private void OnDisable() { lidclient.Shutdown(); lidclient.DebugMessage -= OnDebugMessage; lidclient.UnknownMessage -= OnUnknownMessage; lidclient = null; }
private void Start() { m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster)); m_inventory = (InventoryGUI)Object.FindObjectOfType(typeof(InventoryGUI)); m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); m_craftableItems = new List <ItemDef> [m_btnPages.Length]; m_craftableItemTypes = new List <int> [m_btnPages.Length]; m_itemList = new string[m_btnPages.Length]; for (int i = 0; i < m_btnPages.Length; i++) { m_craftableItems[i] = new List <ItemDef>(); m_craftableItemTypes[i] = new List <int>(); m_itemList[i] = string.Empty; } m_txtItems.text = string.Empty; for (int j = 0; j < 254; j++) { ItemDef itemDef = Items.GetItemDef(j); if (Items.IsCraftable(j) && itemDef.ident != null) { m_craftableItems[itemDef.rankReq].Add(itemDef); m_craftableItemTypes[itemDef.rankReq].Add(j); string reference = m_itemList[itemDef.rankReq]; reference = reference + LNG.Get(itemDef.ident) + "\n"; } } ActivatePage(0); }
private void OnEnable() { if (null == m_client) { m_client = Object.FindObjectOfType <LidClient>(); } }
private void Start() { m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); if (Global.isSteamActive) { m_waitForResult = SteamInventory.GetAllItems(out m_resultHandle); } }
private void Start() { int num = (int)((float)Screen.width * m_length); int num2 = 25; int num3 = (int)((float)Screen.width * m_xOffset); int num4 = (int)((float)Screen.height * m_yOffset); m_chatRect = new Rect(num3, num4, num, num2); m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); }
private void Start() { if (Global.isServer) { Object.Destroy(this); } else { m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); } }
private void Start() { m_client = Object.FindObjectOfType <LidClient>(); m_objectsOn = base.transform.Find("active"); m_objectsOff = base.transform.Find("inactive"); if (null != m_exlMarkPrefab) { GameObject gameObject = (GameObject)Object.Instantiate(m_exlMarkPrefab, base.transform.position + Vector3.up * 4f, Quaternion.Euler(270f, 0f, 0f)); gameObject.transform.parent = m_objectsOn; } UpdateGameObjects(); }
private void OnDisable() { UIManager.instance.btn_Back.SetActive(false); UIManager.instance.btn_Disconnect.GetComponent <Button>().onClick.RemoveListener(btn_Disconnect_Click); UIManager.instance.btn_Connect.GetComponent <Button>().onClick.RemoveListener(btn_Connect_Click); UIManager.instance.btn_Back.GetComponent <Button>().onClick.RemoveListener(btn_Back_Click); lidclient.Connected -= OnConnected; lidclient.Disconnected -= OnDisconnected; lidclient.OnNetworkDebugMessage -= OnNetworkDebug; lidclient = null; }
private void Start() { m_client = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); m_guimaster = (GUI3dMaster)UnityEngine.Object.FindObjectOfType(typeof(GUI3dMaster)); m_caseOpenGui = (CaseOpeningGUI)UnityEngine.Object.FindObjectOfType(typeof(CaseOpeningGUI)); m_steamInventoryHandler = (SteamInventoryHandler)UnityEngine.Object.FindObjectOfType(typeof(SteamInventoryHandler)); if (Global.isSteamActive) { m_GameOverlayActivated = Callback <GameOverlayActivated_t> .Create(OnGameOverlayActivated); } RequestSteamInventory(); }
private void Start() { if (Global.isServer) { Object.DestroyImmediate(this); return; } GameObject gameObject = (GameObject)Object.Instantiate(m_chatLabel, base.transform.position + m_addVector, Quaternion.Euler(55f, 0f, 0f)); gameObject.transform.parent = base.transform; m_label = gameObject.GetComponent <ChatLabel>(); m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); }
private void OnEnable() { lidclient = new LidClient(); lidclient.OnNetworkDebugMessage += OnNetworkDebug; lidclient.Connected += OnConnected; lidclient.Disconnected += OnDisconnected; UIManager.instance.btn_Connect.GetComponent <Button>().onClick.AddListener(btn_Connect_Click); UIManager.instance.btn_Disconnect.GetComponent <Button>().onClick.AddListener(btn_Disconnect_Click); UIManager.instance.btn_Back.GetComponent <Button>().onClick.AddListener(btn_Back_Click); UIManager.instance.btn_Disconnect.SetActive(false); UIManager.instance.btn_Back.SetActive(true); }
