private void OnTriggerEnter(Collider other) { if (other.GetComponent <Avatar>() != null) { LevelsController.GetInstance().currenLevel.AvatarReachesTheGoal(); } }
void InitCards() { LevelsController levels = LevelsController.GetInstance(); if (levels == null) { return; } for (int i = 0; i < levels.levels.Count; i++) { int id = i; CustomLevel level = levels.levels[id]; GameObject instance = Instantiate(selectorCardTemplate, parent); LevelCard card = instance.GetComponent <LevelCard>(); card.SetCardData(level); CustomButton cb = instance.GetComponent <CustomButton>(); cb.onPointerEnter.AddListener(() => { levelCardHovered?.Invoke(level); }); cb.onClick.AddListener(() => { levels.SelectLevelById(id); pages.OpenPage(1); }); selectorCards.Add(instance); } }
// Start is called before the first frame update void Start() { weaponComp = GetComponent <EnemyWeapon>(); animator = GetComponent <Animator>(); if (LevelsController.GetInstance() != null && LevelsController.GetInstance().currenLevel != null) { LevelsController.GetInstance().currenLevel.EnemySpawned(this); } }
public void ChangeState(dynamic dynamic) { if (LevelsController.GetInstance()?.CurrentLevel != null && CarsController.GetInstance()?.CurrentCar != null) { ready = true; } else { ready = false; } onChangeState.Invoke(ready); }
// Start is called before the first frame update void Start() { rigid = GetComponent <Rigidbody>(); rigid.velocity = CalculateInitialForce(); if (LevelsController.GetInstance().currenLevel != null && LevelsController.GetInstance().currenLevel.enemies.Count == 0) { AllEnemiesDead(); } else { EventDispatcher.AllEnemiesDead += AllEnemiesDead; } }
public void LoadLevel() { if (ready) { CustomLevel level = LevelsController.GetInstance()?.CurrentLevel; CarData car = CarsController.GetInstance()?.CurrentCar; LevelManager.GetInstance()?.Load(level, car); } else { throw new NullReferenceException("Level or Car data is not set!"); } }
public void Die() { animator.SetTrigger("Dead"); Destroy(gameObject, 1f); GetComponent <AvatarWeaponTarget>().enabled = false; GetComponent <Collider>().enabled = false; weaponComp.enabled = false; if (LevelsController.GetInstance() != null && LevelsController.GetInstance().currenLevel != null) { LevelsController.GetInstance().currenLevel.EnemyDead(this); } }
private void OnEnable() { if (levelsController == null) { levelsController = LevelsController.GetInstance(); if (levelsController == null) { return; } } replay.onClick.AddListener(Replay); if (levelsController.IsLast) { next.interactable = false; } else { next.onClick.AddListener(LoadNextLevel); } mainMenu?.onClick.AddListener(BackToMainMenu); }
public void AvatarReachesTheGoal() { LevelsController.GetInstance().LevelCompleted(); }