(_objCharacter);
                    _objCharacter.Spirits.Add(objSpirit);

                    SpiritControl objSpiritControl = new SpiritControl();
                    objSpiritControl.SpiritObject = objSpirit;
                    objSpiritControl.EntityType = SpiritType.Spirit;

                    // Attach an EventHandler for the ServicesOwedChanged Event.
                    objSpiritControl.ServicesOwedChanged += objSpirit_ServicesOwedChanged;
                    objSpiritControl.ForceChanged += objSpirit_ForceChanged;
                    objSpiritControl.BoundChanged += objSpirit_BoundChanged;
                    objSpiritControl.DeleteSpirit += objSpirit_DeleteSpirit;

                    objSpiritControl.Name = objXmlSpirit["name"].InnerText;
                    objSpiritControl.Force = Convert.ToInt32(objXmlSpirit["force"].InnerText);
                    objSpiritControl.ServicesOwed = Convert.ToInt32(objXmlSpirit["services"].InnerText);

                    objSpiritControl.Top = i * objSpiritControl.Height;
                    panSpirits.Controls.Add(objSpiritControl);
                }
            }

            // Update Lifestyles.
            if (objXmlKit["lifestyles"] != null)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");

                foreach (XmlNode objXmlLifestyle in objXmlKit.SelectNodes("lifestyles/lifestyle"))
                {
                    string strName = objXmlLifestyle["name"].InnerText;
                    int intMonths = Convert.ToInt32(objXmlLifestyle["months"].InnerText);

                    // Create the Lifestyle.
                    TreeNode objNode = new TreeNode();
                    Lifestyle objLifestyle = new Lifestyle(_objCharacter);

                    XmlNode objXmlLifestyleNode = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"" + strName + "\"]");
                    if (objXmlLifestyleNode != null)
                    {
                        // This is a standard Lifestyle, so just use the Create method.
                        objLifestyle.Create(objXmlLifestyleNode, objNode);
                        objLifestyle.Months = intMonths;
                    }
                    else
                    {
                        // This is an Advanced Lifestyle, so build it manually.
                        objLifestyle.Name = strName;
                        objLifestyle.Months = intMonths;
                        objLifestyle.Cost = Convert.ToInt32(objXmlLifestyle["cost"].InnerText);
                        objLifestyle.Dice = Convert.ToInt32(objXmlLifestyle["dice"].InnerText);
                        objLifestyle.Multiplier = Convert.ToInt32(objXmlLifestyle["multiplier"].InnerText);
                        objLifestyle.BaseLifestyle = objXmlLifestyle["baselifestyle"].InnerText;
                        objLifestyle.Source = "SR5";
                        objLifestyle.Page = "373";
                        objLifestyle.Comforts = Convert.ToInt32(objXmlLifestyle["comforts"].InnerText);
                        objLifestyle.ComfortsEntertainment = Convert.ToInt32(objXmlLifestyle["comfortsentertainment"].InnerText);
                        objLifestyle.Security = Convert.ToInt32(objXmlLifestyle["security"].InnerText);
                        objLifestyle.SecurityEntertainment = Convert.ToInt32(objXmlLifestyle["securityentertainment"].InnerText);
                        objLifestyle.Area = Convert.ToInt32(objXmlLifestyle["area"].InnerText);
                        objLifestyle.AreaEntertainment = Convert.ToInt32(objXmlLifestyle["areaentertainment"].InnerText);

                        foreach (LifestyleQuality objXmlQuality in objXmlLifestyle.SelectNodes("lifestylequalities/lifestylequality"))
                            objLifestyle.LifestyleQualities.Add(objXmlQuality);

                        objNode.Text = strName;
                    }

                    // Add the Lifestyle to the character and Lifestyle Tree.
                    if (objLifestyle.BaseLifestyle != "")
                        objNode.ContextMenuStrip = cmsAdvancedLifestyle;
                    else
                        objNode.ContextMenuStrip = cmsLifestyleNotes;
                    _objCharacter.Lifestyles.Add(objLifestyle);
                    treLifestyles.Nodes[0].Nodes.Add(objNode);
                    treLifestyles.Nodes[0].Expand();
                }
            }

            // Update NuyenBP.
            if (objXmlKit["nuyenbp"] != null)
            {
                int intAmount = Convert.ToInt32(objXmlKit["nuyenbp"].InnerText);
                //if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                //intAmount *= 2;

                // Make sure we don't go over the field's maximum which would throw an Exception.
                if (nudNuyen.Value + intAmount > nudNuyen.Maximum)
                    nudNuyen.Value = nudNuyen.Maximum;
                else
                    nudNuyen.Value += intAmount;
            }

            // Update Armor.
            if (objXmlKit["armors"] != null)
            {
                XmlDocument objXmlArmorDocument = XmlManager.Instance.Load("armor.xml");

                foreach (XmlNode objXmlArmor in objXmlKit.SelectNodes("armors/armor"))
                {
                    XmlNode objXmlArmorNode = objXmlArmorDocument.SelectSingleNode("/chummer/armors/armor[name = \"" + objXmlArmor["name"].InnerText + "\"]");

                    Armor objArmor = new Armor(_objCharacter);
                    TreeNode objNode = new TreeNode();
                    objArmor.Create(objXmlArmorNode, objNode, cmsArmorMod, Convert.ToInt32(objXmlArmor["rating"].InnerText), false, blnCreateChildren);
                    _objCharacter.Armor.Add(objArmor);

                    // Look for Armor Mods.
                    if (objXmlArmor["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlArmor.SelectNodes("mods/mod"))
                        {
                            List<Weapon> lstWeapons = new List<Weapon>();
                            List<TreeNode> lstWeaponNodes = new List<TreeNode>();
                            XmlNode objXmlModNode = objXmlArmorDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                            ArmorMod objMod = new ArmorMod(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            int intRating = 0;
                            if (objXmlMod["rating"] != null)
                                intRating = Convert.ToInt32(objXmlMod["rating"].InnerText);
                            objMod.Create(objXmlModNode, objModNode, intRating, lstWeapons, lstWeaponNodes);
                            objModNode.ContextMenuStrip = cmsArmorMod;
                            objMod.Parent = objArmor;

                            objArmor.ArmorMods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();

                            // Add any Weapons created by the Mod.
                            foreach (Weapon objWeapon in lstWeapons)
                                _objCharacter.Weapons.Add(objWeapon);

                            foreach (TreeNode objWeaponNode in lstWeaponNodes)
                            {
                                objWeaponNode.ContextMenuStrip = cmsWeapon;
                                treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                                treWeapons.Nodes[0].Expand();
                            }
                        }
                    }

                    XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");
                    foreach (XmlNode objXmlGear in objXmlArmor.SelectNodes("gears/gear"))
                        AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objArmor, cmsArmorGear, blnCreateChildren);

                    objNode.ContextMenuStrip = cmsArmor;
                    treArmor.Nodes[0].Nodes.Add(objNode);
                    treArmor.Nodes[0].Expand();
                }
            }

            // Update Weapons.
            if (objXmlKit["weapons"] != null)
            {
                XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("weapons/weapon").Count;
                int i = 0;
                foreach (XmlNode objXmlWeapon in objXmlKit.SelectNodes("weapons/weapon"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]");

                    Weapon objWeapon = new Weapon(_objCharacter);
                    TreeNode objNode = new TreeNode();
                    objWeapon.Create(objXmlWeaponNode, _objCharacter, objNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren);
                    _objCharacter.Weapons.Add(objWeapon);

                    // Look for Weapon Accessories.
                    if (objXmlWeapon["accessories"] != null)
                    {
                        foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory"))
                        {
                            XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]");
                            WeaponAccessory objMod = new WeaponAccessory(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            string strMount = "";
							int intRating = 0;
                            if (objXmlAccessory["mount"] != null)
                                strMount = objXmlAccessory["mount"].InnerText;
                            objMod.Create(objXmlAccessoryNode, objModNode, strMount, intRating);
                            objModNode.ContextMenuStrip = cmsWeaponAccessory;
                            objMod.Parent = objWeapon;

                            objWeapon.WeaponAccessories.Add(objMod);

                            XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");
                            foreach (XmlNode objXmlGear in objXmlAccessory.SelectNodes("gears/gear"))
                                AddPACKSGear(objXmlGearDocument, objXmlGear, objModNode, objMod, cmsWeaponAccessoryGear, blnCreateChildren);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Look for Weapon Mods.
                    if (objXmlWeapon["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod"))
                        {
                            XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                            WeaponMod objMod = new WeaponMod(_objCharacter);
                            TreeNode objModNode = new TreeNode();
                            objMod.Create(objXmlModNode, objModNode);
                            objModNode.ContextMenuStrip = cmsWeaponMod;
                            objMod.Parent = objWeapon;

                            objWeapon.WeaponMods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Look for an Underbarrel Weapon.
                    if (objXmlWeapon["underbarrel"] != null)
                    {
                        XmlNode objXmlUnderbarrelNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["underbarrel"].InnerText + "\"]");

                        Weapon objUnderbarrelWeapon = new Weapon(_objCharacter);
                        TreeNode objUnderbarrelNode = new TreeNode();
                        objUnderbarrelWeapon.Create(objXmlUnderbarrelNode, _objCharacter, objUnderbarrelNode, cmsWeapon, cmsWeaponAccessory, cmsWeaponMod, blnCreateChildren);
                        objWeapon.UnderbarrelWeapons.Add(objUnderbarrelWeapon);
                        objNode.Nodes.Add(objUnderbarrelNode);
                        objNode.Expand();
                    }

                    objNode.ContextMenuStrip = cmsWeapon;
                    treWeapons.Nodes[0].Nodes.Add(objNode);
                    treWeapons.Nodes[0].Expand();

                    Application.DoEvents();
                }
            }

            // Update Cyberware.
            if (objXmlKit["cyberwares"] != null)
            {
                XmlDocument objXmlCyberwareDocument = XmlManager.Instance.Load("cyberware.xml");
                XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("cyberwares/cyberware").Count;
                int i = 0;
                foreach (XmlNode objXmlCyberware in objXmlKit.SelectNodes("cyberwares/cyberware"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    TreeNode objNode = new TreeNode();
                    Cyberware objCyberware = new Cyberware(_objCharacter);
                    Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlCyberware["grade"].InnerText, Improvement.ImprovementSource.Cyberware);

                    int intRating = 0;
                    if (objXmlCyberware["rating"] != null)
                        intRating = Convert.ToInt32(objXmlCyberware["rating"].InnerText);

                    XmlNode objXmlCyberwareNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlCyberware["name"].InnerText + "\"]");
                    objCyberware.Create(objXmlCyberwareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                    _objCharacter.Cyberware.Add(objCyberware);

                    // Add any children.
                    if (objXmlCyberware["cyberwares"] != null)
                    {
                        foreach (XmlNode objXmlChild in objXmlCyberware.SelectNodes("cyberwares/cyberware"))
                        {
                            TreeNode objChildNode = new TreeNode();
                            Cyberware objChildCyberware = new Cyberware(_objCharacter);

                            int intChildRating = 0;
                            if (objXmlChild["rating"] != null)
                                intChildRating = Convert.ToInt32(objXmlChild["rating"].InnerText);

