public void FillLifeLostEventData(Damageable damageable, DamageMessage enemyData) { LayerMask playerMask = LayerMask.NameToLayer("Player"); if (damageable.gameObject.layer == playerMask) { LifeLostEvent newLifeLostEvent = new LifeLostEvent(); newLifeLostEvent.pdata = playerData; newLifeLostEvent.eventID = ++evendIdCount; newLifeLostEvent.position = damageable.gameObject.GetComponent <Transform>().position; if (enemyData.damager.gameObject.name == "Spitter") { newLifeLostEvent.enemyType = "Spitter"; } else if (enemyData.damager.GetComponent <GrenadierGrenade>()) { newLifeLostEvent.enemyType = "Spitter"; } else if (enemyData.damager.gameObject.transform.parent.gameObject.name == "Chomper") { newLifeLostEvent.enemyType = "Chomper"; } newLifeLostEvent.timeStamp = Time.time; lifeLostEvents.events.Add(newLifeLostEvent); } }
void OnTriggerEnter(Collider other) { if (other.CompareTag("Enemy")) { lifes -= 1; LifeLostEvent?.Invoke(lifes); if (lifes <= 0) { Instantiate(explosionPrefab, transform.position, transform.rotation); } } }