// Update is called once per frame void Update() { if (!initialized) { startLevel = false; initialScale = 17f; levelSpeed = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelSpeed>(); levelDisplay = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelDisplay>(); levelObject = levelDisplay.gameObject; levelObjects = new List <GameObject>(); initialAngles = new float[] { 45, -45, 90, -90, 135, -135, 180, -180 }; currentEnemy = 0; //Debug.Log(levelObjects); levelObject.SetActive(false); GameObject finishPanel = GameObject.Find("FinishPanel"); if (finishPanel != null) { finishPanel.SetActive(false); } //GameObject.Find("StartingPanel").transform.SetAsLastSibling(); initialized = true; GameObject.Find("CanvasLevelUI").GetComponent <Canvas>().enabled = false; } if (startLevel) { if (!enabledCanvas) { enabledCanvas = GameObject.Find("CanvasLevelUI").GetComponent <Canvas>().enabled = true; } ReleaseEnemies(); } }
private void Start() { levelSpeed = FindObjectOfType <LevelSpeed>(); image = GetComponent <Image>(); levelSpeed.OnSpeedChanged += CheckSpeed; }
void Start() { initialScale = 15f; levelSpeed = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelSpeed>(); levelDisplay = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelDisplay>(); initialAngles = new float[] { 45, -45, 90, -90, 135, -135, 180, -180 }; }
private void Start() { source = GetComponent <AudioSource>(); levelSpeed = FindObjectOfType <LevelSpeed>(); levelSpeed.OnSpeedChanged += SwitchAudio; disableNextStopSound = false; levelSpeed.OnCarStop += StopCar; }
//public float sizePerEat = .1f; void Start() { levelSpeed = transform.parent.parent.GetComponent <LevelSpeed>(); initPowerupsTransforms(); //put this somewhere else? Screen.sleepTimeout = SleepTimeout.NeverSleep; }
private void InitializeLevel() { finished = false; tempoUI = GameObject.FindGameObjectWithTag("Tempo").GetComponent <Text>(); scoreUI = GameObject.FindGameObjectWithTag("Time").GetComponent <Text>(); lifesUI = GameObject.FindGameObjectWithTag("Lifes").GetComponent <Text>(); levelSpeed = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelSpeed>(); playerCollision = GameObject.FindGameObjectWithTag("Player").GetComponent <onCollision>(); }
void Start() { if (levelMover == null) { levelMover = FindObjectOfType <LevelMover>(); } car = FindObjectOfType <Car>(); building = GetComponent <IInteractiveBuilding>(); levelSpeed = levelMover.GetComponent <LevelSpeed>(); }
// Start is called before the first frame update void Start() { hitSource.clip = hitClip; speedSource.clip = slowClip; speedSource.loop = true; hitTimerSeconds = defaultHitTimerSeconds; hitTimerRunning = false; speedSource.Play(); levelSpeed = GetComponent <LevelSpeed>(); }
private void Start() { // character = GameObject.FindGameObjectWithTag("Character"); character.OnTargetReached += CharacterSit; audio = GetComponent <AudioSource>(); garageBack = GameObject.FindGameObjectWithTag("GarageBack"); car = FindObjectOfType <Car>(); ui = FindObjectOfType <UI>(); levelSpeed = GetComponent <LevelSpeed>(); // generator = GetComponent<LevelGenerator>(); }
void Start() { initialScale = 17f; levelSpeed = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelSpeed>(); levelDisplay = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelDisplay>(); levelObjects = new List <GameObject>(); initialAngles = new float[] { 45, -45, 90, -90, 135, -135, 180, -180 }; currentEnemy = 0; //Debug.Log(levelObjects); //levelObject.SetActive(false); }
//private List<ColorType> availableTypes; private void Start() { policeLevel = GetComponent <PoliceLevel>(); robbersPrefab = Resources.LoadAll <GameObject>("Levels/Police/Robbers"); types = new List <ColorType>(); catchedRobbers = new List <ColorType>(); RandomizeColors(); carParts = FindObjectOfType <CarParts>(); car = carParts.GetComponentInParent <Car>(); levelMover = GetComponent <LevelMover>(); levelGenerator = GetComponent <LevelGenerator>(); levelSpeed = GetComponent <LevelSpeed>(); lightPrefab = levelGenerator.LightGameObject; dreamSpawner = FindObjectOfType <DreamSpawner>(); }
// Use this for initialization void Start() { isDead = false; player.GetComponent <Pause>().isDead = false; addPoint = true; if (levelEditor) { testM = GameObject.Find("TestManager").GetComponent <TestManager>(); } if (!testM) { pc = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); pause = GameObject.FindGameObjectWithTag("Player").GetComponent <Pause>(); levelSpeeds = LevelSpeed.FindObjectsOfType <LevelSpeed>(); } }
private void InitializeLevel() { finishPanel = GameObject.Find("FinishPanel"); if (finishPanel != null) { finishPanel.SetActive(false); } Debug.Log("Finish panel set to false!"); defaultState = true; defaultEnemiesColor = Color.black; defaultPlayerColor = Color.black; defaultCenterColor = Color.black; hitTimerSeconds = defaultHitTimerSeconds; hitTimerRunning = false; hitBackgroundColor = Color.red; hitEnemiesColor = Color.white; hitPlayerColor = Color.white; hitCenterColor = Color.white; finished = false; rotateSpeed = 0.5f; switchRotationDeltaSeconds = 5; ascending = true; camera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>(); camera.clearFlags = CameraClearFlags.SolidColor; color1 = color3 = color2 = 50; backgrounds = GameObject.FindGameObjectsWithTag("Background"); changeColorSpeed = 1; rotateDirection = 1; fieldOfView = 120; centerCircle = GameObject.FindGameObjectWithTag("CenterDot"); maxCircleRadius = 1.20f; minCircleRadius = 0.5f; transformToRadius = maxCircleRadius; pulsateSpeed = 0.01f; enemies = new List <GameObject>(GameObject.FindGameObjectsWithTag("Enemy")); playerRenderer = GameObject.FindGameObjectWithTag("Player").GetComponent <SpriteRenderer>(); centerDotRenderer = GameObject.FindGameObjectWithTag("CenterDot").GetComponent <SpriteRenderer>(); levelSpeed = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelSpeed>(); }
// Use this for initialization void Start() { levelSpeed = transform.parent.GetComponent<LevelSpeed> (); }
private void Start() { levelSpeed = GetComponent <LevelSpeed>(); levelGenerator = GetComponent <LevelGenerator>(); }
private void Start() { levelSpeed = this.transform.parent.GetComponent <LevelSpeed>(); }
void Start() { spawnCooldown = intialSpawnTime; levelSpeed = transform.parent.GetComponent<LevelSpeed>(); }
void Start() { spawnCooldown = intialSpawnTime; levelSpeed = transform.parent.GetComponent <LevelSpeed>(); }
//public float sizePerEat = .1f; void Start() { levelSpeed = transform.parent.parent.GetComponent<LevelSpeed>(); initPowerupsTransforms(); //put this somewhere else? Screen.sleepTimeout = SleepTimeout.NeverSleep; }
void Start() { levelSpeed = GameObject.FindGameObjectWithTag("Level").GetComponent <LevelSpeed>(); }