private void btnAddSearchResultsToPipeline_Click(Object sender, EventArgs e) { try { if (this.selectedUser == null) { Log("You have to select the user who will become the owner of given level.", Color.Orange); return; } LevelResult selected = (LevelResult)this.dataGridViewLevelResults.CurrentRow?.DataBoundItem; if (selected == null) { Log("You have to select level from the grid below.", Color.Orange); return; } this.AddToPipeline(new[] { new LevelModel(this.selectedUser, selected.LevelId, selected.Version) }); Log("Successfully added 1 item to the pipeline."); } catch (Exception ex) { Log(String.Concat("Error occured while adding item to pipeline:\n", ex), Color.Red); } }
protected BaseLevel() { RemainingLives = StartingLives; _waveHasEnded = true; CurrentWaveNumber = 0; LevelResults = CreateResults(); }
private string createResultJsonUsing(int score) { _levelResult = new LevelResult(score, SceneManager.GetActiveScene().name); String json = JsonUtility.ToJson(_levelResult); return(json); }
private void ChangeLevelResultImage(int levelToChange, LevelResult resultToSet) { switch (resultToSet) { case LevelResult.Locked: levelIconTransforms[levelToChange - 1].GetComponent <SpriteRenderer>().sprite = levelResultsSprites[0]; return; case LevelResult.Unlocked: levelIconTransforms[levelToChange - 1].GetComponent <SpriteRenderer>().sprite = levelResultsSprites[1]; return; case LevelResult.Done1Star: levelIconTransforms[levelToChange - 1].GetComponent <SpriteRenderer>().sprite = levelResultsSprites[2]; return; case LevelResult.Done2Star: levelIconTransforms[levelToChange - 1].GetComponent <SpriteRenderer>().sprite = levelResultsSprites[2]; return; case LevelResult.Done3Star: levelIconTransforms[levelToChange - 1].GetComponent <SpriteRenderer>().sprite = levelResultsSprites[2]; return; default: return; } }
public void ChangeLevelResult(int levelToChange, LevelResult resultToSet) { if (levelToChange < 1 || levelToChange > MAX_LEVELS) { return; } //Improper inputs, no need for this method if (GetLevelResult(levelToChange) == resultToSet) { return; } //Nothing is changing, no need for this method //********** Level Results ************ LevelResult currentLevelResult = GetLevelResult(levelToChange); levelResults[levelToChange - 1] = resultToSet; ChangeLevelResultImageIfNeeded(levelToChange, currentLevelResult, resultToSet); //********** Stars Earned ************* StarImages currentStarEarned = new StarImages(starEarned[3 * levelToChange - 3], starEarned[3 * levelToChange - 2], starEarned[3 * levelToChange - 1]); SetNewStarsEarnedArray(levelToChange, resultToSet); ChangeStarImagesIfNeeded(levelToChange, currentStarEarned, resultToSet); }
private void ChangeLevelResultImageIfNeeded(int levelToChange, LevelResult currentLevelResult, LevelResult resultToSet) { if (DoesLevelImageNeedChanging(currentLevelResult, resultToSet)) { ChangeLevelResultImage(levelToChange, resultToSet); } }
public async Task <IActionResult> GetUser(string uuid, string type) { if (!LevelHead.objlist.ContainsKey(type)) { ErrorResult rs = new ErrorResult(); rs.success = false; rs.cause = $"Type {type} not exists"; return(StatusCode(500, rs)); } HypixelAPI api = new HypixelAPI(); await api.Fetch(uuid); if (api.isErr) { ErrorResult rs = new ErrorResult(); rs.success = false; rs.cause = api.ErrMsg; return(StatusCode(500, rs)); } LevelHead.objlist.TryGetValue(type, out TypeObj value); if (value == null) { return(StatusCode(500, new ErrorResult($"Type {type} wasnt found on field."))); } string k = api.getValue(type, value); LevelResult ls = new LevelResult(); ls.level = k; ls.strlevel = k; ls.success = true; Console.WriteLine($"/user/{uuid}/{type}"); return(StatusCode(200, ls)); }
