void Start() { gameOverSignal.SetActive(false); levelSignal = GetComponent <LevelSignal>(); life = 1; itemsByLevel = 0; totalItemsByLevel = 3; SetLevelValue(); Events.OnIncorrect += OnIncorrect; Events.OnCorrect += OnCorrect; Events.GameOver += GameOver; }
void Start() { for (int a = 0; a < 5; a++) { allIdS.Add(a); } Utils.Shuffle(allIdS); Events.NewSlotInLane += NewSlotInLane; levelSignal = GetComponent <LevelSignal>(); }