public void RespawnPlayer() { //reset time TimeTracker.resetTimeAtLastCheckpoint(); TimeTracker.saveTime(); //respawn all item pickups and enemies Destroy(ExpendableObjects_RunningGameState); ExpendableObjects_RunningGameState = Instantiate(ExpendableObjects_StartGameState); ExpendableObjects_RunningGameState.transform.parent = LevelObjects.transform; ExpendableObjects_RunningGameState.SetActive(true); //reset new boss, if boss level if (scene.name == "Boss Fight") { boss = GameObject.FindObjectOfType <Boss>().gameObject; } //reset player score to last checkpoint ScoreTracker.setScore(PlayerPrefs.GetInt("lastCheckpointScore")); //respawn player at last checkpoint location, update life count player.transform.position = currentCheckpoint.transform.position; PlayerPrefs.SetInt("lives", LifeTracker.getLives()); }
public void RestartGame() { //restart from level 1 LifeTracker.setLives(3); PlayerPrefs.SetInt("score", 0); ScoreTracker.setScore(0); SceneManager.LoadScene("Level 1"); }
private void endBossLevel() { TimeTracker.stopTime(); TimeTracker.saveFinalTime(); PlayerPrefs.SetInt("score", ScoreTracker.getScore()); PlayerPrefs.SetInt("lives", LifeTracker.getLives()); PlayerPrefs.SetString("NextLevel", "End"); SceneManager.LoadScene("LevelComplete"); }
public void PlayerDies() { lifeTracker = GameObject.FindObjectOfType <LifeTracker>(); lifeTracker.LoseLife(); var exploder = GameObject.FindObjectOfType <Exploder>(); exploder.Explode(transform.position); Destroy(gameObject); }
void Awake() { lifeTracker = GameObject.FindGameObjectWithTag(Tags.guiController).GetComponent <LifeTracker>(); respawnPosition = GameObject.FindGameObjectWithTag(Tags.player).transform.position; respawnRotation = GameObject.FindGameObjectWithTag(Tags.player).transform.rotation; hash = GameObject.FindGameObjectWithTag(Tags.dataController).GetComponent <HashIDs>(); gameOver = GameObject.FindGameObjectWithTag(Tags.guiController).GetComponent <GameOverGUI>(); spawner = GameObject.FindGameObjectWithTag(Tags.dataController).GetComponent <AsteroidSpawner>(); }
private void Start() { if (_lifeTracker == null) { _lifeTracker = FindObjectOfType <LifeTracker>(); } Operator.lifeTracker = _lifeTracker; Operator.Start(); }
void OnTriggerEnter2D(Collider2D other) { if (other.GetComponent <Player> () == null) { return; } TimeTracker.stopTime(); TimeTracker.saveFinalTime(); PlayerPrefs.SetInt("score", ScoreTracker.getScore()); PlayerPrefs.SetInt("lives", LifeTracker.getLives()); PlayerPrefs.SetInt("Level2Unlocked", 1); PlayerPrefs.SetString("NextLevel", "Level 2"); SceneManager.LoadScene("LevelComplete"); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } DontDestroyOnLoad(gameObject); }
private void OnTriggerEnter2D(Collider2D other) { if (other.name == "Player") { LifeTracker.addLife(); PlayerPrefs.SetInt("lives", LifeTracker.getLives()); gameObject.GetComponent <AudioSource> ().Play(); gameObject.GetComponent <ParticleSystem> ().Pause(); gameObject.GetComponent <ParticleSystem> ().Clear(); gameObject.GetComponent <PolygonCollider2D>().enabled = false; gameObject.GetComponent <SpriteRenderer> ().enabled = false; Destroy(gameObject, 5); } }
void LateUpdate() { //Change scene to "end" if final boss is killed if (scene.name == "Boss Fight" && !endingBossLevel) { if (boss.GetComponent <Boss> ().GetIsDead()) { endingBossLevel = true; Invoke("endBossLevel", 3); } } //stop time if game is over if (player.GetIsDead() && LifeTracker.getLives() - 1 <= 0) { TimeTracker.stopTime(); } }
private IEnumerator DieAndRespawn() { yield return(new WaitForSeconds(4)); isPoweredUp = false; LifeTracker.takeLife(); if (LifeTracker.getLives() > 0) { if (!facingRight) { ChangeDirection(-1, 1); } GetComponent <BoxCollider2D>().enabled = true; levelManager.RespawnPlayer(); myAnimator.Rebind(); health = 100; } }
void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); return; } DontDestroyOnLoad(gameObject); lifeStatus = new List <Tuple <GameObject, bool> >(); for (int i = 0; i < numberOfLives; i++) { GameObject temp = lives.transform.GetChild(i).gameObject; lifeStatus.Add(new Tuple <GameObject, bool>(temp, false)); } }
public void FinalBoss() { LifeTracker.setLives(3); PlayerPrefs.SetInt("score", 0); SceneManager.LoadScene(bossLevel); }
private void Start() { lifeTracker = GameObject.Find("GM").GetComponent <LifeTracker>(); }
// ****************************************************************** /// <summary> /// Return a new LifeTracker to be used in a 'using' block in order to ensure reliability /// </summary> /// <returns></returns> public LifeTracker GetNewLifeTracker() { LifeTracker lifeTracker = new LifeTracker(AddRef, RemoveRef); return(lifeTracker); }
public void NewGame() { LifeTracker.setLives(3); PlayerPrefs.SetInt("score", 0); SceneManager.LoadScene(startLevel); }
public void Level2() { LifeTracker.setLives(3); PlayerPrefs.SetInt("score", 0); SceneManager.LoadScene(level2); }