public YieldInstruction DisplayLevelResult(LevelResult result) { _wipeScore.gameObject.SetActive(true); var str = "全部消除,通关成功!"; switch (result) { case LevelResult.FailToFindNode: str = "泡泡满了,通关失败"; break; case LevelResult.FailToMoveDown: str = "不能下移,通关失败!"; break; } var pre = Manager.Instance.Records.First.Next?.Value.Score ?? 0; var now = Manager.Instance.Records.First.Value.Score; var tweener = DOTween.To(() => pre, x => _wipeScore.text = $"{x:d4}", now, 1.2f); tweener.onPlay = () => _wipeScore.gameObject.SetActive(true); tweener.onComplete = () => _wipeScore.gameObject.SetActive(false); _wipeLevel.text = str; return(_wipeLevel.rectTransform.DOAnchorPosY(200, 2f).SetEase(Ease.InOutQuad).WaitForCompletion()); }
static bool Prefix(GameModeController __instance, LevelResult result) { //Main.mod.Logger.Log("level finsih called"); if (!Main.enabled || !Main.settings.helicopterWait) { return(true); } if (result != LevelResult.Success || (HeroController.GetPlayersOnHelicopterAmount() == 0)) { return(true); } //Main.mod.Logger.Log(HeroController.GetPlayersOnHelicopterAmount() + " == " + HeroController.GetPlayersAliveCount()); if (HeroController.GetPlayersOnHelicopterAmount() == HeroController.GetPlayersAliveCount()) { Helicopter_Leave_Patch.attachCalled = false; Main.heli.Leave(); //Main.mod.Logger.Log("after helicopter leave"); return(true); } else { Main.control = __instance; return(false); } }
/// <summary> /// This is to local compute score /// </summary> /// <param name="levelResult"></param> /// <returns></returns> LevelMetricQueryResult IGameScoreService.GetLevelScore(LevelResult levelResult) { int score = Data.DTO.Services.CardGame.Score(levelResult.WordsCount, levelResult.OpeningQuantity); var levelScore = new LevelMetricQueryResult(levelResult.LevelId, score); return(levelScore); }
public static void RecordChapterResults(LevelResult result) { var existingResultIndex = Data.ChapterResults.FindIndex(l => l.LevelNumber == result.LevelNumber); if (existingResultIndex > -1) { Data.ChapterResults.RemoveAt(existingResultIndex); } Data.ChapterResults.Add(result); Data.CurrentPlayDateTime = result.InGameDateTime; }
public static LevelResult ToLevelResult(this LevelMetricQuery levelMetricQuery) { var levelResult = new LevelResult { LevelId = levelMetricQuery.GameLevelId, OpeningQuantity = levelMetricQuery.WordPairIdOpenCounts.Sum(s => s.Value), WordsCount = levelMetricQuery.WordPairIdOpenCounts.Count * 2 }; return(levelResult); }
public void Reset() { RemainingLives = StartingLives; CurrentWaveNumber = 0; _lastEnemyWaveTime = 0; _waveHasEnded = true; _currentlyGeneratingNewWave = false; LastWave = null; IsReadyForNextWave = false; LevelResults = CreateResults(); }
public void SaveGameResult(int score) { var result = new LevelResult() { LevelName = previousScene, LevelFinalScore = score, Completed = true }; GameController.gameController.SaveFinalScore(result); }
void Awake() { audioSource = GetComponent <AudioSource>(); startingCooldown = new Cooldown(readyDurationMillis, false); endingCooldown = new Cooldown(endingDurationMillis, false); levelState = new LevelState(); levelResult = new LevelResult(); levelState.OnStateChange += OnLevelStateChange; }
public override bool Equals(Object obj) { // Check for null values and compare run-time types. if (obj == null || GetType() != obj.GetType()) { return(false); } LevelResult p = (LevelResult)obj; return(p.LevelName == LevelName); }
