public virtual IEnumerator Live(Animal script, TimeController timeController, byte[] stagePreps, byte[] stageEvents)
 {
     foreach (byte preparation in stagePreps)
     {
         GetPrep(preparation)(script);
     }
     while ((stageDays - livedDays) > 0)
     {
         byte dayThirds = 0;
         while (dayThirds < 3)
         {
             float thirdDuration = timeController.TimeSpeedMinuteSecs / Random.Range(2.5f, 3.2f);
             if (!script.busy)
             {
                 foreach (byte myEvent in stageEvents)
                 {
                     GetEvent(myEvent)(script, thirdDuration);
                 }
             }
             dayThirds++;
             yield return(new WaitForSeconds(thirdDuration));
         }
         livedDays++;
     }
     script.lifeStage = GetNextStage(script.lifeStage);
     LifeStage.InitStage(script, timeController);
 }
Exemple #2
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        private void OnNewDay(object data)
        {
            if (lifeCyclesDone)
            {
                return;
            }
            if (currentStage == null || currentStage.ID == "")
            {
                DebugUtil.LogWarningArgs($"[DuplicantLifeExpectancy]: Life Stage for Duplicant {gameObject.GetProperName()} was null during OnNewDay callback. Should have already been set.");
                currentStage = new LifeStage(LifeStagePreset.FirstState);
            }
            float currCycle = GameClock.Instance.GetCycle();

            if (!currentStage.Started)
            {
                if (currentStage.BeginsOn >= currCycle)
                {
                    Effect         e        = currentStage.GetEffect();
                    EffectInstance instance = effects.Add(e, true);

                    currentStage.Started = true;
                }
            }
            else
            {
                if (currCycle >= currentStage.EndsAfter)
                {
                    string nextStage = currentStage.NextStage;
                    if (nextStage != "")
                    {
                        currentStage = new LifeStage(currentStage.NextStage);
                        if (currentStage.BeginsOn == currCycle)
                        {
                            effects.Add(currentStage.GetEffect(), true);
                            currentStage.Started = true;
                        }
                    }
                    else
                    {
                        if (currentStage.IsDying())
                        {
                            DeathMonitor.Instance smi = gameObject.GetSMI <DeathMonitor.Instance>();
                            if (smi != null)
                            {
                                Death OldAge = new Death("OldAge", Db.Get().Deaths, "Old Age", "{Target} has died of old age", "dead_on_back", "dead_on_back");
                                smi.Kill(OldAge);
                            }
                        }
                        else
                        {
                            //There is no next stage. The current stage will be re-applied
                            Effect e = currentStage.GetEffect();
                            effects.Add(e, true);
                            currentStage.BeginsOn = currCycle;
                        }
                    }
                }
            }
        }
Exemple #3
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 public static void Age(this Dragon dragon, LifeStage desiredLifeStage)
 {
     do
     {
         dragon.GrowOlder();
         if (dragon.Stage == desiredLifeStage)
         {
             break;
         }
     } while (true);
 }
Exemple #4
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        public void LifeStageBasedOnAgeUnitTest(int age, LifeStage expectedLifeStage)
        {
            // Arrange
            var dragon = new Tamagotchi("Dragon");

            // Act
            dragon.Age = age;

            // Assert
            dragon.LifeStage.ShouldBe(expectedLifeStage);
        }
 public virtual void Init()
 {
     Population.Add(gameObject);
     wholePopulation.Add(gameObject);
     HomeOrigin = transform.position;
     nav        = GetComponent <NavMeshAgent>();
     rig        = GetComponent <Rigidbody>();
     ChildStage.Fatten()(this, 0);
     ani = GetComponent <Animator>();
     StartCoroutine(Restore());
     LifeStage.Init(this, TimeController.timeController);
 }
Exemple #6
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 private void BeginFirstStage()
 {
     if (currentStage == null)
     {
         float currCycle = GameClock.Instance.GetCycle();
         float currTime  = GameClock.Instance.GetTime();
         currentStage = new LifeStage(LifeStagePreset.FirstState);
         if (currentStage.BeginsOn <= currCycle)
         {
             Effect e = currentStage.GetEffect(currTime * -1);
             effects.Add(e, true);
             currentStage.Started = true;
         }
     }
 }
Exemple #7
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        public void PettingNeedRatesBaseOnLifeStageTest(LifeStage lifeStage, int rate)
        {
            // Arrange
            var dragon = new Tamagotchi("Dragon");

            dragon.LifeStage = lifeStage;
            var happinessBefore = dragon.Happiness;

            var need = new PettingNeeds();

            // Act
            need.Satisfy(dragon);
            var happinessAfter = dragon.Happiness;

            // Assert
            Math.Abs(happinessAfter - happinessBefore).ShouldBe(rate);
        }
Exemple #8
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 private void SetLifeStage()
 {
     if (Age < 4)
     {
         Stage = LifeStage.Baby;
     }
     else if (Age >= 4 && Age < 8)
     {
         Stage = LifeStage.Child;
     }
     else if (Age >= 8 && Age < 12)
     {
         Stage = LifeStage.Teen;
     }
     else
     {
         Stage = LifeStage.Adult;
     }
 }
 public LifeStageDTO(LifeStage lifeStage)
 {
     StageId       = lifeStage.StageId;
     Stage         = lifeStage.Stage;
     StageDuration = lifeStage.StageDuration;
 }
 public CharaLifeStage(LifeStage lifeStage)
 {
     LifeStage = lifeStage;
 }