void Life(GameObject setactive) { Life1.SetActive(true); Life2.SetActive(true); Life3.SetActive(true); Life4.SetActive(true); Life5.SetActive(true); }
void Life(int lifeLeft) { switch (lifeLeft) { case 5: Life1.SetActive(true); Life2.SetActive(true); Life3.SetActive(true); Life4.SetActive(true); Life5.SetActive(true); break; case 4: Life1.SetActive(true); Life2.SetActive(true); Life3.SetActive(true); Life4.SetActive(true); Life5.SetActive(false); break; case 3: Life1.SetActive(true); Life2.SetActive(true); Life3.SetActive(true); Life4.SetActive(false); Life5.SetActive(false); break; case 2: Life1.SetActive(true); Life2.SetActive(true); Life3.SetActive(false); Life4.SetActive(false); Life5.SetActive(false); break; case 1: Life1.SetActive(true); Life2.SetActive(false); Life3.SetActive(false); Life4.SetActive(false); Life5.SetActive(false); break; case 0: Life1.SetActive(false); Life2.SetActive(false); Life3.SetActive(false); Life4.SetActive(false); Life5.SetActive(false); break; } }