Exemple #1
0
        public static void OnGUI()
        {
            EditorGUILayout.LabelField("Newly Created Segments", EditorStyles.boldLabel);
            newSegmentType = (LevelSegment.Type)EditorGUILayout.EnumPopup("Type", newSegmentType);
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Extrusion Defaults", EditorStyles.boldLabel);
#if UNITY_2017_4_OR_NEWER
            extrudeBoundsInclusion = (ExtrusionSettings.BoundsInclusion)EditorGUILayout.EnumFlagsField("Bounds Inclusion", extrudeBoundsInclusion);
#else
            extrudeBoundsInclusion = (ExtrusionSettings.BoundsInclusion)EditorGUILayout.EnumMaskField("Bounds Inclusion", extrudeBoundsInclusion);
#endif
            extrudeApplyRotation = EditorGUILayout.Toggle("Apply Rotation", extrudeApplyRotation);
            extrudeApplyScale    = EditorGUILayout.Toggle("Apply Scale", extrudeApplyScale);
            extrudeBendSprite    = EditorGUILayout.Toggle("Extrude Meshes", extrudeBendSprite);
            if (extrudeBendSprite)
            {
                extrudeApplyMeshColors = EditorGUILayout.Toggle("Apply Mesh Colors", extrudeApplyMeshColors);
            }
            extrudeMeshColliderHandle = (ExtrusionSettings.MeshColliderHandling)EditorGUILayout.EnumPopup("Mesh Collider Handling", extrudeMeshColliderHandle);
#if DREAMTECK_SPLINES
            extrudeExtrudeSpline = EditorGUILayout.Toggle("Extrude Splines", extrudeExtrudeSpline);
#endif
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Editor Handles", EditorStyles.boldLabel);
            debugAlpha         = EditorGUILayout.Slider("Alpha", debugAlpha, 0.1f, 1f);
            debugPointColor    = EditorGUILayout.ColorField("Point Visualization Color", debugPointColor);
            debugEntranceColor = EditorGUILayout.ColorField("Entrance Visualization Color", debugEntranceColor);
            debugExitColor     = EditorGUILayout.ColorField("Exit Visualization Color", debugExitColor);
            EditorGUILayout.LabelField("Editor GUI", EditorStyles.boldLabel);
            highlightColor        = EditorGUILayout.ColorField("Highlight color", highlightColor);
            highlightContentColor = EditorGUILayout.ColorField("Highlight content color", highlightContentColor);

            if (GUILayout.Button("Use Defaults", GUILayout.Width(120)))
            {
                newSegmentType            = LevelSegment.Type.Extruded;
                debugPointColor           = Color.black;
                debugEntranceColor        = new Color(0f, 0.887f, 0.106f, 1f);
                debugExitColor            = new Color(0.887f, 0f, 0.25f, 1f);
                highlightColor            = new Color(0.4117647f, 0.8705883f, 0.007843138f, 1f);
                highlightContentColor     = new Color(1f, 1f, 1f, 0.95f);
                extrudeApplyScale         = false;
                extrudeApplyRotation      = true;
                extrudeBendSprite         = false;
                extrudeApplyMeshColors    = false;
                extrudeBoundsInclusion    = (ExtrusionSettings.BoundsInclusion) ~0;
                extrudeMeshColliderHandle = ExtrusionSettings.MeshColliderHandling.Bypass;
#if DREAMTECK_SPLINES
                extrudeExtrudeSpline = false;
#endif
                SavePrefs();
            }
            if (GUI.changed)
            {
                SavePrefs();
            }
        }
Exemple #2
0
        public static void LoadPrefs()
        {
            newSegmentType            = (LevelSegment.Type)EditorPrefs.GetInt("Dreamteck.Forever.newSegmentType", 0);
            debugEntranceColor        = LoadColor("Dreamteck.Forever.debugEntranceColor", new Color(0f, 0.887f, 0.106f, 1f));
            debugExitColor            = LoadColor("Dreamteck.Forever.debugExitColor", new Color(0.887f, 0f, 0.25f, 1f));
            debugPointColor           = LoadColor("Dreamteck.Forever.debugPointColor", Color.black);
            highlightColor            = LoadColor("Dreamteck.Forever.highlightColor", new Color(0.4117647f, 0.8705883f, 0.007843138f, 1f));
            highlightContentColor     = LoadColor("Dreamteck.Forever.highlightContentColor", new Color(1f, 1f, 1f, 0.95f));
            extrudeMeshColliderHandle = (ExtrusionSettings.MeshColliderHandling)EditorPrefs.GetInt("Dreamteck.Forever.extrudeMeshColliderHandle", 0);
            extrudeBoundsInclusion    = (ExtrusionSettings.BoundsInclusion)EditorPrefs.GetInt("Dreamteck.Forever.extrudeBoundsInclusion", ~0);
            extrudeApplyScale         = EditorPrefs.GetBool("Dreamteck.Forever.extrudeApplyScale", false);
            extrudeApplyRotation      = EditorPrefs.GetBool("Dreamteck.Forever.extrudeApplyRotation", true);
            extrudeBendSprite         = EditorPrefs.GetBool("Dreamteck.Forever.extrudeExtrudeMesh", false);
            extrudeApplyMeshColors    = EditorPrefs.GetBool("Dreamteck.Forever.extrudeApplyMeshColors", false);
#if DREAMTECK_SPLINES
            extrudeExtrudeSpline = EditorPrefs.GetBool("Dreamteck.Forever.extrudeExtrudeSpline", false);
#endif
        }