void weidiao() { life = new LifeSource(0, 0, this); new Tree(0, 3, this); new Tree(3, 0, this); new House(0, 6, this); new House(6, 0, this); new House(2, 2, this); new House(3, 3, this); new Tree(2, 2, this); }
void jiege() { life = new LifeSource(17, 17, this); new Tree(17, 13, this); new Tree(13, 17, this); new House(17, 10, this); new House(10, 17, this); new House(14, 14, this); new House(13, 13, this); new Tree(15, 15, this); }
// Use this for initialization void Start() { lifeSource = new LifeSource(); lifeSource.hp = 100f; lifeSource.mp = 0f; lifeSource.timeRatio = 1.0f; lifeSource.gravity = 20.0f; lifeSource.currStatus = 0; playerRigidbody = GetComponent <Rigidbody>(); if (isLoad) { // load data from save file } lifeSource.initated = true; }
public void AddLifesource(LifeSource ls) { if (lifesources == null) { lifesources = new List <LifeSource>() { ls }; Knowledge.GetCurrent().CountRouteBonus(Knowledge.MonumentRouteBoosters.LifesourceBoost); return; } else { if (!lifesources.Contains(ls)) { lifesources.Add(ls); Knowledge.GetCurrent().CountRouteBonus(Knowledge.MonumentRouteBoosters.LifesourceBoost); } } }
public void RemoveLifesource(LifeSource ls) { lifesources?.Remove(ls); }
// Use this for initialization void Start() { lifeSource = new LifeSource(); lifeSource.hp = 100f; lifeSource.mp = 0f; lifeSource.timeRatio = 1.0f; lifeSource.gravity = 20.0f; lifeSource.currStatus = 0; playerRigidbody = GetComponent<Rigidbody>(); if (isLoad) { // load data from save file } lifeSource.initated = true; }