// Use this for initialization void Start () { // initialize the GUI Controller object gc = GameObject.Find ("GUI Controller").GetComponent<Level_GUIController> (); // initialize the Network Controller object nc = GameObject.Find ("Network Controller").GetComponent<Level_NetworkController> (); classNo=9; }
// Use this for initialization void Start () { //linkSlider.gameObject.SetActive (false); gui = GameObject.Find("GUI Controller").GetComponent<Level_GUIController>(); if (currentTeam == Char_AttributeScript.Teams.BLUE){ linkValue = 0; InitBlue(); } else if (currentTeam == Char_AttributeScript.Teams.RED){ linkValue = 100; InitRed(); } else InitNeutral(); }
// Use this for initialization void Start () { // initialize the GUI Controller object gc = GameObject.Find ("GUI Controller").GetComponent<Level_GUIController> (); }
[RPC] void MovePlayerTeamList(string pName, int newTeam){ nc = GameObject.Find ("Network Controller").GetComponent<Level_NetworkController> (); gc = GameObject.Find ("GUI Controller").GetComponent<Level_GUIController> (); //If we join after other players if (nc.neutPlayers == null) { nc.neutPlayers = new List<PlayerInfo>(); for (int i = 0; i < PhotonNetwork.playerList.Length - 1; i++){ PlayerInfo newPlayer = new PlayerInfo("blank_name"); nc.neutPlayers.Add(newPlayer); } } Debug.Log(pName + " " + newTeam.ToString()); for (int i = 0; i < nc.neutPlayers.Count; i++){ if (nc.neutPlayers[i].name == _MainController.playerName || nc.neutPlayers[i].name == "blank_name"){ PlayerInfo pi = nc.neutPlayers[i]; nc.neutPlayers.Remove(pi); pi.team = (Char_AttributeScript.Teams)newTeam; pi.name = pName; //pi.photonPlayerName = pName; if (pi.team == Char_AttributeScript.Teams.BLUE) nc.bluePlayers.Add(pi); else nc.redPlayers.Add(pi); break; } } gc.SetUpScoreboard(); if (photonView.isMine) photonView.RPC("MovePlayerTeamList", PhotonTargets.OthersBuffered, pName, newTeam); }
// Use this for initialization void Start () { animInstance = GetComponent<Char_BasicMoveScript> (); //audio = GetComponent<AudioSource> (); HUD = GameObject.Find("GUI Controller").GetComponent<Level_GUIController>(); if (photonView.isMine){ buffs= new List<string>(); animInstance.anim.SetBool("Pistol",true); animInstance.anim.SetBool("SecondaryWeapon",false); pistolMuzzleFlash.transform.parent = weapon1.transform; pistolMuzzleFlash.transform.position = pistolFPSMuzzle.transform.position; pistolMuzzleFlash.transform.rotation = Quaternion.identity; pistolMuzzleEmitter.transform.position = pistolFPSMuzzle.transform.position; secondaryMuzzleFlash.transform.parent = weapon2.transform; secondaryMuzzleFlash.transform.position = secondaryFPSMuzzle.transform.position; secondaryMuzzleFlash.transform.localRotation = Quaternion.identity; secondaryMuzzleEmitter.transform.position = secondaryFPSMuzzle.transform.position; if (builderGloveMuzzle && !builderGloveMuzzle.transform.name.Equals("EmptyGameObject")){ builderGloveMuzzle.transform.parent = weapon3.transform; builderGloveMuzzle.transform.position = builderGloveFPSPos.transform.position; //builderGloveMuzzle.transform.localRotation = Quaternion.identity; builderGloveMuzzle.transform.localRotation = Quaternion.Euler(new Vector3(15,60,290)); //builderGloveMuzzle.transform.GetComponentInChildren<ParticleSystem>().transform.localPosition = Vector3.zero; gloveEmitter.transform.localPosition = new Vector3(0.3810017f, -0.261f, 1.086f); //gloveEmitter.GetComponentInChildren<ParticleSystem>().Play(); } //thirdPersonSecondary.SetActive(false); //secondaryMuzzleFlash.transform.parent.gameObject.SetActive(false); MeshRenderer[] fpWeapon2 = weapon2.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < fpWeapon2.Length; i++){ fpWeapon2[i].enabled = true; } MeshRenderer[] meshes = thirdPersonPlayer.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < meshes.Length; i++){ meshes[i].enabled = false; } SkinnedMeshRenderer[] skMeshes = thirdPersonPlayer.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int i = 0; i < skMeshes.Length; i++){ skMeshes[i].enabled = false; } SkinnedMeshRenderer[] skfpWeapon1 = weapon1.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int i = 0; i < skfpWeapon1.Length; i++){ skfpWeapon1[i].enabled = true; } SkinnedMeshRenderer[] skfpWeapon2 = weapon2.GetComponentsInChildren<SkinnedMeshRenderer>(); for (int i = 0; i < skfpWeapon2.Length; i++){ skfpWeapon2[i].enabled = true; } MeshRenderer[] fpBuilderGlove = weapon3.GetComponentsInChildren<MeshRenderer>(); for (int i = 0; i < fpBuilderGlove.Length; i++){ fpBuilderGlove[i].enabled = true; } SetPlayerName(GetComponent<PhotonView>().viewID, _MainController.playerName); if(team == Teams.RED){ joinTeam(new Vector3(Color.red.r, Color.red.g, Color.red.b), 0, playerName + " spawned as RED"); playerColor = Color.red; } else if(team == Teams.BLUE){ joinTeam(new Vector3(Color.blue.r, Color.blue.g, Color.blue.b), 1, playerName + " spawned as BLUE"); playerColor = Color.blue; } InvokeRepeating("energyTrickle",energyTrickeRate,energyTrickeRate); } weapon2.SetActive(false); thirdPersonSecondary.SetActive (false); weapon3.SetActive(false); thirdPersonBuilderGlove.SetActive(false); }
[RPC] void joinTeam(Vector3 color, int myTeam, string message) { renderer.material.color = new Color(color.x, color.y, color.z, 1f); armour.material.color = new Color(color.x, color.y, color.z, 1f); HUD = GameObject.Find("GUI Controller").GetComponent<Level_GUIController>(); HUD.AddItemToScrollingList(message, new Color(color.x, color.y, color.z, 1f)); team = (Teams)myTeam; if (photonView.isMine) photonView.RPC("joinTeam", PhotonTargets.OthersBuffered, color, myTeam, message); }