void ChangeColors() { var pr = Random.Range(0f, 1f); var colors = new LevelColors() { LightColor = _lightColors.Evaluate(pr), DarkColor = _darkColors.Evaluate(pr) }; _levelSpawner?.ChangeColor(colors); CurrentColors = colors; }
void ChangeColors() { var pr = Random.Range(0f, 1f); var colors = new LevelColors() { LightColor = _lightColors.Evaluate(pr), DarkColor = _darkColors.Evaluate(pr) }; _levelSpawner?.ChangeColor(colors); CurrentColors = colors; }