Exemple #1
0
    public void StartBattle(BattleSceneData battleSceneData)
    {
        _previousLevel = battleSceneData.PreviousLevel;
        /* -- Set up Battle -- */
        PlayerLoader.BattleSetUp(battleSceneData.PlayerMingmings, battleSceneData.PlayerCards.ToList());
        EnemyLoader.BattleSetUp(battleSceneData.EnemyMingmings, battleSceneData.EnemyCards.ToList());

        _playerTurn = PlayerTurn.PlayerOne;

        StartCoroutine(StartTurnAfterSeconds(1));
    }
Exemple #2
0
        public void GetEncounter()
        {
            OnStartEncounter?.Invoke();
            var thisScene   = new LevelSceneData(gameObject.scene.name, this, _player);
            var battleScene = new BattleSceneData(
                GameSceneController.BattleScene,
                _player.DevController.DeckHolder.CurrentDeck,
                trainerController.DevController.DeckHolder.CurrentDeck,
                thisScene,
                _player.DevController.PlayableMingmings,
                trainerController.DevController.PlayableMingmings
                );

            GameSceneController.Singleton.SwapScenes(thisScene, battleScene);
        }
Exemple #3
0
    public void GetEncounter()
    {
        bool hasEncounter = Rules.GetRandomFloat() <= EncounterChance;

        if (!hasEncounter)
        {
            return;
        }

        mingmings.Clear();

        int mingmingSpawns = Rules.GetRandomInt(1, MaxMingmings + 1);

        for (int i = 0; i < mingmingSpawns; i++)
        {
            var _drop = DropTable.GetDrop();

            if (_drop != null)
            {
                int mingmingLevel = Rules.GetRandomInt(MinMingmingLevel, MaxMingmingLevel + 1);
                var _mingming     = new MingmingInstance((MingmingData)_drop, mingmingLevel);
                _mingming.Name = "Wild " + _mingming.Name;
                mingmings.Add(_mingming);
            }
        }

        if (mingmings.Any())
        {
            OnStartEncounter?.Invoke();
            var player = FindObjectOfType <PlayerController>();

            var thisScene   = new LevelSceneData(gameObject.scene.name, this, player);
            var battleScene = new BattleSceneData(GameSceneController.BattleScene, player.DevController.DeckHolder.CurrentDeck, new List <CardData>(),
                                                  thisScene, player.DevController.PlayableMingmings, mingmings);

            GameSceneController.Singleton.SwapScenes(thisScene, battleScene);
        }
    }