                            XmlNode objXmlChildNode = objXmlCyberwareDocument.SelectSingleNode("/chummer/cyberwares/cyberware[name = \"" + objXmlChild["name"].InnerText + "\"]");
                            objChildCyberware.Create(objXmlChildNode, _objCharacter, objGrade, Improvement.ImprovementSource.Cyberware, intChildRating, objChildNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                            objCyberware.Children.Add(objChildCyberware);
                            objChildNode.ContextMenuStrip = cmsCyberware;

                            foreach (XmlNode objXmlGear in objXmlChild.SelectNodes("gears/gear"))
                                AddPACKSGear(objXmlGearDocument, objXmlGear, objChildNode, objChildCyberware, cmsCyberwareGear, blnCreateChildren);

                            objNode.Nodes.Add(objChildNode);
                            objNode.Expand();
                        }
                    }

                    foreach (XmlNode objXmlGear in objXmlCyberware.SelectNodes("gears/gear"))
                        AddPACKSGear(objXmlGearDocument, objXmlGear, objNode, objCyberware, cmsCyberwareGear, blnCreateChildren);

                    objNode.ContextMenuStrip = cmsCyberware;
                    treCyberware.Nodes[0].Nodes.Add(objNode);
                    treCyberware.Nodes[0].Expand();

                    // Add any Weapons created by the Gear.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }

                    Application.DoEvents();
                }

                treCyberware.SortCustom();
            }

            // Update Bioware.
            if (objXmlKit["biowares"] != null)
            {
                XmlDocument objXmlBiowareDocument = XmlManager.Instance.Load("bioware.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("biowares/bioware").Count;
                int i = 0;

                foreach (XmlNode objXmlBioware in objXmlKit.SelectNodes("biowares/bioware"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    List<Weapon> objWeapons = new List<Weapon>();
                    List<TreeNode> objWeaponNodes = new List<TreeNode>();
                    TreeNode objNode = new TreeNode();
                    Cyberware objCyberware = new Cyberware(_objCharacter);
                    Grade objGrade = objCyberware.ConvertToCyberwareGrade(objXmlBioware["grade"].InnerText, Improvement.ImprovementSource.Bioware);

                    int intRating = 0;
                    if (objXmlBioware["rating"] != null)
                        intRating = Convert.ToInt32(objXmlBioware["rating"].InnerText);

                    XmlNode objXmlBiowareNode = objXmlBiowareDocument.SelectSingleNode("/chummer/biowares/bioware[name = \"" + objXmlBioware["name"].InnerText + "\"]");
                    objCyberware.Create(objXmlBiowareNode, _objCharacter, objGrade, Improvement.ImprovementSource.Bioware, intRating, objNode, objWeapons, objWeaponNodes, true, blnCreateChildren);
                    _objCharacter.Cyberware.Add(objCyberware);

                    objNode.ContextMenuStrip = cmsBioware;
                    treCyberware.Nodes[1].Nodes.Add(objNode);
                    treCyberware.Nodes[1].Expand();

                    // Add any Weapons created by the Gear.
                    foreach (Weapon objWeapon in objWeapons)
                        _objCharacter.Weapons.Add(objWeapon);

                    foreach (TreeNode objWeaponNode in objWeaponNodes)
                    {
                        objWeaponNode.ContextMenuStrip = cmsWeapon;
                        treWeapons.Nodes[0].Nodes.Add(objWeaponNode);
                        treWeapons.Nodes[0].Expand();
                    }

                    Application.DoEvents();
                }

                treCyberware.SortCustom();
            }

            // Update Gear.
            if (objXmlKit["gears"] != null)
            {
                XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("gears/gear").Count;
                int i = 0;

                foreach (XmlNode objXmlGear in objXmlKit.SelectNodes("gears/gear"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    AddPACKSGear(objXmlGearDocument, objXmlGear, treGear.Nodes[0], _objCharacter, cmsGear, blnCreateChildren);

                    Application.DoEvents();
                }
            }

            // Update Vehicles.
            if (objXmlKit["vehicles"] != null)
            {
                XmlDocument objXmlVehicleDocument = XmlManager.Instance.Load("vehicles.xml");

                pgbProgress.Visible = true;
                pgbProgress.Value = 0;
                pgbProgress.Maximum = objXmlKit.SelectNodes("vehicles/vehicle").Count;
                int i = 0;

                foreach (XmlNode objXmlVehicle in objXmlKit.SelectNodes("vehicles/vehicle"))
                {
                    i++;
                    pgbProgress.Value = i;
                    Application.DoEvents();

                    Gear objDefaultSensor = new Gear(_objCharacter);

                    TreeNode objNode = new TreeNode();
                    Vehicle objVehicle = new Vehicle(_objCharacter);

                    XmlNode objXmlVehicleNode = objXmlVehicleDocument.SelectSingleNode("/chummer/vehicles/vehicle[name = \"" + objXmlVehicle["name"].InnerText + "\"]");
                    objVehicle.Create(objXmlVehicleNode, objNode, cmsVehicle, cmsVehicleGear, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren);
                    _objCharacter.Vehicles.Add(objVehicle);

                    // Grab the default Sensor that comes with the Vehicle.
                    foreach (Gear objSensorGear in objVehicle.Gear)
                    {
                        if (objSensorGear.Category == "Sensors" && objSensorGear.Cost == "0" && objSensorGear.Rating == 0)
                        {
                            objDefaultSensor = objSensorGear;
                            break;
                        }
                    }

                    // Add any Vehicle Mods.
                    if (objXmlVehicle["mods"] != null)
                    {
                        foreach (XmlNode objXmlMod in objXmlVehicle.SelectNodes("mods/mod"))
                        {
                            TreeNode objModNode = new TreeNode();
                            VehicleMod objMod = new VehicleMod(_objCharacter);

                            int intRating = 0;
                            if (objXmlMod["rating"] != null)
                                intRating = Convert.ToInt32(objXmlMod["rating"].InnerText);

                            XmlNode objXmlModNode = objXmlVehicleDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                            objMod.Create(objXmlModNode, objModNode, intRating);
                            objVehicle.Mods.Add(objMod);

                            objNode.Nodes.Add(objModNode);
                            objNode.Expand();
                        }
                    }

                    // Add any Vehicle Gear.
                    if (objXmlVehicle["gears"] != null)
                    {
                        XmlDocument objXmlGearDocument = XmlManager.Instance.Load("gear.xml");

                        foreach (XmlNode objXmlGear in objXmlVehicle.SelectNodes("gears/gear"))
                        {
                            List<Weapon> objWeapons = new List<Weapon>();
                            List<TreeNode> objWeaponNodes = new List<TreeNode>();
                            TreeNode objGearNode = new TreeNode();
                            Gear objGear = new Gear(_objCharacter);
                            int intQty = 1;

                            int intRating = 0;
                            if (objXmlGear["rating"] != null)
                                intRating = Convert.ToInt32(objXmlGear["rating"].InnerText);
                            string strForceValue = "";
                            if (objXmlGear["name"].Attributes["select"] != null)
                                strForceValue = objXmlGear["name"].Attributes["select"].InnerText;
                            if (objXmlGear["qty"] != null)
                                intQty = Convert.ToInt32(objXmlGear["qty"].InnerText);

                            XmlNode objXmlGearNode = objXmlGearDocument.SelectSingleNode("/chummer/gears/gear[name = \"" + objXmlGear["name"].InnerText + "\"]");
                            objGear.Create(objXmlGearNode, _objCharacter, objGearNode, intRating, objWeapons, objWeaponNodes, strForceValue, false, false, false, blnCreateChildren, false);
                            objGear.Quantity = intQty;
                            objGearNode.Text = objGear.DisplayName;
                            objVehicle.Gear.Add(objGear);

                            // Look for child components.
                            if (objXmlGear["gears"] != null)
                            {
                                foreach (XmlNode objXmlChild in objXmlGear.SelectNodes("gears/gear"))
                                {
                                    AddPACKSGear(objXmlGearDocument, objXmlChild, objGearNode, objGear, cmsVehicleGear, blnCreateChildren);
                                }
                            }

                            objGearNode.Expand();
                            objGearNode.ContextMenuStrip = cmsVehicleGear;
                            objNode.Nodes.Add(objGearNode);
                            objNode.Expand();

                            // If this is a Sensor, it will replace the Vehicle's base sensor, so remove it.
                            if (objGear.Category == "Sensors" && objGear.Cost == "0" && objGear.Rating == 0)
                            {
                                objVehicle.Gear.Remove(objDefaultSensor);
                                foreach (TreeNode objSensorNode in objNode.Nodes)
                                {
                                    if (objSensorNode.Tag.ToString() == objDefaultSensor.InternalId)
                                    {
                                        objSensorNode.Remove();
                                        break;
                                    }
                                }
                            }
                        }
                    }

                    // Add any Vehicle Weapons.
                    if (objXmlVehicle["weapons"] != null)
                    {
                        XmlDocument objXmlWeaponDocument = XmlManager.Instance.Load("weapons.xml");

                        foreach (XmlNode objXmlWeapon in objXmlVehicle.SelectNodes("weapons/weapon"))
                        {
                            TreeNode objWeaponNode = new TreeNode();
                            Weapon objWeapon = new Weapon(_objCharacter);

                            XmlNode objXmlWeaponNode = objXmlWeaponDocument.SelectSingleNode("/chummer/weapons/weapon[name = \"" + objXmlWeapon["name"].InnerText + "\"]");
                            objWeapon.Create(objXmlWeaponNode, _objCharacter, objWeaponNode, cmsVehicleWeapon, cmsVehicleWeaponAccessory, cmsVehicleWeaponMod, blnCreateChildren);
                            objWeapon.VehicleMounted = true;

                            // Find the first Weapon Mount in the Vehicle.
                            foreach (VehicleMod objMod in objVehicle.Mods)
                            {
                                if (objMod.Name.StartsWith("Weapon Mount") || objMod.Name.StartsWith("Heavy Weapon Mount"))
                                {
                                    objMod.Weapons.Add(objWeapon);
                                    foreach (TreeNode objModNode in objNode.Nodes)
                                    {
                                        if (objModNode.Tag.ToString() == objMod.InternalId)
                                        {
                                            objWeaponNode.ContextMenuStrip = cmsVehicleWeapon;
                                            objModNode.Nodes.Add(objWeaponNode);
                                            objModNode.Expand();
                                            break;
                                        }
                                    }
                                    break;
                                }
                            }

                            // Look for Weapon Accessories.
                            if (objXmlWeapon["accessories"] != null)
                            {
                                foreach (XmlNode objXmlAccessory in objXmlWeapon.SelectNodes("accessories/accessory"))
                                {
                                    XmlNode objXmlAccessoryNode = objXmlWeaponDocument.SelectSingleNode("/chummer/accessories/accessory[name = \"" + objXmlAccessory["name"].InnerText + "\"]");
                                    WeaponAccessory objMod = new WeaponAccessory(_objCharacter);
                                    TreeNode objModNode = new TreeNode();
                                    string strMount = "";
									int intRating = 0;
									if (objXmlAccessory["mount"] != null)
                                        strMount = objXmlAccessory["mount"].InnerText;
                                    objMod.Create(objXmlAccessoryNode, objModNode, strMount,intRating);
                                    objModNode.ContextMenuStrip = cmsWeaponAccessory;
                                    objMod.Parent = objWeapon;

