private void SetStars() { int _stars = LevelSaveLoadController.GetStarsAchieved(levelName); switch (_stars) { case 1: star1.color = starActiveColor; break; case 2: star1.color = starActiveColor; star2.color = starActiveColor; break; case 3: star1.color = starActiveColor; star2.color = starActiveColor; star3.color = starActiveColor; break; default: break; } }
private void SetButtonActivity() { if (LevelSaveLoadController.IsLevelLocked(levelName)) { myDoozyButton.Interactable = false; } else { myDoozyButton.Interactable = true; } }