private void Awake() { if (Global.isServer) { Object.DestroyImmediate(this); return; } m_isMale = ((!(null != m_bodyPrefab) || !m_bodyPrefab.name.Contains("female")) ? true : false); GameObject gameObject = SetupPart(m_bodyPrefab, base.transform, false); if (null != gameObject) { m_bodyRenderer = gameObject.GetComponentInChildren <SkinnedMeshRenderer>(); if (null != m_bodyTexture) { m_bodyRenderer.material.mainTexture = m_bodyTexture; } else { m_bodyTexture = m_bodyRenderer.material.mainTexture; } m_boneHand.bone = gameObject.transform.Find(m_boneHand.name); m_boneArm.bone = gameObject.transform.Find(m_boneArm.name); m_boneBody.bone = gameObject.transform.Find(m_boneBody.name); m_boneHead.bone = gameObject.transform.Find(m_boneHead.name); if (null != m_boneBody.bone && null != m_rucksackPrefab) { GameObject gameObject2 = SetupPart(m_rucksackPrefab, m_boneBody.bone, false); gameObject2.transform.localPosition = new Vector3(0.11f, -0.14f, 0f); gameObject2.transform.localRotation = Quaternion.Euler(270f, 90f, 0f); } if (null != m_boneHead.bone) { m_boneHead.lookPart = SetupPart(m_headPrefab, m_boneHead.bone, false); m_boneHead.lookPart.transform.localPosition = new Vector3(-0.04f, 0.02f, 0f); m_boneHead.lookPart.transform.localRotation = Quaternion.Euler(0f, 270f, 180f); m_headRenderer = m_boneHead.lookPart.GetComponentInChildren <Renderer>(); m_headTexture = m_headRenderer.material.mainTexture; } m_animator = gameObject.GetComponentInChildren <Animator>(); m_animator.runtimeAnimatorController = m_animController; m_animator.Rebind(); } m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); m_lastPos = base.transform.position; m_sound = GetComponent <CharSounds>(); ChangeHandItem(m_defaultHandItemType); ChangeHeadItem(m_defaultHeadItemType); ChangeBodyItem(m_defaultBodyItemType); ChangeSkin(m_defaultSkinItemType); }
private void Start() { m_client = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); m_vignetteEffect = GetComponent <Vignetting>(); m_overlayEffect = GetComponent <ScreenOverlay>(); if (2 > QualitySettings.GetQualityLevel()) { SSAOEffect component = GetComponent <SSAOEffect>(); if (null != component) { UnityEngine.Object.Destroy(component); } } }
private void OnEnable() { pnl_Disconnect.SetActive(false); uimanager = UIManager.GetInstance; btn_Back.GetComponent <Button>().onClick.AddListener(btn_Back_Click); uimanager.ShowOrHideBtnBack(true); lidclient = new LidClient(); lidclient.DebugMessage += OnDebugMessage; lidclient.UnknownMessage += OnUnknownMessage; lidclient.Connected += OnConnected; lidclient.Disconnected += OnDisconnected; btn_Connect.GetComponent <Button>().onClick.AddListener(btn_Connect_Click); btn_Disconnect.GetComponent <Button>().onClick.AddListener(btn_Disconnect_Click); }
private void Start() { m_guimaster = (GUI3dMaster)UnityEngine.Object.FindObjectOfType(typeof(GUI3dMaster)); m_client = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); m_displayTexts = new TextMesh[m_displayItems.Length]; m_displayRenderers = new MeshCollider[m_displayItems.Length]; m_displayDefIds = new int[m_displayItems.Length]; m_gui.SetActive(true); for (int i = 0; i < m_displayItems.Length; i++) { m_displayTexts[i] = m_displayItems[i].GetComponentInChildren <TextMesh>(); m_displayRenderers[i] = m_displayItems[i].GetComponentInChildren <MeshCollider>(); } m_gui.SetActive(false); }
private void Start() { m_path = new NavMeshPath(); m_client = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); m_inventory = (InventoryGUI)UnityEngine.Object.FindObjectOfType(typeof(InventoryGUI)); m_communicator = (QmunicatorGUI)UnityEngine.Object.FindObjectOfType(typeof(QmunicatorGUI)); m_itemGui = (ItemGUI)UnityEngine.Object.FindObjectOfType(typeof(ItemGUI)); m_popupGui = (PopupGUI)UnityEngine.Object.FindObjectOfType(typeof(PopupGUI)); m_repairNpcs = (RepairingNpc[])UnityEngine.Object.FindObjectsOfType(typeof(RepairingNpc)); m_tooltipText = m_tooltip.GetComponentInChildren <TextMesh>(); m_tooltipHudRText = m_tooltipHudR.GetComponentInChildren <TextMesh>(); m_tooltipHudLText = m_tooltipHudL.GetComponentInChildren <TextMesh>(); ResetTarget(); m_buySellPos = m_invalidPos; }
private void Start() { float num = 1.77777779f / ((float)Screen.width / (float)Screen.height); float num2 = ((float)Screen.width / (float)Screen.height / 1.77777779f + 1f) * 0.5f; int num3 = (int)((float)Screen.width * m_length * num); int num4 = 25; int num5 = (int)((float)Screen.width * m_xOffset * num2); int num6 = (int)((float)Screen.height * m_yOffset); m_chatRect = new Rect(num5, num6, num3, num4); m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); m_qmunicator = GetComponent <QmunicatorGUI>(); m_unreadMsgIndicator.SetActive(false); m_unreadMsgIndicator2.SetActive(false); }