public void LoadLevelResults() { mLevelResults = new Dictionary <ChapterLevel, LevelResult>(); if (!File.Exists(Application.persistentDataPath + "//.BubbleRockLevelResult")) { return; } BinaryReader Reader = new BinaryReader(File.OpenRead(Application.persistentDataPath + "//.BubbleRockLevelResult")); string title = Reader.ReadString(); if (title != "BubbleRockLevelResult") { Debug.Log("Bad title"); return; } int version = Reader.ReadInt32(); if (version != 2) { Debug.Log("Bad version"); return; } while (true) { string name = Reader.ReadString(); if (name == "End") { break; } if (name != "LR") { Debug.Log("Bad data? LevelResult"); return; } GAMETYPE gametype = (GAMETYPE)Reader.ReadInt32(); int chapter = Reader.ReadInt32(); int level = Reader.ReadInt32(); Debug.Log("GAMETYPE: " + gametype + " Chapter: " + chapter + " Level: " + level); ChapterLevel mChapterLevel = new ChapterLevel(gametype, chapter, level); BinaryFormatter bf = new BinaryFormatter(); LevelResult mLevelResult = (LevelResult)bf.Deserialize(Reader.BaseStream); mLevelResults.Add(mChapterLevel, mLevelResult); } Reader.Close(); }
private void OnGameOver(LevelResult result) { previousLevelResult = result; PackedScene scene = GD.Load <PackedScene>("res://levels/SceneTransition.tscn"); RemoveChild(currentScene); currentScene = scene.Instance(); currentScene.Connect("ready", this, "PlayFadeOutGameOverAnimation"); AddChild(currentScene); }
public async void StartLevel(int wave, int altitude, LevelResult prevLevelResult) { this.wave = wave; this.altitude = (float)altitude; this.prevLevelResult = prevLevelResult; GD.Print("Level " + wave + " starting"); enemyCount = altitude / (30 + wave * 3); GD.Print("enemy count: " + enemyCount); string[] potentialEnemies; if (wave < 4) { potentialEnemies = new string[] { "Bat", "Rat" }; } else if (wave < 7) { potentialEnemies = new string[] { "Bat", "Rat", "DemonWalker", "Hellhound" }; } else { potentialEnemies = new string[] { "Bat", "Hellhound", "DemonWalker", "Rat" }; } int c = enemyCount; await ToSignal(GetTree().CreateTimer(1f), "timeout"); for (int i = 0; i < c; i++) { try { Enemy currentEnemey = spawner.SpawnRandomEnemy(potentialEnemies); currentEnemey.Connect("OnEnemyDeath", this, "OnEnemyDeath"); GD.Print("Spawned enemy#" + i); await ToSignal(GetTree().CreateTimer(2f), "timeout"); } catch (Exception e) { GD.Print(e.Message); enemyCount--; if (enemyCount <= 0) { LeaveLevel(); } } } }
public void OnMovingDownMenuReady() { musicPlayer.Play(); if (previousLevelResult == null) { previousLevelResult = new LevelResult(); previousLevelResult.waveNum = 1; } MovingDown movingDown = (MovingDown)FindNode("MovingDown", true, false); movingDown.OnLevelCompleted(previousLevelResult, this); }
public void OnGameOverMenuReady() { musicPlayer.Play(); if (previousLevelResult == null) { previousLevelResult = new LevelResult(); previousLevelResult.waveNum = 1; } GameOver gameOver = (GameOver)FindNode("GameOver", true, false); gameOver.OnLevelCompleted(previousLevelResult, this); }
void ShowEndScreen(LevelResult result) { if (result.lvlResult == LevelResult.Result.win) { winScreen.SetActive(true); activeScreen = winScreen; } if (result.lvlResult == LevelResult.Result.loose) { looseScreen.SetActive(true); activeScreen = looseScreen; } }
private LevelResult ComputeBestMove(MinMax levelType, int depth, int maxDepth) { var nextLevelType = MinMax.Min; var symbol = this.PreferredSymbol; var winningScore = 1000000000; LevelResult result = new LevelResult(depth, -10, 0); if (levelType == MinMax.Min) { symbol = Board.GetOpponentSymbol(this.PreferredSymbol); nextLevelType = MinMax.Max; winningScore = -1000000000; result = new LevelResult(depth, 10, 0); } var lm = Board.GetUnPlayedMoves().ToList(); foreach (var move in lm) { Board.MarkCell(symbol, move); if (Board.CheckWin()) { Board.BackTrackMove(); return(new LevelResult(depth, winningScore, move));; } if (depth > maxDepth) { Board.BackTrackMove(); var randomMove = new Random(); var randomMoveIndex = randomMove.Next(lm.Count()); return(new LevelResult(depth, winningScore, lm[randomMoveIndex])); } LevelResult lr = new LevelResult(depth, 0, maxDepth); if (!Board.CheckDraw()) { lr = ComputeBestMove(nextLevelType, depth + 1, maxDepth); } if (levelType == MinMax.Min && (result.Result > lr.Result || (result.Result == lr.Result && result.Level > lr.Level))) { result = lr; } if (levelType == MinMax.Max && (result.Result < lr.Result || (result.Result == lr.Result && result.Level > lr.Level))) { result = lr; } lr.Move = move; Board.BackTrackMove(); } return(result); }
