Exemple #1
0
 void weidiao()
 {
     life = new LifeSource(0, 0, this);
     new Tree(0, 3, this);
     new Tree(3, 0, this);
     new House(0, 6, this);
     new House(6, 0, this);
     new House(2, 2, this);
     new House(3, 3, this);
     new Tree(2, 2, this);
 }
Exemple #2
0
 void jiege()
 {
     life = new LifeSource(17, 17, this);
     new Tree(17, 13, this);
     new Tree(13, 17, this);
     new House(17, 10, this);
     new House(10, 17, this);
     new House(14, 14, this);
     new House(13, 13, this);
     new Tree(15, 15, this);
 }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        lifeSource            = new LifeSource();
        lifeSource.hp         = 100f;
        lifeSource.mp         = 0f;
        lifeSource.timeRatio  = 1.0f;
        lifeSource.gravity    = 20.0f;
        lifeSource.currStatus = 0;

        playerRigidbody = GetComponent <Rigidbody>();

        if (isLoad)
        {
            // load data from save file
        }

        lifeSource.initated = true;
    }
Exemple #4
0
 public void AddLifesource(LifeSource ls)
 {
     if (lifesources == null)
     {
         lifesources = new List <LifeSource>()
         {
             ls
         };
         Knowledge.GetCurrent().CountRouteBonus(Knowledge.MonumentRouteBoosters.LifesourceBoost);
         return;
     }
     else
     {
         if (!lifesources.Contains(ls))
         {
             lifesources.Add(ls);
             Knowledge.GetCurrent().CountRouteBonus(Knowledge.MonumentRouteBoosters.LifesourceBoost);
         }
     }
 }
Exemple #5
0
 public void RemoveLifesource(LifeSource ls)
 {
     lifesources?.Remove(ls);
 }
Exemple #6
0
    // Use this for initialization
    void Start()
    {
        lifeSource = new LifeSource();
        lifeSource.hp = 100f;
        lifeSource.mp = 0f;
        lifeSource.timeRatio = 1.0f;
        lifeSource.gravity = 20.0f;
        lifeSource.currStatus = 0;

        playerRigidbody = GetComponent<Rigidbody>();

        if (isLoad) {
            // load data from save file
        }

        lifeSource.initated = true;
    }