private void FindLevel() { if (Editlevel == null) { var actualTerrain = FindObjectOfType <RegionTerrain>(); if (actualTerrain != null) { Editlevel = actualTerrain.owner; Editlevel.LoadGrid(); if (Editlevel.varList == null) { Editlevel.varList = new List <IData>(); } //CreateReorderableList(); } else { NewMap(); } } levelSerialized = new SerializedObject(Editlevel); }
private void LoadGrid() { Editlevel.LoadGrid(); }