// Use this for initialization void Start() { audioSource = GetComponent <AudioSource>(); gamepadCanvas = FindObjectOfType(typeof(GamepadCanvas)) as GamepadCanvas; txt_Aviso.SetActive(false); itensCarro = FindObjectOfType(typeof(ItensCarro)) as ItensCarro; gameController = FindObjectOfType(typeof(GameController)) as GameController; liberarCorrida = FindObjectOfType(typeof(LiberarCorrida)) as LiberarCorrida; loading = FindObjectOfType(typeof(Loading)) as Loading; mapaCorrida.SetActive(false); btnVolta.SetActive(false); mapinha.SetActive(false); for (int i = 0; i < liberarCorrida.ganhouCorrida.Length; i++) { if (liberarCorrida.ganhouCorrida[i]) { img_Bolinhas[i].color = corBolinhas[0]; } else { img_Bolinhas[i].color = corBolinhas[1]; } } }
// Use this for initialization void Start() { liberarCorrida = FindObjectOfType(typeof(LiberarCorrida)) as LiberarCorrida; gameController = FindObjectOfType(typeof(GameController)) as GameController; gameController.setarPreferencias(); gameController.changeState(GameState.GAMEPLAY); gamepadCanvas = FindObjectOfType(typeof(GamepadCanvas)) as GamepadCanvas; gamepadCanvas.isCanvas = false; audioSource = GetComponent <AudioSource>(); loading = FindObjectOfType(typeof(Loading)) as Loading; canvas_Main.SetActive(false); canva_Config.SetActive(false); canva_Sair.SetActive(false); canvas_Pause.SetActive(true); }
public void btn_NewGame() { liberarCorrida = FindObjectOfType(typeof(LiberarCorrida)) as LiberarCorrida; EventSystem.current.SetSelectedGameObject(btn_NovoJogo[0].gameObject); if (liberarCorrida.novoJogo || PlayerPrefs.GetInt("Personagem") == 0 || PlayerPrefs.GetInt("Personagem") == 1) { novoJogoPanel.SetActive(true); inicioJogo.SetActive(false); } else { SaveObject.NewGame(); SaveObject.Save(); load.carregarLoading("Escolha Personagem"); } }
private void Start() { tutorialGeral = FindObjectOfType(typeof(TutorialGeral)) as TutorialGeral; liberarCorrida = FindObjectOfType(typeof(LiberarCorrida)) as LiberarCorrida; gameController = FindObjectOfType(typeof(GameController)) as GameController; gamepadCanvas = FindObjectOfType(typeof(GamepadCanvas)) as GamepadCanvas; loading = FindObjectOfType(typeof(Loading)) as Loading; player = FindObjectOfType(typeof(Player)) as Player; txt_Interagir.SetActive(false); cena = SceneManager.GetActiveScene(); if (cena.name == "Cidade Rica") { for (int i = 0; i < canvasReciclagem.Length; i++) { canvasReciclagem[i].SetActive(false); } } }
private void LateUpdate() { // faz entrar no menu principal if (Input.GetButton("Controle 01 Start") && background.activeInHierarchy && !apertarBotaoGamepad) { protecaoTela.SetActive(true); apertarBotaoGamepad = true; liberarCorrida = FindObjectOfType(typeof(LiberarCorrida)) as LiberarCorrida; StartCoroutine("opacidadeSplash"); } if ((Input.GetButton("Controle 01 Bolinha") && !apertarBotaoGamepad) && (inicioJogo.activeInHierarchy || galeria.activeInHierarchy || menuConfiguracao.activeInHierarchy) && voltarTela) { protecaoTela.SetActive(true); apertarBotaoGamepad = true; audioSource.PlayOneShot(sound_Voltar); gamepadCanvas.podeApertar = true; StartCoroutine("opacidadeSplash"); } }
// Use this for initialization void Start() { cena = SceneManager.GetActiveScene(); liberarCorrida = FindObjectOfType(typeof(LiberarCorrida)) as LiberarCorrida; }