public void SaveState() { var len = LibRetro.retro_serialize_size(); var buf = new byte[len]; if (!LibRetro.retro_serialize(buf, len)) { throw new Exception("Serialize failed"); } File.WriteAllBytes(savePath(), buf); Debug.Log($"save len={len}"); }
public void LoadState() { if (!File.Exists(savePath())) { return; } var len = LibRetro.retro_serialize_size(); var buf = File.ReadAllBytes(savePath()); if (!LibRetro.retro_unserialize(buf, len)) { throw new Exception("Unserialize failed"); } Debug.Log($"load len={len}"); }