public void soldierDeadCall(Life pLife) { var lSoldier = pLife.GetComponent<Soldier>(); soldierList.Remove(lSoldier); //canProduceCheck(); changeUsedPoint(-(lSoldier.pointCount)); }
public void soldierDeadCall(Life pLife) { var lSoldier = pLife.GetComponent<Soldier>(); soldierList.Remove(lSoldier); //canProduceCheck(); changeUsedPoint(-(lSoldier.pointCount)); }