void Awake() { if(_instance != null) { _instance = this; } else { Destroy(_instance); } }
private void Awake() { timer = GameObject.Find("Gameplay Controller").GetComponent <LevelTimer>(); }
private void ParameterLevel_ValueChanged( object sender, EventArgs e ) { if ( _shipID != -1 ) { LevelTimer.Start(); //UpdateLevelParameter( _shipID ); } }
// Use this for initialization void Start() { levelTimer = FindObjectOfType <LevelTimer> (); }
// Start is called before the first frame update void Start() { this.levelTimer = GameObject.FindGameObjectWithTag("LevelTimer").GetComponent <LevelTimer>(); }
/* * Desc: Instantiates instances of necessary level objects -- LevelScore and LevelTimer */ private void InstantiateLevelObjects() { _levelScore = Instantiate(levelScorePrefab, this.transform).GetComponent <LevelScore>(); _levelTimer = Instantiate(levelTimerPrefab, this.transform).GetComponent <LevelTimer>(); }
private void Start() { health = Object.FindObjectOfType <HealthBar>(); timer = Object.FindObjectOfType <LevelTimer>(); score = Object.FindObjectOfType <LevelScore>(); }
void Restart() { LevelTimer.Reset(); LevelTimer.Start(); }
public Timer(LevelTimer levelTimer) { TimerObject = levelTimer; Time = levelTimer.timer; }
void Awake() { DontDestroyOnLoad(this.gameObject); levelT = GetComponent <LevelTimer>(); }
public GameLevelController(TextAsset levelConfigFile, LevelTimer levelTimer) { levelConfig = levelConfigFile; timer = levelTimer; timer.TimerTicked += OnLevelTimerTicked; }
private void Awake() { Instance = this; initialize(); }
private void Construct(LevelTimer levelTimer) { _levelTimer = levelTimer; }