                                    objWeapon.WeaponAccessories.Add(objMod);

                                    objWeaponNode.Nodes.Add(objModNode);
                                    objWeaponNode.Expand();
                                }
                            }

                            // Look for Weapon Mods.
                            if (objXmlWeapon["mods"] != null)
                            {
                                foreach (XmlNode objXmlMod in objXmlWeapon.SelectNodes("mods/mod"))
                                {
                                    XmlNode objXmlModNode = objXmlWeaponDocument.SelectSingleNode("/chummer/mods/mod[name = \"" + objXmlMod["name"].InnerText + "\"]");
                                    WeaponMod objMod = new WeaponMod(_objCharacter);
                                    TreeNode objModNode = new TreeNode();
                                    objMod.Create(objXmlModNode, objModNode);
                                    objModNode.ContextMenuStrip = cmsVehicleWeaponMod;
                                    objMod.Parent = objWeapon;

                                    objWeapon.WeaponMods.Add(objMod);

                                    objWeaponNode.Nodes.Add(objModNode);
                                    objWeaponNode.Expand();
                                }
                            }
                        }
                    }

                    objNode.ContextMenuStrip = cmsVehicle;
                    treVehicles.Nodes[0].Nodes.Add(objNode);
                    treVehicles.Nodes[0].Expand();

                    Application.DoEvents();
                }
            }

            pgbProgress.Visible = false;

            if (frmPickPACKSKit.AddAgain)
                AddPACKSKit();

            PopulateGearList();
            UpdateCharacterInfo();
        }
Exemple #3
0
        /// <summary>
        /// Check the character and determine if it has broken any of the rules.
        /// </summary>
        public bool ValidateCharacter()
        {
            bool blnValid = true;
            string strMessage = LanguageManager.Instance.GetString("Message_InvalidBeginning");

            // Number of items over the specified Availability the character is allowed to have (typically from the Restricted Gear Quality).
            int intRestrictedAllowed = _objImprovementManager.ValueOf(Improvement.ImprovementType.RestrictedItemCount);
            int intRestrictedCount = 0;
            string strAvailItems = "";

            // Check if the character has gone over the Build Point total.
            int intBuildPoints = CalculateBP();
            if (intBuildPoints < 0 && !_blnFreestyle)
            {
                blnValid = false;
                if (_objCharacter.BuildMethod == CharacterBuildMethod.BP)
                    strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidPointExcess").Replace("{0}", (intBuildPoints * -1).ToString() + " " + LanguageManager.Instance.GetString("String_BP"));
                else
                    strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidPointExcess").Replace("{0}", (intBuildPoints * -1).ToString() + " " + LanguageManager.Instance.GetString("String_Karma"));
            }

            // Check if the character has gone over the Nuyen limit.
            int intNuyen = CalculateNuyen();
            if (intNuyen < 0)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidNuyenExcess").Replace("{0}", String.Format("{0:###,###,##0¥}", (intNuyen * -1)));
            }

            // Check if the character's Essence is above 0.
            decimal decEss = _objCharacter.Essence;
            if (decEss < 0.01m && _objCharacter.ESS.MetatypeMaximum > 0)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidEssenceExcess").Replace("{0}", ((decEss - 0.01m) * -1).ToString());
            }

            // If the character has Magician enabled, make sure a Tradition has been selected.
            if (_objCharacter.MagicianEnabled && _objCharacter.MagicTradition == Guid.Empty)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidNoTradition");
            }

            // If the character has RES enabled, make sure a Stream has been selected.
            if (_objCharacter.RESEnabled && _objCharacter.TechnomancerStream == Guid.Empty)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidNoStream");
            }

            // Check the character's equipment and make sure nothing goes over their set Maximum Availability.
            // Gear Availability.
            foreach (Gear objGear in _objCharacter.Gear)
            {
                if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                {
                    intRestrictedCount++;
                    strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                }
                foreach (Gear objChild in objGear.Gears)
                {
                    if (!objChild.TotalAvail().StartsWith("+"))
                    {
                        if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                        }
                        foreach (Gear objSubChild in objChild.Gears)
                        {
                            if (!objSubChild.TotalAvail().StartsWith("+"))
                            {
                                if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                }
                            }
                        }
                    }
                }
            }

            // Cyberware Availability.
            foreach (Cyberware objCyberware in _objCharacter.Cyberware)
            {
                if (GetAvailInt(objCyberware.TotalAvail) > _objCharacter.MaximumAvailability)
                {
                    intRestrictedCount++;
                    strAvailItems += "\n\t\t" + objCyberware.DisplayNameShort;
                }
                foreach (Cyberware objPlugin in objCyberware.Cyberwares)
                {
                    if (!objPlugin.TotalAvail.StartsWith("+"))
                    {
                        if (GetAvailInt(objPlugin.TotalAvail) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objPlugin.DisplayNameShort;
                        }
                    }

                    foreach (Gear objGear in objPlugin.Gears)
                    {
                        if (!objGear.TotalAvail().StartsWith("+"))
                        {
                            if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }
                        foreach (Gear objChild in objGear.Gears)
                        {
                            if (!objChild.TotalAvail().StartsWith("+"))
                            {
                                if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                }
                            }
                            foreach (Gear objSubChild in objChild.Gears)
                            {
                                if (!objSubChild.TotalAvail().StartsWith("+"))
                                {
                                    if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                    }
                                }
                            }
                        }
                    }
                }

                foreach (Gear objGear in objCyberware.Gears)
                {
                    if (!objGear.TotalAvail().StartsWith("+"))
                    {
                        if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                        }
                    }
                    foreach (Gear objChild in objGear.Gears)
                    {
                        if (!objChild.TotalAvail().StartsWith("+"))
                        {
                            if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                            }
                        }
                        foreach (Gear objSubChild in objChild.Gears)
                        {
                            if (!objSubChild.TotalAvail().StartsWith("+"))
                            {
                                if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                }
                            }
                        }
                    }
                }
            }

            // Armor Availability.
            foreach (Armor objArmor in _objCharacter.Armor)
            {
                if (GetAvailInt(objArmor.TotalAvail) > _objCharacter.MaximumAvailability)
                {
                    intRestrictedCount++;
                    strAvailItems += "\n\t\t" + objArmor.DisplayNameShort;
                }
                foreach (ArmorMod objMod in objArmor.ArmorMods)
                {
                    if (!objMod.TotalAvail.StartsWith("+"))
                    {
                        if (GetAvailInt(objMod.TotalAvail) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objMod.DisplayNameShort;
                        }
                    }
                }
                foreach (Gear objGear in objArmor.Gears)
                {
                    if (!objGear.TotalAvail().StartsWith("+"))
                    {
                        if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                        }
                    }
                    foreach (Gear objChild in objGear.Gears)
                    {
                        if (!objChild.TotalAvail().StartsWith("+"))
                        {
                            if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                            }
                        }
                        foreach (Gear objSubChild in objChild.Gears)
                        {
                            if (!objSubChild.TotalAvail().StartsWith("+"))
                            {
                                if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                }
                            }
                        }
                    }
                }
            }

            // Weapon Availability.
            foreach (Weapon objWeapon in _objCharacter.Weapons)
            {
                if (GetAvailInt(objWeapon.TotalAvail) > _objCharacter.MaximumAvailability)
                {
                    intRestrictedCount++;
                    strAvailItems += "\n\t\t" + objWeapon.DisplayNameShort;
                }
                foreach (WeaponMod objMod in objWeapon.WeaponMods)
                {
                    if (!objMod.TotalAvail.StartsWith("+"))
                    {
                        if (GetAvailInt(objMod.TotalAvail) > _objCharacter.MaximumAvailability && !objMod.IncludedInParent)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objMod.DisplayNameShort;
                        }
                    }
                }
                foreach (WeaponAccessory objAccessory in objWeapon.WeaponAccessories)
                {
                    if (!objAccessory.TotalAvail.StartsWith("+"))
                    {
                        if (GetAvailInt(objAccessory.TotalAvail) > _objCharacter.MaximumAvailability && !objAccessory.IncludedInParent)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objAccessory.DisplayNameShort;
                        }
                    }

                    foreach (Gear objGear in objAccessory.Gears)
                    {
                        if (!objGear.TotalAvail().StartsWith("+"))
                        {
                            if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }
                        foreach (Gear objChild in objGear.Gears)
                        {
                            if (!objChild.TotalAvail().StartsWith("+"))
                            {
                                if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                }
                            }
                            foreach (Gear objSubChild in objChild.Gears)
                            {
                                if (!objSubChild.TotalAvail().StartsWith("+"))
                                {
                                    if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            // Vehicle Availability.
            foreach (Vehicle objVehicle in _objCharacter.Vehicles)
            {
                if (GetAvailInt(objVehicle.TotalAvail) > _objCharacter.MaximumAvailability)
                {
                    intRestrictedCount++;
                    strAvailItems += "\n\t\t" + objVehicle.DisplayNameShort;
                }
                foreach (VehicleMod objVehicleMod in objVehicle.VehicleMods)
                {
                    if (!objVehicleMod.TotalAvail.StartsWith("+"))
                    {
                        if (GetAvailInt(objVehicleMod.TotalAvail) > _objCharacter.MaximumAvailability && !objVehicleMod.IncludedInParent)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objVehicleMod.DisplayNameShort;
                        }
                    }
                    foreach (Weapon objWeapon in objVehicleMod.Weapons)
                    {
                        if (GetAvailInt(objWeapon.TotalAvail) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objWeapon.DisplayNameShort;
                        }
                        foreach (WeaponMod objMod in objWeapon.WeaponMods)
                        {
                            if (!objMod.TotalAvail.StartsWith("+"))
                            {
                                if (GetAvailInt(objMod.TotalAvail) > _objCharacter.MaximumAvailability && !objMod.IncludedInParent)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objMod.DisplayNameShort;
                                }
                            }
                        }
                        foreach (WeaponAccessory objAccessory in objWeapon.WeaponAccessories)
                        {
                            if (!objAccessory.TotalAvail.StartsWith("+"))
                            {
                                if (GetAvailInt(objAccessory.TotalAvail) > _objCharacter.MaximumAvailability && !objAccessory.IncludedInParent)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objAccessory.DisplayNameShort;
                                }
                            }
                        }
                    }
                }
                foreach (Gear objGear in objVehicle.Gears)
                {
                    if (!objGear.TotalAvail().StartsWith("+"))
                    {
                        if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                        }
                    }
                    foreach (Gear objChild in objGear.Gears)
                    {
                        if (!objChild.TotalAvail().StartsWith("+"))
                        {
                            if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                            }
                        }
                        foreach (Gear objSubChild in objChild.Gears)
                        {
                            if (!objSubChild.TotalAvail().StartsWith("+"))
                            {
                                if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                }
                            }
                        }
                    }
                }
            }

            // Make sure the character is not carrying more items over the allowed Avail than they are allowed.
            if (intRestrictedCount > intRestrictedAllowed)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidAvail").Replace("{0}", (intRestrictedCount - intRestrictedAllowed).ToString()).Replace("{1}", _objCharacter.MaximumAvailability.ToString());
                strMessage += strAvailItems;
            }

