Exemple #1
0
 void Start()
 {
     settings      = FindObjectOfType <GameSettings>();
     levelRunner   = FindObjectOfType <LevelRunner>();
     meshRenderers = transform.GetChild(0).GetComponentsInChildren <MeshRenderer>();
     curHealth     = MAXHEALTH;
 }
 private void Start()
 {
     quitMenu = FindObjectOfType <QuitMenu>();
     gameObject.transform.localScale = Vector3.zero;
     settings    = FindObjectOfType <GameSettings>();
     levelRunner = FindObjectOfType <LevelRunner>();
 }
    private void Start()
    {
        levelRunner  = FindObjectOfType <LevelRunner>();
        settings     = FindObjectOfType <GameSettings>();
        rb           = GetComponent <Rigidbody>();
        source       = GetComponent <AudioSource>();
        meshRenderer = GetComponent <MeshRenderer>();

        //add coroutine delay
        StartCoroutine("DelayCo");
    }
Exemple #4
0
        private void InitLevelRunners()
        {
            File.WriteAllText(Path.Combine(Config.TilesDirectory, "levels.json"), MiMapJsonConvert.SerializeObject(Config.Levels));

            foreach (var levelConfig in MiMapManager.Config.Levels)
            {
                var levelMap = MiMapManager.GetLevelMap(levelConfig.LevelId);
                if (levelMap != null)
                {
                    var runner = new LevelRunner(Context.Server, levelMap);
                    _levelRunners.Add(levelConfig.LevelId, runner);
                }
            }
        }
Exemple #5
0
 void Awake()
 {
     synchronizer = GameObject.Find ("Main Camera").GetComponent<BeatSynchronizer> ();
     levelRunner = gameObject.GetComponent<LevelRunner> ();
 }
Exemple #6
0
 private void Start()
 {
     levelRunner = FindObjectOfType <LevelRunner>();
     text        = transform.GetChild(1).GetComponent <Text>();
 }