/// <summary> /// Get the ID of the loaded level in the level data /// </summary> /// <param name="levelData">The level data</param> public static int GetLoadedLevelID(LevelData levelData) { return(LevelSceneRuntimeHelper.GetLoadedLevelID(levelData)); }
/// <summary> /// Get the asset path of the loaded level scene /// </summary> public static string GetLoadedLevelScenePath() { return(LevelSceneRuntimeHelper.GetLoadedLevelScenePath()); }