            // Check item Capacities if the option is enabled.
            if (_objOptions.EnforceCapacity)
            {
                bool blnOverCapacity = false;
                int intCapacityOver = 0;
                // Armor Capacity.
                foreach (Armor objArmor in _objCharacter.Armor)
                {
                    if (objArmor.CapacityRemaining < 0)
                    {
                        blnOverCapacity = true;
                        intCapacityOver++;
                    }
                }

                // Weapon Capacity.
                foreach (Weapon objWeapon in _objCharacter.Weapons)
                {
                    if (objWeapon.SlotsRemaining < 0)
                    {
                        blnOverCapacity = true;
                        intCapacityOver++;
                    }
                    // Check Underbarrel Weapons.
                    if (objWeapon.Weapons.Count > 0)
                    {
                        foreach (Weapon objUnderbarrelWeapon in objWeapon.Weapons)
                        {
                            if (objUnderbarrelWeapon.SlotsRemaining < 0)
                            {
                                blnOverCapacity = true;
                                intCapacityOver++;
                            }
                        }
                    }
                }

                // Gear Capacity.
                foreach (Gear objGear in _objCharacter.Gear)
                {
                    if (objGear.CapacityRemaining < 0)
                    {
                        blnOverCapacity = true;
                        intCapacityOver++;
                    }
                    // Child Gear.
                    foreach (Gear objChild in objGear.Gears)
                    {
                        if (objChild.CapacityRemaining < 0)
                        {
                            blnOverCapacity = true;
                            intCapacityOver++;
                        }
                    }
                }

                // Cyberware Capacity.
                foreach (Cyberware objCyberware in _objCharacter.Cyberware)
                {
                    if (objCyberware.CapacityRemaining < 0)
                    {
                        blnOverCapacity = true;
                        intCapacityOver++;
                    }
                    // Check plugins.
                    foreach (Cyberware objChild in objCyberware.Cyberwares)
                    {
                        if (objChild.CapacityRemaining < 0)
                        {
                            blnOverCapacity = true;
                            intCapacityOver++;
                        }
                    }
                }

                // Vehicle Capacity.
                foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                {
                    if (objVehicle.Slots - objVehicle.SlotsUsed < 0)
                    {
                        blnOverCapacity = true;
                        intCapacityOver++;
                    }
                    // Check Vehicle Weapons.
                    foreach (Weapon objWeapon in objVehicle.Weapons)
                    {
                        if (objWeapon.SlotsRemaining < 0)
                        {
                            blnOverCapacity = true;
                            intCapacityOver++;
                        }
                        // Check Underbarrel Weapons.
                        if (objWeapon.Weapons.Count > 0)
                        {
                            foreach (Weapon objUnderbarrelWeapon in objWeapon.Weapons)
                            {
                                if (objUnderbarrelWeapon.SlotsRemaining < 0)
                                {
                                    blnOverCapacity = true;
                                    intCapacityOver++;
                                }
                            }
                        }
                    }
                    // Check Vehicle Gear.
                    foreach (Gear objGear in objVehicle.Gears)
                    {
                        if (objGear.CapacityRemaining < 0)
                        {
                            blnOverCapacity = true;
                            intCapacityOver++;
                        }
                        // Check Child Gear.
                        foreach (Gear objChild in objGear.Gears)
                        {
                            if (objChild.CapacityRemaining < 0)
                            {
                                blnOverCapacity = true;
                                intCapacityOver++;
                            }
                        }
                    }
                    // Check Vehicle Mods.
                    foreach (VehicleMod objMod in objVehicle.VehicleMods)
                    {
                        // Check Weapons.
                        foreach (Weapon objWeapon in objMod.Weapons)
                        {
                            if (objWeapon.SlotsRemaining < 0)
                            {
                                blnOverCapacity = true;
                                intCapacityOver++;
                            }
                            // Check Underbarrel Weapons.
                            if (objWeapon.Weapons.Count > 0)
                            {
                                foreach (Weapon objUnderbarrelWeapon in objWeapon.Weapons)
                                {
                                    if (objUnderbarrelWeapon.SlotsRemaining < 0)
                                    {
                                        blnOverCapacity = true;
                                        intCapacityOver++;
                                    }
                                }
                            }
                        }
                    }
                }

                if (blnOverCapacity)
                {
                    blnValid = false;
                    strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CapacityReachedValidate").Replace("{0}", intCapacityOver.ToString());
                }
            }

            if (!_objCharacter.IgnoreRules)
            {
                if (!blnValid)
                    MessageBox.Show(strMessage, LanguageManager.Instance.GetString("MessageTitle_Invalid"), MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
            else
                blnValid = true;

            if (blnValid)
            {
                if (_objOptions.CreateBackupOnCareer && chkCharacterCreated.Checked)
                {
                    // Create a pre-Career Mode backup of the character.
                    // Make sure the backup directory exists.
                    if (!Directory.Exists(Path.Combine(GlobalOptions.ApplicationPath(), "saves", "backup")))
                        Directory.CreateDirectory(Path.Combine(GlobalOptions.ApplicationPath(), "saves", "backup"));

                    string strFileName = _objCharacter.FileName;
                    string[] strParts = strFileName.Split(Path.DirectorySeparatorChar);
                    string strNewName = strParts[strParts.Length - 1].Replace(".chum", " (" + LanguageManager.Instance.GetString("Title_CreateMode") + ").chum");
                    if (strNewName == string.Empty)
                    {
                        strNewName = _objCharacter.Alias;
                        if (strNewName == string.Empty)
                            strNewName = _objCharacter.Name;
                        if (strNewName == string.Empty)
                            strNewName = Guid.NewGuid().ToString().Substring(0, 13).Replace("-", string.Empty);
                        strNewName += " (" + LanguageManager.Instance.GetString("Title_CreateMode") + ").chum";
                    }

                    strNewName = Path.Combine(GlobalOptions.ApplicationPath(), "saves", "backup", strNewName);

                    _objCharacter.FileName = strNewName;
                    _objCharacter.Save();
                    _objCharacter.FileName = strFileName;
                }

                // See if the character has any Karma remaining.
                if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                {
                    if (intBuildPoints > _objOptions.KarmaCarryover)
                    {
                        if (MessageBox.Show(LanguageManager.Instance.GetString("Message_ExtraKarma").Replace("{0}", intBuildPoints.ToString()).Replace("{1}", _objOptions.KarmaCarryover.ToString()), LanguageManager.Instance.GetString("MessageTitle_ExtraKarma"), MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.No)
                            blnValid = false;
                        else
                            _objCharacter.Karma = _objOptions.KarmaCarryover;
                    }
                }

                // Determine the highest Lifestyle the character has.
                Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                foreach (Lifestyle objCharacterLifestyle in _objCharacter.Lifestyles)
                {
                    if (objCharacterLifestyle.Multiplier > objLifestyle.Multiplier)
                        objLifestyle = objCharacterLifestyle;
                }

                // If the character does not have any Lifestyles, give them the Street Lifestyle.
                if (_objCharacter.Lifestyles.Count == 0)
                {
                    Lifestyle objStreet = new Lifestyle(_objCharacter);
                    XmlDocument objXmlDocument = XmlManager.Instance.Load("lifestyles.xml");
                    XmlNode objXmlLifestyle = objXmlDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"Street\"]");
                    TreeNode objNode = new TreeNode();

                    objStreet.Create(objXmlLifestyle, objNode);
                    treLifestyles.Nodes[0].Nodes.Add(objNode);
                    treLifestyles.Nodes[0].Expand();

                    _objCharacter.Lifestyles.Add(objStreet);

                    objLifestyle = objStreet;
                }

                int intNuyenDice = objLifestyle.Dice;

                // Characters get a +1 bonus to the roll for every 100 Nueyn they have left over, up to a maximum of 3X the number of dice rolled for the Lifestyle.
                int intNuyenBonus = Convert.ToInt32(Math.Floor((Convert.ToDouble(intNuyen, GlobalOptions.Instance.CultureInfo)) / 100.0));
                if (intNuyenBonus > intNuyenDice * 3)
                    intNuyenBonus = intNuyenDice * 3;

                frmLifestyleNuyen frmStartingNuyen = new frmLifestyleNuyen();
                frmStartingNuyen.Dice = intNuyenDice;
                frmStartingNuyen.Multiplier = objLifestyle.Multiplier;
                frmStartingNuyen.Extra = intNuyenBonus;

                frmStartingNuyen.ShowDialog(this);

                // Assign the starting Nuyen amount.
                int intStartingNuyen = frmStartingNuyen.StartingNuyen;
                if (intStartingNuyen < 0)
                    intStartingNuyen = 0;
                _objCharacter.Nuyen = intStartingNuyen;

                // Break any Skill Groups if any of their associated Skills have a Rating while that does not match the Group's.
                foreach (SkillGroup objGroup in _objCharacter.SkillGroups)
                {
                    foreach (Skill objSkill in _objCharacter.Skills)
                    {
                        if (objSkill.Rating != objGroup.Rating && objSkill.SkillGroup == objGroup.Name)
                        {
                            objGroup.Broken = true;
                            break;
                        }
                    }
                }
            }

            return blnValid;
        }
Exemple #4
0
        /// <summary>
        /// Check the character and determine if it has broken any of the rules.
        /// </summary>
        public bool ValidateCharacter()
        {
            bool blnValid = true;
            string strMessage = LanguageManager.Instance.GetString("Message_InvalidBeginning");

            // Number of items over the specified Availability the character is allowed to have (typically from the Restricted Gear Quality).
            int intRestrictedAllowed = _objImprovementManager.ValueOf(Improvement.ImprovementType.RestrictedItemCount);
            int intRestrictedCount = 0;
            string strAvailItems = "";
            string strExConItems = "";
            string strCyberwareGrade = "";

            // Check limits specific to the Priority build method.
	        if (_objCharacter.BuildMethod == CharacterBuildMethod.Priority ||
	            _objCharacter.BuildMethod == CharacterBuildMethod.SumtoTen)
	        {
		        // Check if the character has more than 1 Martial Art
		        int intMartialArts = _objCharacter.MartialArts.Count;
		        if (intMartialArts > 1)
			        strMessage += "\n\t" +
			                      LanguageManager.Instance.GetString("Message_InvalidPointExcess")
				                      .Replace("{0}",
					                      ((1 - intMartialArts)*-1).ToString() + " " +
					                      LanguageManager.Instance.GetString("String_MartialArtsCount"));

		        // Check if the character has more than 5 Techniques in a Martial Art
		        if (_objCharacter.MartialArts.Count > 0)
		        {
			        int intTechniques = _objCharacter.MartialArts[0].Advantages.Count;
			        if (intTechniques > 5)
				        strMessage += "\n\t" +
				                      LanguageManager.Instance.GetString("Message_InvalidPointExcess")
					                      .Replace("{0}",
						                      ((5 - intTechniques)*-1).ToString() + " " +
						                      LanguageManager.Instance.GetString("String_TechniquesCount"));
		        }

