void Start() { settings = FindObjectOfType <GameSettings>(); levelRunner = FindObjectOfType <LevelRunner>(); meshRenderers = transform.GetChild(0).GetComponentsInChildren <MeshRenderer>(); curHealth = MAXHEALTH; }
private void Start() { quitMenu = FindObjectOfType <QuitMenu>(); gameObject.transform.localScale = Vector3.zero; settings = FindObjectOfType <GameSettings>(); levelRunner = FindObjectOfType <LevelRunner>(); }
private void Start() { levelRunner = FindObjectOfType <LevelRunner>(); settings = FindObjectOfType <GameSettings>(); rb = GetComponent <Rigidbody>(); source = GetComponent <AudioSource>(); meshRenderer = GetComponent <MeshRenderer>(); //add coroutine delay StartCoroutine("DelayCo"); }
private void InitLevelRunners() { File.WriteAllText(Path.Combine(Config.TilesDirectory, "levels.json"), MiMapJsonConvert.SerializeObject(Config.Levels)); foreach (var levelConfig in MiMapManager.Config.Levels) { var levelMap = MiMapManager.GetLevelMap(levelConfig.LevelId); if (levelMap != null) { var runner = new LevelRunner(Context.Server, levelMap); _levelRunners.Add(levelConfig.LevelId, runner); } } }
void Awake() { synchronizer = GameObject.Find ("Main Camera").GetComponent<BeatSynchronizer> (); levelRunner = gameObject.GetComponent<LevelRunner> (); }
private void Start() { levelRunner = FindObjectOfType <LevelRunner>(); text = transform.GetChild(1).GetComponent <Text>(); }