public void halalCashier() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); if (lifeScript.time >= 6 && lifeScript.time < 18) { if (lifeScript.Math >= 1 && lifeScript.Business >= 1) { lifeScript.Health -= 5; lifeScript.Stamina -= 10; lifeScript.Mood -= 5; lifeScript.Hunger -= 10; lifeScript.Money += 15; lifeScript.time += 1; Debug.Log("Job Halal Cashier"); } else { return; } } else { return; } }
public void halalHappyCubicleJob() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); if (lifeScript.time >= 6 && lifeScript.time < 18) { if (lifeScript.Math >= 3 && lifeScript.Business >= 2 && lifeScript.Science >= 2) { lifeScript.Health -= 5; lifeScript.Stamina -= 10; lifeScript.Mood -= 20; lifeScript.Hunger -= 10; lifeScript.Money += 30; lifeScript.time += 1; Debug.Log("Job Halal Happy Cubicle Job"); } else { return; } } }
void studyStatusManager() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); lifeScript.Stamina -= 15; lifeScript.Mood -= 15; lifeScript.Hunger -= 15; }
public void studyBusiness() { studyStatusManager(); GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); lifeScript.Money -= 100; lifeScript.Business += 1; lifeScript.time += 1; Debug.Log("Study Business"); }
public void studyHacking() { studyStatusManager(); GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); lifeScript.Money -= 150; lifeScript.Hacking += 1; lifeScript.time += 1; Debug.Log("Study Hacking"); }
public void studyThief() { studyStatusManager(); GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); lifeScript.Money -= 50; lifeScript.Thief += 1; lifeScript.time += 1; Debug.Log("Study Thief"); }
public void restStreet() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); lifeScript.Health += 10; lifeScript.Stamina += 10; lifeScript.Mood += 10; lifeScript.time += 1; Debug.Log("Rest Street"); }
public void playDirt() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); lifeScript.Stamina -= 5; lifeScript.Mood += 10; lifeScript.Hunger -= 5; lifeScript.time += 1; Debug.Log("Play Dirt"); }
public void eatFromGarbage() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); lifeScript.Health += 0; lifeScript.Stamina += 10; lifeScript.Mood += Random.Range(0, 5); lifeScript.Hunger += 10; lifeScript.time += 1; Debug.Log("Eat From Garbage"); }
public void eatFoodTruck() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); lifeScript.Health += 20; lifeScript.Stamina += 30; lifeScript.Mood += Random.Range(0, 30); lifeScript.Hunger += 40; lifeScript.Money -= 20; lifeScript.time += 1; Debug.Log("Eat Ice Cream"); }
public void eatRestaurant() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); lifeScript.Health += 25; lifeScript.Stamina += 40; lifeScript.Mood += Random.Range(0, 40); lifeScript.Hunger += 50; lifeScript.Money -= 40; lifeScript.time += 1; Debug.Log("Eat Restaurant"); }
public void eat5StarHotel() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); lifeScript.Health += 100; lifeScript.Stamina += 100; lifeScript.Mood += Random.Range(0, 100); lifeScript.Hunger += 100; lifeScript.Money -= 80; lifeScript.time += 1; Debug.Log("Eat 5 Star Hotel"); }
public void halalLaborWork() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); if (lifeScript.time >= 6 && lifeScript.time < 18) { lifeScript.Health -= 5; lifeScript.Stamina -= 20; lifeScript.Mood -= 5; lifeScript.Hunger -= 15; lifeScript.Money += 10; lifeScript.time += 1; Debug.Log("Job Halal LaborWork"); } }
// Update is called once per frame void Update() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); if (Input.GetMouseButtonDown(0)) { lifeScript.Money += 20; Debug.Log("On Mouse Down input"); } textName.text = "Name : " + inputName; textHealth.text = "Health : " + lifeScript.Health; textStamina.text = "Stamina : " + lifeScript.Stamina; textMood.text = lifeScript.Mood + " : Mood"; textHunger.text = lifeScript.Hunger + " : Hunger"; textMoney.text = "Money : " + lifeScript.Money; textTime.text = lifeScript.time + ": 00"; }
public void unHalalRobberyInTheAlley() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); if (lifeScript.time >= 18 && lifeScript.time < 6) { tempRaid = Random.Range(1, 10); lifeScript.policeRaid = false; if (lifeScript.Thief >= 1 && lifeScript.GunHandling >= 1) { if (tempRaid == 1) { lifeScript.policeRaid = true; lifeScript.time += 12; Debug.Log("Busted"); } else { lifeScript.policeRaid = false; lifeScript.Health -= Random.Range(0, 10); lifeScript.Stamina -= Random.Range(1, 20); lifeScript.Mood -= 25; lifeScript.Hunger -= 10; lifeScript.Money += Random.Range(0, 50); lifeScript.time += 1; Debug.Log("Job unHalal Robbery in the Alley"); } } else { return; } } }
public void halalBeg() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); if (lifeScript.time >= 6 && lifeScript.time <= 18) { lifeScript.Health -= 10; lifeScript.Stamina -= 10; lifeScript.Mood -= 5; lifeScript.Hunger -= 10; lifeScript.Money += Random.Range(0, 5); lifeScript.time += 1; Debug.Log("Job Halal Beg"); } else { return; } }
public void unHalalBankRobbery() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); if (lifeScript.time >= 18 && lifeScript.time < 6) { tempRaid = Random.Range(1, 2); lifeScript.policeRaid = false; if (lifeScript.Math >= 3 && lifeScript.Thief >= 5 && lifeScript.GunHandling >= 5 && lifeScript.Hacking >= 3) { if (tempRaid == 1) { lifeScript.policeRaid = true; Debug.Log("Busted"); lifeScript.time += 12; } else { lifeScript.policeRaid = false; lifeScript.Health -= Random.Range(20, 80); lifeScript.Stamina -= Random.Range(70, 100); lifeScript.Mood -= 50; lifeScript.Hunger -= 50; lifeScript.Money += Random.Range(500, 10000); lifeScript.time += 6; Debug.Log("Job unHalal Bank Robbery"); } } else { return; } } }
public void unHalalHackATM() { GameObject lifeAspect = GameObject.Find("LifeAspect"); LifeAspect lifeScript = lifeAspect.GetComponent <LifeAspect>(); if (lifeScript.time >= 18 && lifeScript.time < 6) { tempRaid = Random.Range(1, 4); lifeScript.policeRaid = false; if (lifeScript.Math >= 5 && lifeScript.Business >= 3 && lifeScript.Science >= 3 && lifeScript.Hacking >= 5) { if (tempRaid == 1) { lifeScript.policeRaid = true; Debug.Log("Busted"); lifeScript.time += 12; } else { lifeScript.policeRaid = false; lifeScript.Health -= 0; lifeScript.Stamina -= Random.Range(20, 50); lifeScript.Mood -= 50; lifeScript.Hunger -= 50; lifeScript.Money += Random.Range(100, 1000); lifeScript.time += 3; Debug.Log("Job unHalal Hack ATM"); } } else { return; } } }