public static LevelStats Load(uint levelID) { string path = SaveSlot.GetCurrentSlotPath() + "/Levels/"; if (!File.Exists(path + "Level " + levelID)) { return(null); } LevelStats stats = new LevelStats(); stats.Reset(); StreamReader stream = new StreamReader(path + "Level " + levelID); stats.LoadLevelInfo(stream); stats.LoadLevelGlobalStats(stream); stats.LoadLevelTracking(stream); return(stats); }