		        // Check if the character has gone over limits from optional rules
		        int intContactPointsUsed = 0;
		        int intGroupContacts = 0;
		        int intHighPlaces = 0;
		        foreach (ContactControl objContactControl in panContacts.Controls)
		        {
			        if (!objContactControl.Free)
			        {
				        if (objContactControl.IsGroup)
				        {
					        intGroupContacts += objContactControl.ContactObject.ContactPoints;
				        }
				        else if (objContactControl.ConnectionRating >= 8 && _objCharacter.FriendsInHighPlaces)
				        {
					        intHighPlaces += (objContactControl.ConnectionRating +
					                          objContactControl.LoyaltyRating);
				        }
				        else
				        {
					        // The Contact's BP cost = their Connection + Loyalty Rating.
					        intContactPointsUsed += (objContactControl.ConnectionRating +
					                                 objContactControl.LoyaltyRating)*_objOptions.BPContact;
				        }

			        }
		        }

		        // If the option for CHA * X free points of Contacts is enabled, deduct that amount of points (or as many points have been spent if not the full amount).
		        int intFreePoints = (_objCharacter.CHA.TotalValue*_objOptions.FreeContactsMultiplier);

		        if (intContactPointsUsed >= intFreePoints)
		        {
			        intContactPointsUsed -= intFreePoints;
		        }
		        else
		        {
			        intContactPointsUsed = 0;
		        }

		        intContactPointsUsed += Math.Max(0, intHighPlaces - (_objCharacter.CHA.TotalValue*4));

		        //if (intContactPointsUsed > _objCharacter.ContactPoints)
		        //    strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidPointExcess").Replace("{0}", ((_objCharacter.ContactPoints - intContactPointsUsed) * -1).ToString() + " " + LanguageManager.Instance.GetString("String_Contacts"));

		        // Calculate the BP used by Enemies. These are added to the BP since they are technically
		        // a Negative Quality.
		        int intPointsUsed = 0;
		        int intNegativePoints = 0;
		        foreach (ContactControl objContactControl in panEnemies.Controls)
		        {
			        if (!objContactControl.Free)
			        {
				        // The Enemy's BP cost = their Connection + Loyalty Rating.
				        //intPointsUsed -= (objContactControl.ConnectionRating + objContactControl.LoyaltyRating)*
                        //                 _objOptions.KarmaContact;
                        intNegativePoints -= (objContactControl.ConnectionRating + objContactControl.LoyaltyRating) * _objOptions.KarmaEnemy;
			        }
		        }

		        // Calculate the BP used by Positive Qualities.
		        intPointsUsed = 0;
		        foreach (Quality objQuality in _objCharacter.Qualities)
		        {
			        if (objQuality.Type == QualityType.Positive && objQuality.ContributeToBP && objQuality.ContributeToLimit)
			        {
				        intPointsUsed += objQuality.BP;
			        }
		        }
		        // Group contacts are counted as positive qualities
		        intPointsUsed += intGroupContacts;

		        // Deduct the amount for free Qualities.
		        intPointsUsed -= _objImprovementManager.ValueOf(Improvement.ImprovementType.FreePositiveQualities);
		        int intPositivePointsUsed = intPointsUsed;

		        // Calculate the BP used for Negative Qualities.
		        intPointsUsed = 0;
		        foreach (Quality objQuality in _objCharacter.Qualities)
		        {
			        if (objQuality.Type == QualityType.Negative && objQuality.ContributeToBP && objQuality.ContributeToLimit)
			        {
				        intPointsUsed += objQuality.BP;
				        intNegativePoints += objQuality.BP;
			        }
		        }

		        // Deduct the amount for free Qualities.
		        intPointsUsed -= _objImprovementManager.ValueOf(Improvement.ImprovementType.FreeNegativeQualities);
		        intNegativePoints -= _objImprovementManager.ValueOf(Improvement.ImprovementType.FreeNegativeQualities);

		        // If the character is only allowed to gain 25 Karma from Negative Qualities but allowed to take as many as they'd like, limit their refunded points.
		        if (_objOptions.ExceedNegativeQualitiesLimit)
		        {
			        if (intNegativePoints < (_objCharacter.MaxKarma*-1))
			        {
				        intNegativePoints = -1 * _objCharacter.MaxKarma;
			        }
		        }

		        // if positive points > 25
                if (intPositivePointsUsed > _objCharacter.MaxKarma && !_objOptions.ExceedPositiveQualities)
		        {
			        strMessage += "\n\t" +
			                      LanguageManager.Instance.GetString("Message_PositiveQualityLimit")
				                      .Replace("{0}", (_objCharacter.MaxKarma).ToString());
			        blnValid = false;
		        }

		        // if negative points > 25
                if (intNegativePoints < (_objCharacter.MaxKarma * -1) && !_objOptions.ExceedNegativeQualities)
		        {
			        strMessage += "\n\t" +
			                      LanguageManager.Instance.GetString("Message_NegativeQualityLimit")
				                      .Replace("{0}", (_objCharacter.MaxKarma).ToString());
			        blnValid = false;
		        }

	        }

	        if (_objCharacter.Contacts.Any(x => x.Connection <= 7 && (x.Connection + x.Loyalty) > 7 && !x.Free))
	        {
		        blnValid = false;
		        strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_HighContact");
	        }

            // Check if the character has gone over the Build Point total.
            int intBuildPoints = CalculateBP();
            if (intBuildPoints < 0 && !_blnFreestyle)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidPointExcess").Replace("{0}", (intBuildPoints * -1).ToString() + " " + LanguageManager.Instance.GetString("String_Karma"));
            }

            // if character has more than permitted Metagenetic qualities
            if (_objCharacter.MetageneticLimit > 0)
            {
                int metageneticPositiveQualities = 0;
                int metageneticNegativeQualities = 0;
                foreach (Quality objQuality in _objCharacter.Qualities)
                {
                    if (objQuality._strMetagenetic == "yes" && objQuality.OriginSource.ToString() != QualitySource.Metatype.ToString())
                    {
                        if (objQuality.Type == QualityType.Positive)
                        {
                            metageneticPositiveQualities = metageneticPositiveQualities + objQuality.BP;
                        }
                        else if (objQuality.Type == QualityType.Negative)
                        {
                            metageneticNegativeQualities = metageneticNegativeQualities - objQuality.BP;
                        }
                    }
                }
                if (metageneticNegativeQualities > _objCharacter.MetageneticLimit)
                {
                    strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_OverNegativeMetagenicQualities").Replace("{0}", metageneticNegativeQualities.ToString()).Replace("{1}", _objCharacter.MetageneticLimit.ToString());
                    blnValid = false;
                }
                if (metageneticPositiveQualities > _objCharacter.MetageneticLimit)
                {
                    strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_OverPositiveMetagenicQualities").Replace("{0}", metageneticPositiveQualities.ToString()).Replace("{1}", _objCharacter.MetageneticLimit.ToString());
                    blnValid = false;
                }

                if (metageneticNegativeQualities != metageneticPositiveQualities && metageneticNegativeQualities != (metageneticPositiveQualities - 1))
                {
                    strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_MetagenicQualitiesUnbalanced").Replace("{0}", metageneticNegativeQualities.ToString()).Replace("{1}", (metageneticPositiveQualities - 1).ToString()).Replace("{2}", metageneticPositiveQualities.ToString());
                    blnValid = false;
                }
                //Subtract 1 karma to balance Metagenic Qualities
                if (metageneticNegativeQualities == (metageneticPositiveQualities - 1))
                {
                    if (intBuildPoints > 0)
                    {
                        if (MessageBox.Show(LanguageManager.Instance.GetString("Message_MetagenicQualitiesSubtractingKarma").Replace("{0}", intBuildPoints.ToString()), LanguageManager.Instance.GetString("MessageTitle_ExtraKarma"), MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.No)
                        {
                            blnValid = false;
                        }
                        else
                        {
                            intBuildPoints = intBuildPoints - 1;
                        }
                    }
                    else
                    {
                        strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_MetagenicQualitiesInsufficientKarma").Replace("{0}", intBuildPoints.ToString());
                        blnValid = false;
                    }
                }

            }
            // Check if the character has gone over on Primary Attributes
            if (_objCharacter.Attributes < 0)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidAttributeExcess").Replace("{0}", ((_objCharacter.Attributes) * -1).ToString());
            }

            // Check if the character has gone over on Special Attributes
            if (_objCharacter.Special < 0)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidSpecialExcess").Replace("{0}", ((_objCharacter.Special) * -1).ToString());
            }

            // Check if the character has gone over on Skill Groups
            if (_objCharacter.SkillGroupPoints < 0)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidSkillGroupExcess").Replace("{0}", ((_objCharacter.SkillGroupPoints) * -1).ToString());
            }

            // Check if the character has gone over on Active Skills
            if (_objCharacter.SkillPoints < 0)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidActiveSkillExcess").Replace("{0}", ((_objCharacter.SkillPoints) * -1).ToString());
            }

            // Check if the character has gone over on Knowledge Skills
            if (_objCharacter.KnowledgeSkillPointsUsed < 0)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidKnowledgeSkillExcess").Replace("{0}", ((_objCharacter.KnowledgeSkillPointsUsed) * -1).ToString());
            }

            // Check if the character has gone over the Nuyen limit.
            int intNuyen = CalculateNuyen();
            if (intNuyen < 0)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidNuyenExcess").Replace("{0}", String.Format("{0:###,###,##0¥}", (intNuyen * -1)));
            }

            // Check if the character's Essence is above 0.
            decimal decEss = _objCharacter.Essence;
            if (decEss < 0.01m && _objCharacter.ESS.MetatypeMaximum > 0)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidEssenceExcess").Replace("{0}", ((decEss - 0.01m) * -1).ToString());
            }

            // If the character has Magician enabled, make sure a Tradition has been selected.
            if (_objCharacter.MagicianEnabled && _objCharacter.MagicTradition == "")
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidNoTradition");
            }

            // If the character has RES enabled, make sure a Stream has been selected.
            if (_objCharacter.RESEnabled && _objCharacter.TechnomancerStream == "")
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidNoStream");
            }

            // Check the character's equipment and make sure nothing goes over their set Maximum Availability.
            bool blnRestrictedGearUsed = false;
            // Gear Availability.
            foreach (Gear objGear in _objCharacter.Gear)
            {
                if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                {
                    if ((GetAvailInt(objGear.TotalAvail(true)) <= 24) && ((GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                    {
                        blnRestrictedGearUsed = true;
                    }
                    else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                    {
                        intRestrictedCount++;
                        strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                    }
                }

                else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                {
                    intRestrictedCount++;
                    strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                }
                foreach (Gear objChild in objGear.Children)
                {
                    if (!objChild.TotalAvail().StartsWith("+"))
                    {

                        if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                        {
                            if ((GetAvailInt(objGear.TotalAvail(true)) <= 24) && ((GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                            {
                                blnRestrictedGearUsed = true;
                            }
                            else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }

                        else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                        }
                        foreach (Gear objSubChild in objChild.Children)
                        {
                            if (!objSubChild.TotalAvail().StartsWith("+"))
                            {
                                if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                {
                                    if ((GetAvailInt(objGear.TotalAvail(true)) <= 24) && ((GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                    {
                                        blnRestrictedGearUsed = true;
                                    }
                                    else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                                    }
                                }

                                else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                                }
                            }
                        }
                    }
                }
            }

