public override void OnInteraction(InteractableElement ie, Player p) { Lever l = ie as Lever; if (l != null) { if (currentDiff == eDifficulty.Easy) { currentDiff = eDifficulty.Normal; } else // (currentDiff == eDifficulty.Normal) { currentDiff = eDifficulty.Easy; l.SetState(Lever.eLeverState.Left); } //OnDifficultyChanged(currentDiff); UpdateText(); OnDifficultyChanged(currentDiff); } }