private void Start() { m_guimaster = (GUI3dMaster)UnityEngine.Object.FindObjectOfType(typeof(GUI3dMaster)); m_client = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); m_dayNightCycle = (DayNightCycle)UnityEngine.Object.FindObjectOfType(typeof(DayNightCycle)); Vector3 localPosition = m_guiRoot.localPosition; m_zOffset = localPosition.z; if (null != m_volumeSlider) { m_volumeSlider.value = PlayerPrefs.GetFloat("prefVolume", 1f); } if (null != m_hintsToggle) { m_hintsToggle.isOn = ((PlayerPrefs.GetInt("prefHints", 1) == 1) ? true : false); } ActivateGui(m_activeApp); }
private void Start() { m_freezeTime = Time.time + m_timeTillFreeze; m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); if (!(null != m_client)) { return; } Vector3 nearbyExplosion = m_client.GetNearbyExplosion(base.transform.position); if (Vector3.zero != nearbyExplosion) { Rigidbody[] componentsInChildren = GetComponentsInChildren <Rigidbody>(); Rigidbody[] array = componentsInChildren; foreach (Rigidbody rigidbody in array) { rigidbody.AddExplosionForce(m_explosionForce, nearbyExplosion - Vector3.up, 10f); } } }
private void OnEnable() { m_page = 0; m_invitedSteamIds.Clear(); m_client = UnityEngine.Object.FindObjectOfType <LidClient>(); if (null != m_client) { m_charData.Clear(); for (int i = 0; i < m_client.m_playerData.Length; i++) { if (m_client.m_playerData[i].name != null && 1 < m_client.m_playerData[i].name.Length) { m_charData.Add(m_client.m_playerData[i]); } } } else if (m_charData.Count == 0) { for (int j = 0; j < 90; j++) { CharData item = default(CharData); item.name = "Ethan " + j + " the very very great!"; item.aid = (ulong)(1337 + j); m_charData.Add(item); } } UpdateList(); if (null != m_pageText) { m_pageText.text = "Page: <color=\"white\">"; int num = (m_charData.Count - 1) / 36 + 1; for (int k = 0; k < num; k++) { TextMesh pageText = m_pageText; pageText.text = pageText.text + " " + (k + 1); } m_pageText.text += "</color>"; } m_descriptionText.text = ((!m_invitePartyMode) ? LNG.Get("PLAYERS_ONLINE_DESC") : LNG.Get("PLAYERS_INVITE_DESC")); }
private void Awake() { Application.runInBackground = true; Application.targetFrameRate = 100; Debug.Log(Environment.CommandLine); if (!Application.isEditor) { if (Environment.CommandLine.Contains("-batchmode")) { LidServer lidServer = (LidServer)UnityEngine.Object.FindObjectOfType(typeof(LidServer)); lidServer.enabled = true; lidServer.m_shutdownIfEmpty = Environment.CommandLine.Contains("-killonempty"); } else { LidClient lidClient = (LidClient)UnityEngine.Object.FindObjectOfType(typeof(LidClient)); lidClient.enabled = true; } } Screen.showCursor = true; Cursor.SetCursor(m_cursor, m_cursorOffset, CursorMode.Auto); }
private void Start() { m_inCustomIp.text = "127.0.0.1"; m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); m_txtFootNote.text = "Immune version: v1.0.1 || I.C.E version: v0.0.3b."; if (Application.isEditor && m_testMode) { m_steamId = 13376uL; m_pwHash = Util.Md5(m_steamId + "Version_0_4_8_B"); m_playerName = "Hube'rt"; } else if (SteamManager.Initialized) { Global.isSteamActive = true; CSteamID steamID = SteamUser.GetSteamID(); m_steamId = steamID.m_SteamID; m_pwHash = Util.Md5(m_steamId + "Version_0_4_8_B"); m_playerName = SteamFriends.GetPersonaName(); SteamUserStats.RequestCurrentStats(); } RedrawList(); RefreshServers(); }
private void Start() { m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); }
private void Start() { m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); m_msgBar = GetComponent<MessageBarGUI>(); m_inventoryGui = (InventoryGUI)Object.FindObjectOfType(typeof(InventoryGUI)); }
private void Start() { m_guimaster = (GUI3dMaster)Object.FindObjectOfType(typeof(GUI3dMaster)); m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); m_quitGameGui = (QuitGameGUI)Object.FindObjectOfType(typeof(QuitGameGUI)); }
private void Start() { m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); m_startScale = m_barHealth.localScale; UpdateMissions(null); }
private void Start() { m_client = (LidClient)Object.FindObjectOfType(typeof(LidClient)); m_markerStartOffset = m_mapMarker.localPosition; }