private LevelResult CreateResults() { var levelNumberString = Regex.Replace(MapName, "[^0-9.]", ""); int.TryParse(levelNumberString, out int levelNumber); var levelResult = new LevelResult { LevelName = MapName, LevelNumber = levelNumber, DateTimeStarted = DateTime.Now, WasVictorious = HasReachedVictory(), }; return(levelResult); }
public static void SendLevelCompleteEvent(LevelResult results) { var eventResults = new { LevelNumber = results.LevelNumber, LevelName = results.LevelName, LevelStarted = results.DateTimeStarted, LevelFinished = results.DateTimeFinished, InGameTime = results.InGameDateTime, TimePlayed = results.TimePlayed, EnemiesDefeated = results.EnemiesDefeated, WavesCompleted = results.WavesCompleted, }; AddDeferredEvent("LevelComplete", eventResults); }
private IEnumerator SetLevelResult(LevelResult result) { yield return(_gamePanel.DisplayLevelResult(result)); if (result == LevelResult.Pass) { var newRecord = Records.First.Value; ++newRecord.Level; Records.First.Value = newRecord; InitLevelData(newRecord.Level); } else { _startPanel.gameObject.SetActive(true); } }
static void Prefix(GameModeController __instance, LevelResult result) { if (Main.settings.loopCurrent && result == LevelResult.Success) { if (!Main.enabled || !Main.settings.loopCurrent) { return; } //Main.mod.Logger.Log("current level num after finish called: " + LevelSelectionController.CurrentLevelNum); //LevelSelectionController.CurrentLevelNum -= 1; //GameModeController.RestartLevel(); bool temp = Main.settings.disableConfirm; Main.settings.disableConfirm = true; PauseMenu_RestartLevel_Patch.Prefix(null); Main.settings.disableConfirm = temp; } }
void StartGame() { start = AudioSettings.dspTime; totalSongBeats = (int)Math.Round(source.clip.length * activeMetronome.BPM / 60); source.PlayScheduled(start + delay); activeMetronome.SetStartTime(start + delay); timeline.Init(); foreach (BasePlanet f in followers) { Beat += f.OnBeat; BeatSuccess += f.OnBeatSuccess; BeatFailed += f.OnBeatFailed; } totalTicks = 0; currentBeatInfoIdx = 0; lastTouchedBeat = 0; songBeats = leSong.GetBeats(); lastRelevantBeat = songBeats.Count > 0 ? songBeats[songBeats.Count - 1] : -1; currentBeatMarkerIdx = 0; bool offLimits = false; while (!offLimits) { if (songBeats[currentBeatMarkerIdx] < timeline.maxBeats) { timeline.AddBeat(songBeats[currentBeatMarkerIdx]); currentBeatMarkerIdx++; } else { offLimits = true; } } levelResult = LevelResult.Continue; running = true; if (tutorialManager && tutorialManager.TutorialEnabled) { tutorialManager.StartTutorial(0, 1); } }
private static void EndLevel(LevelResult result) { KnifeSpawner.DisableSpawn(); gameOngoing = false; KnifeSpawner.DisableSpawn(); KnifeSpawner.DisableTrow(); onLevelEnd.Invoke(result); if (result.lvlResult == LevelResult.Result.win) { levelWon = true; } else { levelWon = false; } }
public void Start() { previousLevelResult = new LevelResult(); previousLevelResult.waveNum = 0; previousLevelResult.altitude = 120; musicPlayer = GetNode <AudioStreamPlayer2D>("MainMusicPlayer"); musicPlayer.Play(); PackedScene scene = GD.Load <PackedScene>("res://levels/MainMenu.tscn"); currentScene = scene.Instance(); this.Connect("LevelCompleted", this, "OnLevelCompleted"); currentScene.Connect("StartNextLevel", this, "OnStartNextLevel"); AddChild(currentScene); }