            // Cyberware Availability.
            foreach (Cyberware objCyberware in _objCharacter.Cyberware)
            {
                if (objCyberware.Grade.Name == "Deltaware" || objCyberware.Grade.Name == "Betaware")
                {
                    strCyberwareGrade += "\n\t\t" + objCyberware.DisplayNameShort;
                }

                if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                {
                    if ((GetAvailInt(objCyberware.TotalAvail) <= 24) && ((GetAvailInt(objCyberware.TotalAvail) > _objCharacter.MaximumAvailability)))
                    {
                        blnRestrictedGearUsed = true;
                    }
                    else if (GetAvailInt(objCyberware.TotalAvail) > _objCharacter.MaximumAvailability)
                    {
                        intRestrictedCount++;
                        strAvailItems += "\n\t\t" + objCyberware.DisplayNameShort;
                    }
                }

                else if (GetAvailInt(objCyberware.TotalAvail) > _objCharacter.MaximumAvailability)
                {
                    intRestrictedCount++;
                    strAvailItems += "\n\t\t" + objCyberware.DisplayNameShort;
                }

                foreach (Cyberware objPlugin in objCyberware.Children)
                {
                    if (!objPlugin.TotalAvail.StartsWith("+"))
                    {
                        if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                        {
                            if ((GetAvailInt(objPlugin.TotalAvail) <= 24) && ((GetAvailInt(objPlugin.TotalAvail) > _objCharacter.MaximumAvailability)))
                            {
                                blnRestrictedGearUsed = true;
                            }
                            else if (GetAvailInt(objPlugin.TotalAvail) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objPlugin.DisplayNameShort;
                            }
                        }

                        else if (GetAvailInt(objCyberware.TotalAvail) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objCyberware.DisplayNameShort;
                        }
                    }

                    foreach (Gear objGear in objPlugin.Gear)
                    {
                        if (!objGear.TotalAvail().StartsWith("+"))
                        {
                            if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                            {
                                if ((GetAvailInt(objGear.TotalAvail(true)) <= 24) && ((GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                {
                                    blnRestrictedGearUsed = true;
                                }
                                else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                                }
                            }

                            else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }
                        foreach (Gear objChild in objGear.Children)
                        {
                            if (!objChild.TotalAvail().StartsWith("+"))
                            {
                                if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                {
                                    if ((GetAvailInt(objChild.TotalAvail(true)) <= 24) && ((GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                    {
                                        blnRestrictedGearUsed = true;
                                    }
                                    else if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                    }
                                }

                                else if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                }
                            }
                            foreach (Gear objSubChild in objChild.Children)
                            {
                                if (!objSubChild.TotalAvail().StartsWith("+"))
                                {
                                    if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                    {
                                        if ((GetAvailInt(objSubChild.TotalAvail(true)) <= 24) && ((GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                        {
                                            blnRestrictedGearUsed = true;
                                        }
                                        else if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                        {
                                            intRestrictedCount++;
                                            strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                        }
                                    }

                                    else if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                    }
                                }
                            }
                        }
                    }
                }

                foreach (Gear objGear in objCyberware.Gear)
                {
                    if (!objGear.TotalAvail().StartsWith("+"))
                    {

                        if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                        {
                            if ((GetAvailInt(objGear.TotalAvail(true)) <= 24) && ((GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                            {
                                blnRestrictedGearUsed = true;
                            }
                            else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }

                        else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                        }
                    }
                    foreach (Gear objChild in objGear.Children)
                    {
                        if (!objChild.TotalAvail().StartsWith("+"))
                        {
                            if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                            {
                                if ((GetAvailInt(objChild.TotalAvail(true)) <= 24) && ((GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                {
                                    blnRestrictedGearUsed = true;
                                }
                                else if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                }
                            }

                            else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }
                        foreach (Gear objSubChild in objChild.Children)
                        {
                            if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                            {
                                if ((GetAvailInt(objSubChild.TotalAvail(true)) <= 24) && ((GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                {
                                    blnRestrictedGearUsed = true;
                                }
                                else if (!objSubChild.TotalAvail().StartsWith("+"))
                                {
                                    if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                    }
                                }
                            }

                            else if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }
                    }
                }
            }

            // Armor Availability.
            foreach (Armor objArmor in _objCharacter.Armor)
            {

                if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                {
                    if ((GetAvailInt(objArmor.TotalAvail) <= 24) && ((GetAvailInt(objArmor.TotalAvail) > _objCharacter.MaximumAvailability)))
                    {
                        blnRestrictedGearUsed = true;
                    }
                    else if (GetAvailInt(objArmor.TotalAvail) > _objCharacter.MaximumAvailability)
                    {
                        intRestrictedCount++;
                        strAvailItems += "\n\t\t" + objArmor.DisplayNameShort;
                    }
                }

                else if (GetAvailInt(objArmor.TotalAvail) > _objCharacter.MaximumAvailability)
                {
                    intRestrictedCount++;
                    strAvailItems += "\n\t\t" + objArmor.DisplayNameShort;
                }

                foreach (ArmorMod objMod in objArmor.ArmorMods)
                {
                    if (!objMod.TotalAvail.StartsWith("+"))
                    {
                        if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                        {
                            if ((GetAvailInt(objMod.TotalAvail) <= 24) && ((GetAvailInt(objMod.TotalAvail) > _objCharacter.MaximumAvailability)))
                            {
                                blnRestrictedGearUsed = true;
                            }
                            else if (GetAvailInt(objMod.TotalAvail) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objMod.DisplayNameShort;
                            }
                        }

                        else if (GetAvailInt(objArmor.TotalAvail) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objArmor.DisplayNameShort;
                        }
                    }

                    foreach (Gear objGear in objArmor.Gear)
                    {
                        if (!objGear.TotalAvail().StartsWith("+"))
                        {
                            if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                            {
                                if ((GetAvailInt(objGear.TotalAvail(true)) <= 24) && ((GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                {
                                    blnRestrictedGearUsed = true;
                                }
                                else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                                }
                            }

                            else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }
                        foreach (Gear objChild in objGear.Children)
                        {
                            if (!objChild.TotalAvail().StartsWith("+"))
                            {
                                if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                {
                                    if ((GetAvailInt(objChild.TotalAvail(true)) <= 24) && ((GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                    {
                                        blnRestrictedGearUsed = true;
                                    }
                                    else if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                    }
                                }

                                else if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                }
                            }
                            foreach (Gear objSubChild in objChild.Children)
                            {
                                if (!objSubChild.TotalAvail().StartsWith("+"))
                                {
                                    if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                    {
                                        if ((GetAvailInt(objSubChild.TotalAvail(true)) <= 24) && ((GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                        {
                                            blnRestrictedGearUsed = true;
                                        }
                                        else if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                        {
                                            intRestrictedCount++;
                                            strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                        }
                                    }

                                    else if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                    }
                                }
                            }
                        }
                    }
                }

                foreach (Gear objGear in objArmor.Gear)
                {
                    if (!objGear.TotalAvail().StartsWith("+"))
                    {

                        if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                        {
                            if ((GetAvailInt(objGear.TotalAvail(true)) <= 24) && ((GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                            {
                                blnRestrictedGearUsed = true;
                            }
                            else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }

                        else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                        }
                    }
                    foreach (Gear objChild in objGear.Children)
                    {
                        if (!objChild.TotalAvail().StartsWith("+"))
                        {
                            if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                            {
                                if ((GetAvailInt(objChild.TotalAvail(true)) <= 24) && ((GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                {
                                    blnRestrictedGearUsed = true;
                                }
                                else if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                }
                            }

                            else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }
                        foreach (Gear objSubChild in objChild.Children)
                        {
                            if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                            {
                                if ((GetAvailInt(objSubChild.TotalAvail(true)) <= 24) && ((GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                {
                                    blnRestrictedGearUsed = true;
                                }
                                else if (!objSubChild.TotalAvail().StartsWith("+"))
                                {
                                    if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                    }
                                }
                            }

                            else if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }
                    }
                }
            }

            // Weapon Availability.
            foreach (Weapon objWeapon in _objCharacter.Weapons)
            {
                if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                {
                    if ((GetAvailInt(objWeapon.TotalAvail) <= 24) && ((GetAvailInt(objWeapon.TotalAvail) > _objCharacter.MaximumAvailability)))
                    {
                        blnRestrictedGearUsed = true;
                    }
                    else if (GetAvailInt(objWeapon.TotalAvail) > _objCharacter.MaximumAvailability)
                    {
                        intRestrictedCount++;
                        strAvailItems += "\n\t\t" + objWeapon.DisplayNameShort;
                    }
                }

                else if (GetAvailInt(objWeapon.TotalAvail) > _objCharacter.MaximumAvailability)
                {
                    intRestrictedCount++;
                    strAvailItems += "\n\t\t" + objWeapon.DisplayNameShort;
                }

                foreach (WeaponMod objMod in objWeapon.WeaponMods)
                {
                    if (!objMod.TotalAvail.StartsWith("+"))
                    {
                        if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                        {
                            if ((GetAvailInt(objMod.TotalAvail) <= 24) && ((GetAvailInt(objMod.TotalAvail) > _objCharacter.MaximumAvailability)))
                            {
                                blnRestrictedGearUsed = true;
                            }
                            else if (GetAvailInt(objMod.TotalAvail) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objMod.DisplayNameShort;
                            }
                        }

                        else if (GetAvailInt(objMod.TotalAvail) > _objCharacter.MaximumAvailability)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objMod.DisplayNameShort;
                        }
                    }
                }
                foreach (WeaponAccessory objAccessory in objWeapon.WeaponAccessories)
                {
                    if (!objAccessory.TotalAvail.StartsWith("+"))
                    {
                        if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                        {
                            if ((GetAvailInt(objAccessory.TotalAvail) <= 24) && ((GetAvailInt(objAccessory.TotalAvail) > _objCharacter.MaximumAvailability)) && !objAccessory.IncludedInWeapon)
                            {
                                blnRestrictedGearUsed = true;
                            }
                            else if (GetAvailInt(objAccessory.TotalAvail) > _objCharacter.MaximumAvailability && !objAccessory.IncludedInWeapon)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objAccessory.DisplayNameShort;
                            }
                        }

                        else if (GetAvailInt(objWeapon.TotalAvail) > _objCharacter.MaximumAvailability && !objAccessory.IncludedInWeapon)
                        {
                            intRestrictedCount++;
                            strAvailItems += "\n\t\t" + objWeapon.DisplayNameShort;
                        }
                    }

                    foreach (Gear objGear in objAccessory.Gear)
                    {
                        if (!objGear.TotalAvail().StartsWith("+"))
                        {
                            if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                            {
                                if ((GetAvailInt(objGear.TotalAvail(true)) <= 24) && ((GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                {
                                    blnRestrictedGearUsed = true;
                                }
                                else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                                }
                            }

                            else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                            }
                        }
                        foreach (Gear objChild in objGear.Children)
                        {
                            if (!objChild.TotalAvail().StartsWith("+"))
                            {
                                if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                {
                                    if ((GetAvailInt(objChild.TotalAvail(true)) <= 24) && ((GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                    {
                                        blnRestrictedGearUsed = true;
                                    }
                                    else if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                    }
                                }

