Librairy.Question getQuestion() { // go through question list and pull a new question for players List <Librairy.Question> questionList = Librairy.getQuestionList(); int qIndex = 0; do { qIndex = Random.Range(0, questionList.Count); }while (questionList[qIndex].isSelected() == true); Librairy.pushQuestion(questionList[qIndex].getValue()); questionList[qIndex].setSelection(true); return(questionList[qIndex]); }
void Awake() { setHost(); Librairy.createQuestionList(); }
public static void setQuestionInfo(string id, string name, Librairy.Question quest) { questionSelected = quest; playerNameTargeted = name; playerIDTargeted = id; }