/// <summary> /// 是否存在关卡纪录 /// </summary> /// <param name="scene"></param> void IsSceneRecordExist(int scene) { if (!LevelUnlocked.ContainsKey(scene)) { LevelUnlocked.Add(scene, 0); Save2File(); } }
public void next() { DBManager.coins = 0; DBManager.health = 3; DBManager.x = 0; DBManager.y = 0; DBManager.z = 0; DBManager.time = 1400; LevelUnlocked.Next_Level(); SceneManager.LoadScene("LevelSelect"); }
public void next() { LevelUnlocked.Next_Level(); Application.LoadLevel("Menu"); }
public void next() { LevelUnlocked.Next_Level(); SceneManager.LoadScene("Map_Select"); }
public void next() { LevelUnlocked.Next_Level(); //Tim S. - I changed Application.LoadLevel to SceneManager.LoadScene SceneManager.LoadScene("Level_Select"); }