private void OnTriggerEnter(Collider other)
    {
        LevitationEffect levitating = other.GetComponent <LevitationEffect>();

        if (!levitating)
        {
            effectPrefab.AddEffectTo(other.gameObject);
        }
    }
    void ManageEffectsCollisions()
    {
        LevitationEffect levEffect = GetComponent <LevitationEffect>();

        if (levEffect)
        {
            Destroy(levEffect);
        }
    }