public void Die() { //Go to level spawn Level_Controller _levelController = gameController.GetLevelController(gameController.sceneName); if (_levelController != null) { _levelController.SpawnPlayer(this.gameObject); } else { Debug.Log("No Level Controller in this scene please add one"); } }
public void Die() { //check if player has already died infoText.text = "You Died"; //Go to level spawn Level_Controller _levelController = gameController.GetLevelController(currentScene.name); if (_levelController != null) { _levelController.SpawnPlayer(this.gameObject); } else { print("No Level Controller in this scene please add one"); } //reset health to full healthScript.Reset(); }