public bool LoadFromDB(string strPassword, string strMMUsername, string strMMPassword, string strFirstname, string strLastname) { string strSQL = "SELECT UserID, FirstName, LastName, Passwrd, MMUsername, MMPassword, Ref, Res, Education, Skill FROM tblUsers WHERE (FirstName LIKE '" + strFirstname + "') AND (LastName LIKE '" + strLastname + "') AND (Passwrd LIKE '" + strPassword + "') AND (MMUsername LIKE '" + strMMUsername + "') AND (MMPassword LIKE '" + strMMPassword + "')"; DataTable dt=CCLib.Common.DataAccess.GetDataTable(strSQL); if (dt.Rows.Count > 0) { FirstName = dt.Rows[0]["firstname"].ToString(); LastName = dt.Rows[0]["lastname"].ToString(); //aspects string strAspectRef = dt.Rows[0]["Ref"].ToString(); string strAspectRes = dt.Rows[0]["Res"].ToString(); ClientAspects = new AspectResultSet(); for (int i = 0; i<strAspectRes.Length; i++) { AspectResult ar =new AspectResult(); ar.AspectRef = Convert.ToInt32(strAspectRef.Substring(i*3,3)); ar.AspectResponse = Convert.ToInt32(strAspectRes.Substring(i,1)); ClientAspects.Add(ar); } string strLevels = dt.Rows[0]["Education"].ToString(); ClientLevels = new LevelResultSet(); for (int i = 0; i<strLevels.Length; i=i+3) { LevelResult lv =new LevelResult(); lv.LevelRef = Convert.ToInt32(strLevels.Substring(i,3)); //JM 02/11/2006 changed from lv.LevelRef = Convert.ToInt32(strLevels.Substring(i*3,3)); lv.LevelResponse = true; ClientLevels.Add(lv); } ClientSkills = new SkillsResultSet(); string strSkills = dt.Rows[0]["Skill"].ToString(); for (int i = 1; i<=strSkills.Length; i++) { SkillsResult sr =new SkillsResult(); sr.SkillsResponse = Convert.ToInt32(strSkills.Substring(i-1,1)); sr.SkillsRef = i; ClientSkills.Add(sr); } //calculate Aspect Indicator AspectIndicator =1; if (ClientAspects.Count >=39) {AspectIndicator=2;}; if (ClientAspects.Count >=116) {AspectIndicator=4;}; if (ClientSkills.Count >= 44) { SkillsIndicator = 1; }; return (true); } else { return (false); } }
public bool LoadFromPortfolio(string strPortfolioId, int intMMID) { string strSQL =""; strSQL = "SELECT p.FirstName, p.LastName, m.Ref AS MatchMakerRef, m.Res AS MatchMakerRes, m.Education AS MatchMakerEducation, m.Skill AS MatchMakerSkill FROM Portfolio AS p INNER JOIN Port_SavedMatchMaker AS m ON p.PortfolioID = m.PortfolioID WHERE (p.portfolioid=" + strPortfolioId + " and m.SavedMatchMakerID=" + intMMID + ")"; DataTable dt = CCLib.Common.DataAccess.GetDataTable(strSQL); if (dt.Rows.Count > 0) { FirstName = dt.Rows[0]["firstname"].ToString(); LastName = dt.Rows[0]["lastname"].ToString(); //aspects string strAspectRef = dt.Rows[0]["MatchMakerRef"].ToString(); string strAspectRes = dt.Rows[0]["MatchMakerRes"].ToString(); ClientAspects = new AspectResultSet(); for (int i = 0; i < strAspectRes.Length; i++) { AspectResult ar = new AspectResult(); ar.AspectRef = Convert.ToInt32(strAspectRef.Substring(i * 3, 3)); ar.AspectResponse = Convert.ToInt32(strAspectRes.Substring(i, 1)); ClientAspects.Add(ar); } string strLevels = dt.Rows[0]["MatchMakerEducation"].ToString(); ClientLevels = new LevelResultSet(); for (int i = 0; i < strLevels.Length; i=i+3) { LevelResult lv = new LevelResult(); lv.LevelRef = Convert.ToInt32(strLevels.Substring(i, 3)); lv.LevelResponse = true; ClientLevels.Add(lv); } ClientSkills = new SkillsResultSet(); string strSkills = dt.Rows[0]["MatchMakerSkill"].ToString(); for (int i = 1; i <= strSkills.Length; i++) { SkillsResult sr = new SkillsResult(); sr.SkillsResponse = Convert.ToInt32(strSkills.Substring(i - 1, 1)); sr.SkillsRef = i; ClientSkills.Add(sr); } //calculate Aspect Indicator AspectIndicator = 1; if (ClientAspects.Count >= 39) { AspectIndicator = 2; }; if (ClientAspects.Count >= 116) { AspectIndicator = 4; }; if (ClientSkills.Count >= 44) { SkillsIndicator = 1; }; return (true); } else { return (false); } }
