Exemple #1
0
 private async Task FinishSpinProcessAsync()
 {
     if (_gameContainer.GameStatus == EnumWhatStatus.LastSpin)
     {
         _gameContainer.RepaintBoard();
     }
     else if (_gameContainer.GameStatus == EnumWhatStatus.NeedFindSellPrice || _gameContainer.GameStatus == EnumWhatStatus.NeedSellHouse)
     {
         await SoldHouseAsync(_gameBoard.NumberRolled);
     }
     else
     {
         throw new BasicBlankException("When finishing spin process, not sure what to do.  Rethink");
     }
 }
Exemple #2
0
        public async Task ChoseCareerAsync(int deck)
        {
            if (_gameContainer.CanSendMessage())
            {
                await _gameContainer.Network !.SendAllAsync("chosecareer", deck);
            }
            if (_gameContainer.WasNight)
            {
                RemoveCareer(deck);
            }
            var thisCareer = CardsModule.GetCareerCard(deck);

            _gameContainer.SingleInfo !.Hand.Add(thisCareer);
            await _gameContainer.ShowCardAsync(thisCareer);

            string career1 = PopulatePlayerProcesses.CareerChosen(_gameContainer.SingleInfo, out string career2);

            if (career1 != "Teacher" && _gameContainer.SaveRoot.WasNight == false)
            {
                RemoveCareer(deck);
            }
            PopulatePlayerProcesses.FillInfo(_gameContainer.SingleInfo);
            if (PrivateCanGetSalary(career1, career2))
            {
                _gameContainer.SaveRoot.EndAfterSalary = _gameContainer.GameStatus == EnumWhatStatus.NeedNewCareer || _gameContainer.SaveRoot.WasNight;
                var thisSalary = _gameContainer.SingleInfo.GetSalaryCard();
                _gameContainer.SingleInfo.Hand.RemoveSpecificItem(thisSalary);
                _gameContainer.GameStatus = EnumWhatStatus.NeedChooseSalary;
                await _gameContainer.ContinueTurnAsync !.Invoke();
                return;
            }
            if (_gameContainer.SaveRoot.WasNight)
            {
                _gameContainer.SaveRoot.EndAfterSalary = true;
            }
            else if (_gameContainer.TeacherChooseSecondCareer)
            {
                _gameContainer.GameStatus         = EnumWhatStatus.NeedNewCareer;
                _gameContainer.SaveRoot.MaxChosen = 1;
            }
            else
            {
                _gameContainer.GameStatus = EnumWhatStatus.NeedToSpin;
            }
            _gameContainer.RepaintBoard();
            await _gameContainer.ContinueTurnAsync !.Invoke();
        }
Exemple #3
0
 private void RepaintBoard()
 {
     _gameContainer.RepaintBoard(); //i think.
 }