public MainMenu(Game i_Game, LevelTransitionScreeen i_TransitionScreen, PlayGameScreen i_GameScreen) : base(i_Game, "Main Menu") { m_TransitionionScreen = i_TransitionScreen; m_GameScreen = i_GameScreen; this.AddItem(new MenuItem(Game, this, new SoundOptions(i_Game, this), "Sound Options")); this.AddItem(new MenuItem(Game, this, new ScreenOptions(i_Game, this), "Screen Options")); ToggleMenuItem TwoPlayers = new ToggleMenuItem(Game, this, "Two Players", SpaceInvadersSettings.GetInstance(Game).TwoPlayers); TwoPlayers.ValueChanged += TwoPlayersValueChangedHandler; this.AddItem(TwoPlayers); this.AddItem(new FunctionMenuItem(Game, this, "Play", play)); this.AddItem(new FunctionMenuItem(Game, this, "Quit", quit)); }
public SpaceInvaders() { m_GraphicsMgr = new GraphicsDeviceManager(this); m_GraphicsMgr.PreferredBackBufferHeight = 600; m_GraphicsMgr.PreferredBackBufferWidth = 800; this.Content.RootDirectory = "Content"; SpaceInvadersSettings settings = SpaceInvadersSettings.GetInstance(this); settings.GraphicsManager = m_GraphicsMgr; m_InputManager = new InputManager(this); m_SoundManager = SoundEffectsManager.GetInstance(this); m_TransitionScreen = new LevelTransitionScreeen(this, 1); m_PlayGameScreen = new PlayGameScreen(this, m_TransitionScreen); m_WelcomeScreen = new WelcomeScreen(this, m_PlayGameScreen, m_TransitionScreen); m_ScreensManager = new ScreensMananger(this); m_ScreensManager.Push(m_PlayGameScreen); m_ScreensManager.Push(m_TransitionScreen); m_ScreensManager.SetCurrentScreen(m_WelcomeScreen); }