Exemple #1
0
    private void Awake()
    {
        if (LifeSpawnerInstance == null)
        {
            LifeSpawnerInstance = this;
        }

        Life.GetComponent <Rigidbody2D>().gravityScale = 0.1f;
    }
Exemple #2
0
    /// <summary>
    /// When called, this function generates noise data and rebuilds the mesh.
    /// </summary>
    public void SpawnChunk(Int3 gridPos)
    {
        if (!EditorApplication.isPlaying)
        {
            return;
        }

        mesh = GetComponent <MeshFilter>();
        GenerateNoiseData();
        GenerateMesh();

        this.gridPos = gridPos;

        if (!VoxelUniverse.main.terrainOnly)
        {
            LifeSpawner spawner = GetComponent <LifeSpawner>();
            if (spawner)
            {
                spawner.SpawnSomeLife();
            }
        }
    }