// Start is called before the first frame update protected override void OnLoad(LoadOperation op) { if (Instance) { Instance.ExitNow(); } Instance = this; imgStart.color = new Color(1, 1, 1, 0); Tweener t = imgStart.DOFade(1, 1f); t.SetEase(Ease.Linear); t.onComplete = () => { Tweener t2 = imgStart.DOFade(0, 2f); t2.SetEase(Ease.Linear); t2.onComplete = ExitNow; }; }