private dynamic GetGameLexForTwoWordEntity(int pos1, int pos2)
        {
            var twoWordEntity = _commandAggregatesRepo.AllTokensAggregate.Get()[pos1].word +
                                _commandAggregatesRepo.AllTokensAggregate.Get()[pos1].after +
                                _commandAggregatesRepo.AllTokensAggregate.Get()[pos2].word;


            foreach (var gameLex in _gameLexesRepo.GetAllNestedRepos())
            {
                var result = gameLex.FindFirstBy(a =>
                {
                    if (a.name == twoWordEntity)
                    {
                        return(true);
                    }

                    if (!((IEnumerable <string>)a.synonyms).IsNullOrEmpty())
                    {
                        return(a.synonyms.Contains(twoWordEntity));
                    }
                    if (!((IEnumerable <string>)a.equivalenceClasses).IsNullOrEmpty())
                    {
                        return(a.equivalenceClasses.Contains(twoWordEntity));
                    }

                    return(false);
                });

                if (result != null)
                {
                    return(result);
                }
            }
            return(null);
        }
Exemple #2
0
        protected override bool IsValid(PropertyValidatorContext context)
        {
            var tokens = context.PropertyValue as IList <Token>;

            dynamic result1 = null;
            dynamic result2 = null;

            int i = 0;

            while (i < tokens.Count)
            {
                foreach (var gameLex in _lexRepo.GetAllNestedRepos())
                {
                    if (i < tokens.Count - 1)
                    {
                        var twoTokenWordToCheck = tokens[i].word + tokens[i].after + tokens[i + 1].word;

                        result1 = gameLex.FindFirstBy(a =>

                                                      DoMatchCheck(a, twoTokenWordToCheck)

                                                      );

                        if (result1 != null)
                        {
                            _wordsFoundInGameLexes[twoTokenWordToCheck] = result1;


                            _wordsFoundAt.Add(i);
                            _wordsFoundAt.Add(i + 1);

                            break;
                        }
                    }

                    var wordToCheck = tokens[i].word;

                    result2 = gameLex.FindFirstBy(a =>

                                                  DoMatchCheck(a, wordToCheck)

                                                  );

                    if (result2 != null)
                    {
                        _wordsFoundInGameLexes[wordToCheck] = result2;


                        _wordsFoundAt.Add(i);

                        break;
                    }
                }

                if (result1 != null)
                {
                    i += 2;
                }
                if (result2 != null)
                {
                    i++;
                }

                if (result1 == null && result2 == null)
                {
                    i++;
                }

                result1 = null;
                result2 = null;
            }


            for (int j = 0; j < tokens.Count; j++)
            {
                if (!(_wordsFoundAt.Contains(j)))
                {
                    _tokensNotFoundInGameLexes.Add(tokens[j]);
                }
            }



            if (_tokensNotFoundInGameLexes.Count > 0)
            {
                return(false);
            }

            return(true);
        }