                                else if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                }
                            }
                            foreach (Gear objSubChild in objChild.Children)
                            {
                                if (!objSubChild.TotalAvail().StartsWith("+"))
                                {
                                    if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                    {
                                        if ((GetAvailInt(objSubChild.TotalAvail(true)) <= 24) && ((GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)))
                                        {
                                            blnRestrictedGearUsed = true;
                                        }
                                        else if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                        {
                                            intRestrictedCount++;
                                            strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                        }
                                    }

                                    else if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                    }
                                }
                            }
                        }
                    }
                }
            }

            // Vehicle Availability.
            foreach (Vehicle objVehicle in _objCharacter.Vehicles)
            {
                if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                {
                    if ((GetAvailInt(objVehicle.CalculatedAvail) > _objCharacter.MaximumAvailability) && (GetAvailInt(objVehicle.CalculatedAvail) <= 24))
                    {
                        blnRestrictedGearUsed = true;
                    }
                    else if (GetAvailInt(objVehicle.CalculatedAvail) > _objCharacter.MaximumAvailability)
                    {
                        intRestrictedCount++;
                        strAvailItems += "\n\t\t" + objVehicle.DisplayNameShort;
                    }
                }
                else if (GetAvailInt(objVehicle.CalculatedAvail) > _objCharacter.MaximumAvailability)
                {
                    intRestrictedCount++;
                    strAvailItems += "\n\t\t" + objVehicle.DisplayNameShort;
                }
                foreach (VehicleMod objVehicleMod in objVehicle.Mods)
                {
                    if (!objVehicleMod.TotalAvail.StartsWith("+"))
                    {
                        if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                        {
                            if ((GetAvailInt(objVehicleMod.TotalAvail) > _objCharacter.MaximumAvailability) && (GetAvailInt(objVehicleMod.TotalAvail) <= 24) && !objVehicleMod.IncludedInVehicle)
                            {
                                blnRestrictedGearUsed = true;
                            }
                            else if (GetAvailInt(objVehicleMod.TotalAvail) > _objCharacter.MaximumAvailability && !objVehicleMod.IncludedInVehicle)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objVehicleMod.DisplayNameShort;
                            }
                        }
                        foreach (Weapon objWeapon in objVehicleMod.Weapons)
                        {
                            if ((GetAvailInt(objWeapon.TotalAvail) > _objCharacter.MaximumAvailability) && (GetAvailInt(objWeapon.TotalAvail) <= 24))
                            {
                                blnRestrictedGearUsed = true;
                            }
                            else if (GetAvailInt(objWeapon.TotalAvail) > _objCharacter.MaximumAvailability)
                            {
                                intRestrictedCount++;
                                strAvailItems += "\n\t\t" + objWeapon.DisplayNameShort;
                            }
                            foreach (WeaponMod objMod in objWeapon.WeaponMods)
                            {
                                if (!objMod.TotalAvail.StartsWith("+"))
                                {
                                    if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                    {
                                        if ((GetAvailInt(objMod.TotalAvail) > _objCharacter.MaximumAvailability) && (GetAvailInt(objMod.TotalAvail) <= 24) && !objMod.IncludedInWeapon)
                                        {
                                            blnRestrictedGearUsed = true;
                                        }
                                        else if (GetAvailInt(objMod.TotalAvail) > _objCharacter.MaximumAvailability && !objMod.IncludedInWeapon)
                                        {
                                            intRestrictedCount++;
                                            strAvailItems += "\n\t\t" + objMod.DisplayNameShort;
                                        }
                                    }
                                }
                            }
                            foreach (WeaponAccessory objAccessory in objWeapon.WeaponAccessories)
                            {
                                if (!objAccessory.TotalAvail.StartsWith("+"))
                                {
                                    if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                    {
                                        if ((GetAvailInt(objAccessory.TotalAvail) > _objCharacter.MaximumAvailability) && (GetAvailInt(objAccessory.TotalAvail) <= 24) && !objAccessory.IncludedInWeapon)
                                        {
                                            blnRestrictedGearUsed = true;
                                        }
                                        else if (GetAvailInt(objAccessory.TotalAvail) > _objCharacter.MaximumAvailability)
                                        {
                                            intRestrictedCount++;
                                            strAvailItems += "\n\t\t" + objAccessory.DisplayNameShort;
                                        }
                                    }
                                }
                            }
                        }
                    }
                    foreach (Gear objGear in objVehicle.Gear)
                    {
                        if (!objGear.TotalAvail().StartsWith("+"))
                        {
                            if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                            {
                                if ((GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability) && (GetAvailInt(objGear.TotalAvail(true)) <= 24))
                                {
                                    blnRestrictedGearUsed = true;
                                }
                                else if (GetAvailInt(objGear.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                {
                                    intRestrictedCount++;
                                    strAvailItems += "\n\t\t" + objGear.DisplayNameShort;
                                }
                            }
                        }
                        foreach (Gear objChild in objGear.Children)
                        {
                            if (!objChild.TotalAvail().StartsWith("+"))
                            {
                                if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                {
                                    if ((GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability) && (GetAvailInt(objChild.TotalAvail(true)) <= 24))
                                    {
                                        blnRestrictedGearUsed = true;
                                    }
                                    else if (GetAvailInt(objChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                    {
                                        intRestrictedCount++;
                                        strAvailItems += "\n\t\t" + objChild.DisplayNameShort;
                                    }
                                }
                            }
                            foreach (Gear objSubChild in objChild.Children)
                            {
                                if (!objSubChild.TotalAvail().StartsWith("+"))
                                {
                                    if (_objCharacter.RestrictedGear && !blnRestrictedGearUsed)
                                    {
                                        if ((GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability) && (GetAvailInt(objSubChild.TotalAvail(true)) <= 24))
                                        {
                                            blnRestrictedGearUsed = true;
                                        }
                                        else if (GetAvailInt(objSubChild.TotalAvail(true)) > _objCharacter.MaximumAvailability)
                                        {
                                            intRestrictedCount++;
                                            strAvailItems += "\n\t\t" + objSubChild.DisplayNameShort;
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            // Make sure the character is not carrying more items over the allowed Avail than they are allowed.
            if (intRestrictedCount > intRestrictedAllowed)
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidAvail").Replace("{0}", (intRestrictedCount - intRestrictedAllowed).ToString()).Replace("{1}", _objCharacter.MaximumAvailability.ToString());
                strMessage += strAvailItems;
            }

            if (!String.IsNullOrWhiteSpace(strExConItems))
            {
                blnValid = false;
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidExConWare");
                strMessage += strExConItems;
            }

            if (!String.IsNullOrWhiteSpace(strCyberwareGrade))
		    {
		        blnValid = false;
		        strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_InvalidCyberwareGrades");
		        strMessage += strCyberwareGrade;
		    }

            // Check item Capacities if the option is enabled.
            List<string> lstOverCapacity = new List<string>();

            if (_objOptions.EnforceCapacity)
            {
                bool blnOverCapacity = false;
                int intCapacityOver = 0;
                // Armor Capacity.
                foreach (Armor objArmor in _objCharacter.Armor)
                {
                    if (objArmor.CapacityRemaining < 0)
                    {
                        blnOverCapacity = true;
                        lstOverCapacity.Add(objArmor.Name);
                        intCapacityOver++;
                    }
                }

                // Weapon Capacity.
                foreach (Weapon objWeapon in _objCharacter.Weapons)
                {
                    if (objWeapon.SlotsRemaining < 0)
                    {
                        blnOverCapacity = true;
                        lstOverCapacity.Add(objWeapon.Name);
                        intCapacityOver++;
                    }
                    // Check Underbarrel Weapons.
                    if (objWeapon.UnderbarrelWeapons.Count > 0)
                    {
                        foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons)
                        {
                            if (objUnderbarrelWeapon.SlotsRemaining < 0)
                            {
                                blnOverCapacity = true;
                                lstOverCapacity.Add(objUnderbarrelWeapon.Name);
                                intCapacityOver++;
                            }
                        }
                    }
                }

                // Gear Capacity.
                foreach (Gear objGear in _objCharacter.Gear)
                {
                    if (objGear.CapacityRemaining < 0)
                    {
                        blnOverCapacity = true;
                        lstOverCapacity.Add(objGear.Name);
                        intCapacityOver++;
                    }
                    // Child Gear.
                    foreach (Gear objChild in objGear.Children)
                    {
                        if (objChild.CapacityRemaining < 0)
                        {
                            blnOverCapacity = true;
                            lstOverCapacity.Add(objChild.Name);
                            intCapacityOver++;
                        }
                    }
                }

                // Cyberware Capacity.
                foreach (Cyberware objCyberware in _objCharacter.Cyberware)
                {
                    if (objCyberware.CapacityRemaining < 0)
                    {
                        blnOverCapacity = true;
                        lstOverCapacity.Add(objCyberware.Name);
                        intCapacityOver++;
                    }
                    // Check plugins.
                    foreach (Cyberware objChild in objCyberware.Children)
                    {
                        if (objChild.CapacityRemaining < 0)
                        {
                            blnOverCapacity = true;
                            lstOverCapacity.Add(objChild.Name);
                            intCapacityOver++;
                        }
                    }
                }

                // Vehicle Capacity.
                foreach (Vehicle objVehicle in _objCharacter.Vehicles)
                {
                    if (objVehicle.Slots - objVehicle.SlotsUsed < 0)
                    {
                        blnOverCapacity = true;
                        lstOverCapacity.Add(objVehicle.Name);
                        intCapacityOver++;
                    }
                    // Check Vehicle Weapons.
                    foreach (Weapon objWeapon in objVehicle.Weapons)
                    {
                        if (objWeapon.SlotsRemaining < 0)
                        {
                            blnOverCapacity = true;
                            lstOverCapacity.Add(objWeapon.Name);
                            intCapacityOver++;
                        }
                        // Check Underbarrel Weapons.
                        if (objWeapon.UnderbarrelWeapons.Count > 0)
                        {
                            foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons)
                            {
                                if (objUnderbarrelWeapon.SlotsRemaining < 0)
                                {
                                    blnOverCapacity = true;
                                    lstOverCapacity.Add(objUnderbarrelWeapon.Name);
                                    intCapacityOver++;
                                }
                            }
                        }
                    }
                    // Check Vehicle Gear.
                    foreach (Gear objGear in objVehicle.Gear)
                    {
                        if (objGear.CapacityRemaining < 0)
                        {
                            blnOverCapacity = true;
                            lstOverCapacity.Add(objGear.Name);
                            intCapacityOver++;
                        }
                        // Check Child Gear.
                        foreach (Gear objChild in objGear.Children)
                        {
                            if (objChild.CapacityRemaining < 0)
                            {
                                blnOverCapacity = true;
                                lstOverCapacity.Add(objChild.Name);
                                intCapacityOver++;
                            }
                        }
                    }
                    // Check Vehicle Mods.
                    foreach (VehicleMod objMod in objVehicle.Mods)
                    {
                        // Check Weapons.
                        foreach (Weapon objWeapon in objMod.Weapons)
                        {
                            if (objWeapon.SlotsRemaining < 0)
                            {
                                blnOverCapacity = true;
                                lstOverCapacity.Add(objWeapon.Name);
                                intCapacityOver++;
                            }
                            // Check Underbarrel Weapons.
                            if (objWeapon.UnderbarrelWeapons.Count > 0)
                            {
                                foreach (Weapon objUnderbarrelWeapon in objWeapon.UnderbarrelWeapons)
                                {
                                    if (objUnderbarrelWeapon.SlotsRemaining < 0)
                                    {
                                        blnOverCapacity = true;
                                        lstOverCapacity.Add(objUnderbarrelWeapon.Name);
                                        intCapacityOver++;
                                    }
                                }
                            }
                        }
                    }
                }

