public static void Init() { var startLevelManager = StartLevelManager.Get(); var StartMenuPrefabConfiguration = StartMenuSingletonInstances.StartMenuStaticConfigurationManager.StartMenuStaticConfiguration.StartMenuPrefabConfiguration; var StartMenuCanvas = CoreGameSingletonInstances.GameCanvas; IGameProgressionStateManagerDataRetriever IGameProgressionStateManagerDataRetriever = StartMenuSingletonInstances.GameProgressionStateManager; var NewGameButton = MonoBehaviour.Instantiate(StartMenuPrefabConfiguration.StartMenuButtonBasePrefab, StartMenuCanvas.transform); NewGameButton.GetComponentInChildren <Text>().text = "New Game"; ((RectTransform)NewGameButton.transform).anchoredPosition = new Vector2(0, 40); NewGameButton.onClick.AddListener(() => { //Destroy all saved data var persistanceDirectory = new DirectoryInfo(Application.persistentDataPath); foreach (var directory in persistanceDirectory.GetDirectories()) { directory.Delete(true); } LevelTransitionManager.Get().OnStartMenuToLevel(LevelManagementConfigurationGameObject.Get().GlobalLevelConfiguration.NewGameStartLevelID); }); var ContinueButton = MonoBehaviour.Instantiate(StartMenuPrefabConfiguration.StartMenuButtonBasePrefab, StartMenuCanvas.transform); ContinueButton.GetComponentInChildren <Text>().text = "Continue"; ((RectTransform)ContinueButton.transform).anchoredPosition = new Vector2(0, -40); ContinueButton.interactable = IGameProgressionStateManagerDataRetriever.HasAlreadyPlayed(); if (ContinueButton.IsInteractable()) { ContinueButton.onClick.AddListener(() => { LevelTransitionManager.Get().OnStartMenuToLevel(startLevelManager.GetStartLevelID()); }); } }
// Called before start private void Awake() { levelTransitionManagerRef = FindObjectOfType <LevelTransitionManager>(); howToPlayHUDRef = FindObjectOfType <HowToPlayHUDGroup>(); optionsHUDRef = FindObjectOfType <OptionsHUDGroup>(); }
private void Update() { if (SetPlayerPosition) { SetPlayerPosition = false; PlayerInteractiveObjectManager.Get().PlayerInteractiveObject.SetDestination(new ForwardAgentMovementCalculationStrategy(new AIDestination() { Rotation = this.TargetPlayerPosition.rotation, WorldPosition = this.TargetPlayerPosition.position })); } if (DestroyAllObstacles) { DestroyAllObstacles = false; for (var i = ObstacleInteractiveObjectManager.Get().AllObstacleInteractiveObjects.Count - 1; i >= 0; i--) { var currentInteractiveObject = ObstacleInteractiveObjectManager.Get().AllObstacleInteractiveObjects[i]; currentInteractiveObject.Destroy(); } } if (RestartLevel) { LevelTransitionManager.Get().RestartCurrentLevel(); RestartLevel = false; } if (RestoreHealth) { PlayerInteractiveObjectManager.Get().PlayerInteractiveObject.DealDamage(40, null); RestoreHealth = false; } }
/*--END OF GETTERS AND SETTERS--*/ /// <summary> /// Awake is called when the script instance is being loaded. /// </summary> void Awake() { levelTransitionManagerRef = GetComponent <LevelTransitionManager>(); startHUD = FindObjectOfType <StartHUDGroup>(); pauseHUD = FindObjectOfType <PauseHUDGroup>(); gameOverHUD = FindObjectOfType <GameOverHUDGroup>(); mainHUD = FindObjectOfType <MainHUDGroup>(); playerRef = FindObjectOfType <PlayerCharacter>(); robotRef = FindObjectOfType <Robot>(); }
private void Start() { this.GetComponent <Button>().onClick.AddListener(() => { //Destroy all saved data var persistanceDirectory = new DirectoryInfo(Application.persistentDataPath); foreach (var directory in persistanceDirectory.GetDirectories()) { directory.Delete(true); } LevelTransitionManager.Get().OnStartMenuToLevel(StartLevelManager.Get().GetStartLevelID()); }); }
void Update() { levelTransitionManager = FindObjectOfType <LevelTransitionManager>(); if (playerCurrentHealth <= 0 && !gameOverScreenLoaded) { gameOverScreenLoaded = true; characterSelector.SetCharacterActive(false); characterSelector.TurnOffCanvas(); gameObject.GetComponent <PlayerController>().enabled = false; //not a clean way of disabling the player once dead, but works for now gameObject.GetComponent <BoxCollider2D>().enabled = false; gameObject.GetComponent <SpriteRenderer>().enabled = false; transform.Find("Weapon").gameObject.SetActive(false); StartCoroutine(DeathTime()); } }