//int intTotalAspectCount = 0; protected void Page_Load(object sender, EventArgs e) { // Put user code to initialize the page here #region Properties For The Base Class and Check Login LoginID = Request.QueryString["LoginID"]; base.LoginInfo = CCLib.Login.GetLoginInfo(LoginID); base.Redirect(); base.PageTitle = TextCode(300); base.Section = "mm"; base.CSS = "global_css"; base.HeadTag = "<STYLE TYPE='TEXT/CSS'><!--.MMBackLink {text-decoration:none;}.MMBackLink:hover {text-decoration:underline}.PrintLink {color: #FFFFFF; font-size:10px; text-decoration:underline;}.PrintLink:hover {color: #FFFFFF;font-size:10px; font-weight:bold}--></STYLE>"; base.BodyTag = @" ALINK=#990000 style='background-image:url(/media/shared/bg_else.gif); background-repeat:no-repeat; background-color:#FFFFFF;' LEFTMARGIN=0 LINK=#003366 TEXT=#000000 TOPMARGIN=0 VLINK=#666666 MARGINWIDTH='0' MARGINHEIGHT='0'"; base.LeftBar = @"<TABLE BORDER=0 CELLPADDING=0 CELLSPACING=0 WIDTH='100%'><TR BGCOLOR=#336699 VALIGN=top><TD BACKGROUND='../media/mm/i_top_bar_bg.gif'><IMG HEIGHT=23 SRC='../media/mm/i_c_mm_icon.gif' WIDTH=24 alt=''><IMG HEIGHT=23 SRC='../media/mm/h_c_mm.gif' WIDTH=141 alt='" + TextCode(300) + "'>"; #endregion Properties For The Base Class and Check Login // Put user code to initialize the page here LevelResult levelResult; ClientStorage clientStorage = new ClientStorage(); clientStorage.Retrieve(LoginID); //do we need to save the values?? if (Request["ChkChange"] != null) { // save them away levelResult = clientStorage.ClientLevels.Find(delegate(LevelResult lv){return lv.LevelRef == 1;}); if (levelResult == null) { //it's not there so add to resultset levelResult = new LevelResult(); levelResult.LevelRef = 1; clientStorage.ClientLevels.Add(levelResult); } // then we set the value... if (Request["chkLevel001"] !=null) { levelResult.LevelResponse = true; } else { levelResult.LevelResponse = false; } levelResult = clientStorage.ClientLevels.Find(delegate(LevelResult lv){return lv.LevelRef == 2;}); if (levelResult == null) { //it's not there so add to resultset levelResult = new LevelResult(); levelResult.LevelRef = 2; clientStorage.ClientLevels.Add(levelResult); } // then we set the value... if (Request["chkLevel002"]!=null) { levelResult.LevelResponse = true; } else { levelResult.LevelResponse = false; } levelResult = clientStorage.ClientLevels.Find(delegate(LevelResult lv){return lv.LevelRef == 3;}); if (levelResult == null) { //it's not there so add to resultset levelResult = new LevelResult(); levelResult.LevelRef = 3; clientStorage.ClientLevels.Add(levelResult); } // then we set the value... if (Request["chkLevel003"] != null) { levelResult.LevelResponse = true; } else { levelResult.LevelResponse = false; } //now we save it back clientStorage.Save(LoginID); //now we redirect Response.Redirect("k_list_matched.aspx?LoginID=" + LoginID); } // default the checkboxes chkLevel001.Checked = false; chkLevel002.Checked = false; chkLevel003.Checked = false; // load the levels levelResult = clientStorage.ClientLevels.Find(delegate(LevelResult lv){return lv.LevelRef == 1;}); if (levelResult!=null) { chkLevel001.Checked = levelResult.LevelResponse; } levelResult = clientStorage.ClientLevels.Find(delegate(LevelResult lv) { return lv.LevelRef == 2; }); if (levelResult != null) { chkLevel002.Checked = levelResult.LevelResponse; } levelResult = clientStorage.ClientLevels.Find(delegate(LevelResult lv) { return lv.LevelRef == 3; }); if (levelResult != null) { chkLevel003.Checked = levelResult.LevelResponse; } }