                if (blnOverCapacity)
                {
                    blnValid = false;
                    strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CapacityReachedValidate").Replace("{0}", intCapacityOver.ToString());
                    foreach (string strItem in lstOverCapacity)
                    {
                        strMessage += "\n\t- " + strItem;
                    }
                }
            }

            if (!_objCharacter.IgnoreRules)
            {
                if (!blnValid)
                    MessageBox.Show(strMessage, LanguageManager.Instance.GetString("MessageTitle_Invalid"), MessageBoxButtons.OK, MessageBoxIcon.Error);
            }
            else
                blnValid = true;

            if (blnValid)
            {
                if (_objOptions.CreateBackupOnCareer && chkCharacterCreated.Checked)
                {
                    // Create a pre-Career Mode backup of the character.
                    // Make sure the backup directory exists.
                    if (!Directory.Exists(Path.Combine(Environment.CurrentDirectory, "saves", "backup")))
                        Directory.CreateDirectory(Path.Combine(Environment.CurrentDirectory, "saves", "backup"));

                    string strFileName = _objCharacter.FileName;
                    string[] strParts = strFileName.Split(Path.DirectorySeparatorChar);
                    string strNewName = strParts[strParts.Length - 1].Replace(".chum5", " (" + LanguageManager.Instance.GetString("Title_CreateMode") + ").chum5");
                    if (strNewName == string.Empty)
                    {
                        strNewName = _objCharacter.Alias;
                        if (strNewName == string.Empty)
                            strNewName = _objCharacter.Name;
                        if (strNewName == string.Empty)
                            strNewName = Guid.NewGuid().ToString().Substring(0, 13).Replace("-", string.Empty);
                        strNewName += " (" + LanguageManager.Instance.GetString("Title_CreateMode") + ").chum5";
                    }

                    strNewName = Path.Combine(Environment.CurrentDirectory, "saves", "backup", strNewName);

                    _objCharacter.FileName = strNewName;
                    _objCharacter.Save();
                    _objCharacter.FileName = strFileName;
                }

                // See if the character has any Karma remaining.
                if (intBuildPoints > _objOptions.KarmaCarryover)
                {
                    if (_objCharacter.BuildMethod == CharacterBuildMethod.Karma)
                    {
                        if (MessageBox.Show(LanguageManager.Instance.GetString("Message_NoExtraKarma").Replace("{0}", intBuildPoints.ToString()), LanguageManager.Instance.GetString("MessageTitle_ExtraKarma"), MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.No)
                            blnValid = false;
                        else
                            _objCharacter.Karma = 0;
                    }
                    else
                    {
                        if (MessageBox.Show(LanguageManager.Instance.GetString("Message_ExtraKarma").Replace("{0}", intBuildPoints.ToString()).Replace("{1}", _objOptions.KarmaCarryover.ToString()), LanguageManager.Instance.GetString("MessageTitle_ExtraKarma"), MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.No)
                            blnValid = false;
                        else
                            _objCharacter.Karma = _objOptions.KarmaCarryover;
                    }
                }
                else
                {
                    _objCharacter.Karma = intBuildPoints;
                }
                // Determine the highest Lifestyle the character has.
                Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                foreach (Lifestyle objCharacterLifestyle in _objCharacter.Lifestyles)
                {
                    if (objCharacterLifestyle.Multiplier > objLifestyle.Multiplier)
                        objLifestyle = objCharacterLifestyle;
                }

                // If the character does not have any Lifestyles, give them the Street Lifestyle.
                if (_objCharacter.Lifestyles.Count == 0)
                {
                    Lifestyle objStreet = new Lifestyle(_objCharacter);
                    XmlDocument objXmlDocument = XmlManager.Instance.Load("lifestyles.xml");
                    XmlNode objXmlLifestyle = objXmlDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"Street\"]");
                    TreeNode objNode = new TreeNode();

                    objStreet.Create(objXmlLifestyle, objNode);
                    treLifestyles.Nodes[0].Nodes.Add(objNode);
                    treLifestyles.Nodes[0].Expand();

                    _objCharacter.Lifestyles.Add(objStreet);

                    objLifestyle = objStreet;
                }

                int intNuyenDice = objLifestyle.Dice;

                // Characters get a +1 bonus to the roll for every 100 Nueyn they have left over, up to a maximum of 3X the number of dice rolled for the Lifestyle.
                frmLifestyleNuyen frmStartingNuyen = new frmLifestyleNuyen();
                frmStartingNuyen.Dice = intNuyenDice;
                frmStartingNuyen.Multiplier = objLifestyle.Multiplier;

                if (blnValid)
                {
                    if (_objCharacter.Nuyen > 5000)
                    {
                        if (MessageBox.Show(LanguageManager.Instance.GetString("Message_ExtraNuyen").Replace("{0}", _objCharacter.Nuyen.ToString()).Replace("{1}", (5000).ToString()), LanguageManager.Instance.GetString("MessageTitle_ExtraNuyen"), MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.No)
                            blnValid = false;
                        else
                            _objCharacter.Nuyen = 5000;
                    }
                }

                if (blnValid)
                {
                    frmStartingNuyen.ShowDialog(this);

                    // Assign the starting Nuyen amount.
                    int intStartingNuyen = frmStartingNuyen.StartingNuyen;
                    if (intStartingNuyen < 0)
                        intStartingNuyen = 0;

                    _objCharacter.Nuyen += intStartingNuyen;
                }

                // Cannot carry over more than 7 karma from the build process
                if (_objCharacter.Karma > 7)
                    _objCharacter.Karma = 7;

                // Break any Skill Groups if any of their associated Skills have a Rating while that does not match the Group's.
                foreach (SkillGroup objGroup in _objCharacter.SkillGroups)
                {
                    foreach (Skill objSkill in _objCharacter.Skills)
                    {
                        if (objSkill.Rating != objGroup.Rating && objSkill.SkillGroup == objGroup.Name)
                        {
                            objGroup.Broken = true;
                            break;
                        }
                    }
                }
            }

            return blnValid;
        }
Exemple #5
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        private void mnuSpecialCyberzombie_Click(object sender, EventArgs e)
        {
            bool blnEssence = true;
            bool blnCyberware = false;
            string strMessage = LanguageManager.Instance.GetString("Message_CyberzombieRequirements");

            // Make sure the character has an Essence lower than 0.
            if (_objCharacter.Essence >= 0)
            {
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsEssence");
                blnEssence = false;
            }

            // Make sure the character has an Invoked Memory Stimulator.
            foreach (Cyberware objCyberware in _objCharacter.Cyberware)
            {
                if (objCyberware.Name == "Invoked Memory Stimulator")
                    blnCyberware = true;
            }

            if (!blnCyberware)
                strMessage += "\n\t" + LanguageManager.Instance.GetString("Message_CyberzombieRequirementsStimulator");

            if (!blnEssence || !blnCyberware)
            {
                MessageBox.Show(strMessage, LanguageManager.Instance.GetString("MessageTitle_CyberzombieRequirements"), MessageBoxButtons.OK, MessageBoxIcon.Error);
                return;
            }

            if (MessageBox.Show(LanguageManager.Instance.GetString("Message_CyberzombieConfirm"), LanguageManager.Instance.GetString("MessageTitle_CyberzombieConfirm"), MessageBoxButtons.YesNo, MessageBoxIcon.Question) == DialogResult.No)
                return;

            // Convert the character.
            // Characters lose access to Resonance.
            _objCharacter.RESEnabled = false;

            // Gain MAG that is permanently set to 1.
            _objCharacter.MAGEnabled = true;
            _objCharacter.MAG.MetatypeMinimum = 1;
            _objCharacter.MAG.MetatypeMaximum = 1;
            _objCharacter.MAG.Value = 1;

            // Add the Cyberzombie Lifestyle if it is not already taken.
            bool blnHasLifestyle = false;
            foreach (Lifestyle objLifestyle in _objCharacter.Lifestyles)
            {
                if (objLifestyle.Name == "Cyberzombie Lifestyle Addition")
                    blnHasLifestyle = true;
            }
            if (!blnHasLifestyle)
            {
                XmlDocument objXmlLifestyleDocument = XmlManager.Instance.Load("lifestyles.xml");
                XmlNode objXmlLifestyle = objXmlLifestyleDocument.SelectSingleNode("/chummer/lifestyles/lifestyle[name = \"Cyberzombie Lifestyle Addition\"]");

                TreeNode objLifestyleNode = new TreeNode();
                Lifestyle objLifestyle = new Lifestyle(_objCharacter);
                objLifestyle.Create(objXmlLifestyle, objLifestyleNode);
                _objCharacter.Lifestyles.Add(objLifestyle);

                treLifestyles.Nodes[0].Nodes.Add(objLifestyleNode);
                treLifestyles.Nodes[0].Expand();
            }

            // Change the MetatypeCategory to Cyberzombie.
            _objCharacter.MetatypeCategory = "Cyberzombie";

            // Gain access to Critter Powers.
            _objCharacter.CritterEnabled = true;

            // Gain the Dual Natured Critter Power if it does not yet exist.
            bool blnHasPower = false;
            foreach (CritterPower objPower in _objCharacter.CritterPowers)
            {
                if (objPower.Name == "Dual Natured")
                    blnHasPower = true;
            }
            if (!blnHasPower)
            {
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"Dual Natured\"]");

                TreeNode objNode = new TreeNode();
                CritterPower objCritterPower = new CritterPower(_objCharacter);
                objCritterPower.Create(objXmlPowerNode, _objCharacter, objNode);
                _objCharacter.CritterPowers.Add(objCritterPower);

                treCritterPowers.Nodes[0].Nodes.Add(objNode);
                treCritterPowers.Nodes[0].Expand();
            }

            // Gain the Immunity (Normal Weapons) Critter Power if it does not yet exist.
            blnHasPower = false;
            foreach (CritterPower objPower in _objCharacter.CritterPowers)
            {
                if (objPower.Name == "Immunity" && objPower.Extra == "Normal Weapons")
                    blnHasPower = true;
            }
            if (!blnHasPower)
            {
                XmlDocument objXmlPowerDocument = XmlManager.Instance.Load("critterpowers.xml");
                XmlNode objXmlPowerNode = objXmlPowerDocument.SelectSingleNode("/chummer/powers/power[name = \"Immunity\"]");

                TreeNode objNode = new TreeNode();
                CritterPower objCritterPower = new CritterPower(_objCharacter);
                objCritterPower.Create(objXmlPowerNode, _objCharacter, objNode, 0, "Normal Weapons");
                _objCharacter.CritterPowers.Add(objCritterPower);

                treCritterPowers.Nodes[0].Nodes.Add(objNode);
                treCritterPowers.Nodes[0].Expand();
            }

            mnuSpecialCyberzombie.Visible = false;

            _blnIsDirty = true;
            UpdateWindowTitle();

            UpdateCharacterInfo();
        }