private void Awake() { instance = this; startFactText = startFactHolder.gameObject.transform.GetChild(0).GetComponent <TextMeshProUGUI>(); startFacts = Resources.Load <TextAsset>("StartFacts"); startFactArray = startFacts.text.Split('\n'); finishFacts = Resources.Load <TextAsset>("FinishFacts"); finishFactArray = finishFacts.text.Split('\n'); scoreText = finishFactHolder.gameObject.transform.GetChild(2).GetComponent <TextMeshProUGUI>(); finishFactText = finishFactHolder.gameObject.transform.GetChild(3).GetComponent <TextMeshProUGUI>(); scoreLevelDesignationText = finishFactHolder.gameObject.transform.GetChild(4).GetComponent <TextMeshProUGUI>(); }
void Update() { playerController = FindObjectOfType <PlayerController>(); characterSelector = FindObjectOfType <CharacterSelector>(); levelTransitionManager = FindObjectOfType <LevelTransitionManager>(); if (characterSelector != null) //checks if characterSelector is active/not destroyed { if (characterSelector.GetCharacterActive()) //checks if the character is active { playerHealthManager = characterSelector.GetCharacterObject().GetComponent <PlayerHealthManager>(); //gets the current player instance's health manager } } scenesListLength = levelTransitionManager.GetScenesList().Count; chosenScenesListLength = levelTransitionManager.GetChosenScenesList().Count; }
void Update() { levelTransitionManager = FindObjectOfType <LevelTransitionManager>(); timerText.text = levelTransitionManager.GetEndTime(); }
public void Init() { /// Events ControlsWindowExitedEvent.Get().RegisterControlsWindowExitedEventAction(this.OnControlWindowExited); ; var StartMenuCanvas = CoreGameSingletonInstances.GameCanvas; var StartMenuPrefabConfiguration = StartMenuSingletonInstances.StartMenuStaticConfigurationManager.StartMenuStaticConfiguration.StartMenuPrefabConfiguration; this.StartMenuGameObject = new StartMenuGameObject(StartMenuCanvas, StartMenuPrefabConfiguration); IGameProgressionStateManagerDataRetriever IGameProgressionStateManagerDataRetriever = StartMenuSingletonInstances.GameProgressionStateManager; var Level1Button = this.StartMenuGameObject.CreateStartMenuButton(); Level1Button.GetComponentInChildren <Text>().text = "Level 1"; (Level1Button.transform as RectTransform).Reset(RectTransformSetup.CENTER); (Level1Button.transform as RectTransform).pivot = new Vector2(0.5f, 0.5f); (Level1Button.transform as RectTransform).localPosition = Vector3.zero; (Level1Button.transform as RectTransform).sizeDelta = new Vector2(200, 30); (Level1Button.transform as RectTransform).anchoredPosition = new Vector2(0, 40); Level1Button.onClick.AddListener(() => { //Destroy all saved data var persistanceDirectory = new DirectoryInfo(Application.persistentDataPath); foreach (var directory in persistanceDirectory.GetDirectories()) { directory.Delete(true); } LevelTransitionManager.Get().OnStartMenuToLevel(LevelManagementConfigurationGameObject.Get().GlobalLevelConfiguration.NewGameStartLevelID); }); var InfiniteLevelButton = this.StartMenuGameObject.CreateStartMenuButton(); InfiniteLevelButton.GetComponentInChildren <Text>().text = "Infinite Level"; (InfiniteLevelButton.transform as RectTransform).Reset(RectTransformSetup.CENTER); (InfiniteLevelButton.transform as RectTransform).pivot = new Vector2(0.5f, 0.5f); (InfiniteLevelButton.transform as RectTransform).localPosition = Vector3.zero; (InfiniteLevelButton.transform as RectTransform).sizeDelta = new Vector2(200, 30); (InfiniteLevelButton.transform as RectTransform).anchoredPosition = new Vector2(0, -40); InfiniteLevelButton.onClick.AddListener(() => { //Destroy all saved data var persistanceDirectory = new DirectoryInfo(Application.persistentDataPath); foreach (var directory in persistanceDirectory.GetDirectories()) { directory.Delete(true); } LevelTransitionManager.Get().OnStartMenuToLevel(LevelZonesID.INFINITE_LEVEL); }); var ControlsButton = this.StartMenuGameObject.CreateStartMenuButton(); ControlsButton.GetComponentInChildren <Text>().text = "Controls"; (ControlsButton.transform as RectTransform).Reset(RectTransformSetup.CENTER); (ControlsButton.transform as RectTransform).pivot = new Vector2(0.5f, 0.5f); (ControlsButton.transform as RectTransform).localPosition = Vector3.zero; (ControlsButton.transform as RectTransform).sizeDelta = new Vector2(200, 30); (ControlsButton.transform as RectTransform).anchoredPosition = new Vector2(0, -120); ControlsButton.onClick.AddListener(this.OnControlsButtonClicked); }
// Use this for initialization void Start() { _lvlTransitoner = FindObjectOfType<LevelTransitionManager>(); }